Sabbat. Black Hand: If Rico is ready during your master phase, move a Bomb from your hand or ash heap to him (no cost) or he takes 1 damage. During your untap phase, if Rico is ready and has a Bomb, burn the Bomb and another ready minion you control takes 2 damage.
I was wondering how to / any ideas on preventing the damage rico takes when not equipping a bomb during master phase ...
Give Rico a Blood Doll, Vessel and Rack. During your untap take one blood of from Rico to your pool, then gain two blood from Rack. During master phase take one damage from Rico's special and then move one blood to Rico from your pool via Blood Doll. So now your pool total is still same as before and you have negated the damage as Rico's blood total is still same
Is it worth it? No.
Marko, Prince of Helsinki
> gotcha wrote:
> Sabbat. Black Hand: If Rico is ready during your master phase, move a Bomb from your hand or ash heap to him (no cost) or he takes 1 damage. During your untap phase, if Rico is ready and has a Bomb, burn the Bomb and another ready minion you control takes 2 damage.
>
> I was wondering how to / any ideas on preventing the damage rico takes when not equipping a bomb during master phase ...
>
There's currently no way to prevent that damage. You can make it gain blood though to offset the blood loss (with a Hunting Ground for instance).
Prince of Paris, France
Ratings Coordinator, Rules Director
He just sucks.
With no special text, hes playable. In a weenie fortitude sticks/trap/no torpor until eoc deck, hes good for one rush.
You have to run Ex Nililiho, a wraith (ponticulous, ambrosious, tye), or Anyssal hunter to skirt the damage.
So, yea, that bad.
You can agent of power him for Anima gathering, then Force of Will bleed, and keep him tapped and not ready. Best place for him.(or pile on skill cards, leave him in torpor and give him 5 vessels and play Regeneration)
Thanks for the ideas, always up for a challenge but this one seems too big for me - ) Ponticulus looks like best option but synergy is not too well - )
Too bad, I really like Rico but he seems pretty unplayable for now. Maybe an idea for a card in a new expansion set;
master, unique
pool cost 1
the minion with this card can prevent 1 damage outside combat per turn.
- )
problem solved
"Unplayable" is an odd choice. I certainly played this deck:
Deck Name: 071027 Loco-Motion
Created By: Rico Loco
Crypt: (12 cards, Min: 11, Max: 27, Avg: 4.83) 1 Aredhel aus FOR VAL 5 Salubri Antitribu
1 Blackhorse Tanner AUS DOM FOR 7 Ventrue Antitribu
1 Harry Reese cel obf FOR PRO6 Gangrel Antitribu
1 Jephta Hester aus DOM FOR 5 Ventrue Antitribu
1 Louis de Maisonneuve aus dom obf FOR5 Ventrue Antitribu
1 Maria Stone cel obf pro FOR5 Gangrel Antitribu
1 Mariel St. John dom pro AUS FOR6 Ventrue Antitribu
1 Owain Evans cel pre AUS DOM FOR8 Ventrue Antitribu
3 Rico Loco FOR 2 Ventrue Antitribu
1 Skidmark aus pot FOR OBF5 Nosferatu Antitribu
Library: (80 cards) Master (17 cards)
1 Corporate Hunting Ground
1 Demonstration
1 Dominion
1 Drop Point Network
1 Fame
1 Haven Uncovered
1 Heidelberg Castle, Germany
1 Perfectionist
1 Rumor Mill, Tabloid Newspaper, The
1 Specialization
7 Vessel
Action (9 cards)
2 Abbot
1 Black Hand Ritual
2 Blooding
2 Games of Instinct
2 Rumble
Action Modifier (6 cards)
6 Freak Drive
Reaction (8 cards)
2 Ministry
3 On the Qui Vive
3 Wake with Evening`s Freshness
Combat (24 cards)
6 Resilience
10 Soak
2 Taste of Vitae
6 Unflinching Persistence
Equipment (12 cards)
10 Bomb
1 Bowl of Convergence
1 Camera Phone
Combo (4 cards)
4 Murmur of the False Will
I also wrote up a version five years later, though it has Lilith's Blessing in it, so I won't bother with a decklist.
I would have a second Heidelberg. There's many, many other ways to interact with his text, of course, though they don't interest me that much.
If you can't get your first Bomb out because you never drew one to play or discard, don't bring out Rico. If you can get your first Bomb out, he should rarely be taking any damage.
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Thanks, using bomb is pretty obvious - )
I did not to intent to play him with bomb but the decklist is most welcome for future attempts! Seems like it could be a lot of fun to play. Tx!
I suppose I should have noted that this deck has no ousting ability. In theory, could just add x5 Deflection and x5 Conditioning. In practice, might want to remove some of the unnecessary moving parts.
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