rec.games.trading-cards.jyhad

[Submission] Devourer (HoS action card)

12 messages from 7 participants · 22 October 2014 – 26 October 2014 · vekn.net/forum
the topic on the V:EKN forum

Ankha

Name: Devourer Cardtype: Action Cost: X blood Clan: Harbinger of Skulls Burn a card in play that is not a minion, where X is the cost of that card. How does this card address a compelling game need? HoS are support vampires that lack some distinctive useful action cards. Threading the Path of Orpheus is a terrible card for instance. Prince of Paris, France Ratings Coordinator, Rules Director

Ohlmann

Look like a cool idea ; I didn't find any cards easily broken by being suddenly burnable. It still can burn events like Fall of Camarilla, or cards like First Traditions who don't exactly look like something Harbinger can act about. But that's a flavor nitpick, not a power problem.

Ankha

I knew I had forgot something. It's not supposed to burn events. Or could it? Prince of Paris, France Ratings Coordinator, Rules Director

Ohlmann

Do you think HoS can explain to Ennoia to stop eating people while merged with the planet ? I think that thematically, it's not out of scope of their abilities, but they will lack raw power. Especially since you can have a cap 5 HoS who make Ennoia nice or destroy the army Absimilliard created. Now, that card can remove the +1 intercept to ally event. That's a desireable thing by itself.

nexusknight

I think that card should cost at least X+1

Ankha

> nexusknight wrote: > I think that card should cost at least X+1 > Any specific example in mind? Prince of Paris, France Ratings Coordinator, Rules Director

hardyrange

> Ankha wrote: > I knew I had forgot something. It's not supposed to burn events. Or could it? > Well, as it is written, it would be effective against master cards (that have been put into play) events equipment action cards/action modifier cards/reaction cards (that have been put into play) convictions powers Obviously, no objections against the last two... B-) But I am not fully sure if that is just too powerful? There are some cards out there that allow removiung cards on a minion, like Cleansing Ritual. Maybe compare the scope of this proposed card with those? "It was a perfect plan - until it had contact with reality" --- Hardy Range Playgroup Tradition Compliance Manager

Ohlmann

> hardyrange wrote: > There are some cards out there that allow removiung cards on a minion, like Cleansing Ritual. Maybe compare the scope of this proposed card with those? > Cleansing ritual, who is almost never played and have 0 deck in secret library with it. Same thing for Treading the path of Orpheus. A somewhat closer example is Black Hand Ritual, who is played and useful, but not terribly popular. With the clause non-event, I am not sure I would bother with it, thinking about it. Too cornercase. To wits, what can reasonably be destroyed by that outside of event ? Equipment, preferably not concealable ; locations ; a slew of uncommon masters, like Guardian Angel or Bleeding the Vine ; and some nice but uncommon cards like Sensory deprivation. That's certainly not horrible, but it also mean the card have a real odds of not doing anything at all in a game, and when it do have target it's a stealthless and costly in blood action.

brandonsantacruz

I would totally put a copy in my hos decks. It can burn enkil cog, soul gem, heart, bow , bowl, no secrets, dreams, etc. Be careful when you fight the monsters, lest you become one. -Friedrich Nietzsche brandonsantacruz.blogspot.com/

Ashur

> Ankha wrote: > Name: Devourer > Cardtype: Action > Cost: X blood > Clan: Harbinger of Skulls > Burn a card in play that is not a minion, where X is the cost of that card. > A bit too flexible methinks. First, make it non-event. Also, I don´t see how it works thematically. But I´m not that well-versed in the HoS-lore. > Ankha wrote: > HoS are support vampires that lack some distinctive useful action cards. Threading the Path of Orpheus is a terrible card for instance. > Agreed. Horrible design. Sad. "My strategy? Luck is my strategy, of course."

Ohlmann

> brandonsantacruz wrote: > It can burn enkil cog, soul gem, heart, bow , bowl, no secrets, dreams, etc. > But it's bad at burning equipment, no secret, and dreams, due to cost (both in blood in action), and due to being blockable. So, yes, you gain something versatile, who regulary will jam you due to no good target, and who require stealth support that HoS are bad at giving. Even for burning Enkil Cog, I find that pretty costly for "just" removing the card, since getting it don't cost an action, but burning it cost one. I don't mean it's horribly unplayable without being able to burn events. I mean that I am not sure to get enough mileage out of that to actually play it.

Juggernaut1981

I'd throw one in a HoS deck for the same reason I pretty much always consider having a Canine Horde in a deck running Animalism. Just so you can trash a certain set of cards with a little luck without ruining your day and if you don't see it early it isn't that vital anyway. It's why sometimes Fast Hands is tempting in Celerity Combat and Fractured Armament seems tempting in a Potence deck... one copy isn't going to ruin your day but it might get you that little advantage you need. Retired Baron of Sydney, Australia, 418