rec.games.trading-cards.jyhad

[Submission] Hounfour Guard (minion)

9 messages from 4 participants · 15 February 2015 – 16 February 2015 · vekn.net/forum
the topic on the V:EKN forum

chrisn101

An idea that popped into my head while reworking a Samedi deck this afternoon. Hounfours (temples) are sacred places and would be guarded in WoD, so first thought of an Ally, then thought should perhaps be a minion in their own right. Feel free to say it's a naff idea / unrequired / tweak as needed. Samedi / Harbingers because assume both operate using Hounfours for necromantic rituals. Hounfour Guard Samedi / Harbingers / Group: 3 Capacity: Disciplines: Hounfour Guard may only employ, equip, hunt, or block actions directed at locations or other minions you control. When you move Hounfour Guard from your uncontrolled region to your ready region, you may equip him with a weapon card costing 2 pool or less from your hand (pay the cost as normal). +1 intercept. [Wasn't sure if to add "Non-unique" and/or "You may control only one non-unique Hounfour Guard"]. Art notes A guard outside a doorway, starting to look a bit rotten (no nose, clouded eyes, sunken skin to better reveal teeth and unkempt hair). World of Darkness reference/how does this card address a compelling game need? No reference. Given Putrescent Servitude and the lack of Samedi minions, I would assume that the Samedi would employ trusted minions to guard their ritual locations - this card represents those blood-bound servants, slightly more intelligent than all-out Zombies and last longer due to being a Vampire. With the exception of Abebe (g4, , also a clever pun [A baby]) groups 2-4 do not have low-cap minions. Created by: Chris Nelson

Ankha

> chrisn101 wrote: > Hounfour Guard may only employ, equip, hunt, or block actions directed at locations or other minions you control. > Maybe "... cannot take actions nor block non- actions"? Prince of Paris, France Ratings Coordinator, Rules Director

chrisn101

Hounfour Guard Harbingers/Samedi / Group: 3 Capacity: Disciplines: Independent. Non-unique. Hounfour Guard cannot take actions nor block non- actions. When you move Hounfour Guard from your uncontrolled region to your ready region, you may equip him with a weapon card costing 2 pool or less from your hand (pay the cost as normal). +1 intercept.

alek

as a vampire it just sucks I mean it cost 4 pool, can't bleed, can't rush. Can only block (only D-actions and don't have any disciplines good for blocking) or vote, which is pointless as he has no voting discipline and is to small to become a baron. So whats the point? maybe try to do ally version. This one would be probably the most overpriced vampire ever.

jamesatzephyr

> alek wrote: > as a vampire it just sucks I mean it cost 4 pool, can't bleed, can't rush. Can only block (only D-actions and don't have any disciplines good for blocking) or vote, which is pointless as he has no voting discipline and is to small to become a baron. So whats the point? > maybe try to do ally version. This one would be probably the most overpriced vampire ever. > An ally version might be interesting, but so might something along the lines of Web of Knives Recruit. WoKN's slowness is reasonably frustrating, so if trying to use that card as a base for an idea, I'd probably try slightly increasing the speed - though you'd need to tinker with the cost and other elements of the card too.

chrisn101

Simplified for Samedi only, though Harbingers-flavoured one would be good too. Hounfour Guard Samedi Group: 3 Capacity: Disciplines: Independent. Non-unique. Hounfour Guard cannot take actions unless you control a ready Samedi of 8-capacity or more. When you move Hounfour Guard from your uncontrolled region to your ready region, you may equip him with a weapon card costing 2 pool or less from your hand (pay the cost as normal).

chrisn101

Alternative, following WoKR: Hounfour Guard Samedi 2 +1 stealth action. Put this card in play in your uncontrolled region with 3 training counters. During your untap phase, you may burn a training counter from this card. When the last training counter is burned, move this card to your ready region; it becomes a 4-capacity, non-unique Samedi with Celerity , Obfuscate , Fortitude , Thanatosis and 4 blood. Costs two pool because slightly faster (not limited to burning two counters each untap), higher cap and not bloodcursed.

alek

I like vampire version. Why it has cel instead of obf or nec ?

chrisn101

Hi Alek, As a guard, more physical - possible additional strike from a weapon more off-putting. Also, aligns well with Samedi with ( Jorge De La Muerte , Genina, The Red Poet , and Jack Dawson ).