rec.games.trading-cards.jyhad

Timing of Blood Shield effekt

8 messages from 5 participants · 21 February 2014 – 01 April 2020 · vekn.net/forum
the topic on the V:EKN forum

donk

> Blood Shield > Type: Equipment > Requires: Osebo > Cost: 2 pool > Unique equipment. > The minion with this equipment may prevent 1 damage from an opposing minion's strike each round. If used to prevent damage from a hand strike made by a vampire with capacity 6 or less, that vampire burns 2 blood. > Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time? The rulebook says: > > Damage resolution has two steps: prevent damage and heal damage. >

jamesatzephyr

> donk wrote: > Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time? > Before healing. [LSJ 20090528] > LSJ wrote: > John Flournoy wrote: > > On May 27, 4:03 pm, wrote: > >> Blood Shield > >> Requires: Osebo > >> Type: Equipment > >> Cost: 2 pool > >> Unique Equipment. > >> The minion with this equipment may prevent 1 damage from an opposing > >> minion's strike each round. If used to prevent damage from a hand > >> strike made by a vampire with capacity 6 or less, that vampire burns 2 > >> blood. > >> > >> When exactly does the latter effect of Blood Shield burn blood? Is it > >> before a reacting vampire can play Skin of Steel? > > > > "If used to prevent damage from a hand strike" - thus during the > > "Prevent Damage" part of damage resolution, i.e. in the same window as > > playing Skin of Steel. > > > > However, the blood is burnt at the point where Blood Shield is used to > > prevent the damage; this is part of the resolution of Blood Shield and > > thus will take place before the opposing minion can play a subsequent > > prevent effect like Skin of Steel. It's not something that can be > > interrupted halfway through resolving the text of Blood Shield; it > > resolves in response to Blood Shield being played (and not cancelled.) > > > >> If not, is it still before the heal damage-step? > > > > Yes. Preventing damage is always before healing damage. > > Correct. > So in practice, yuo'd probably use it if you were facing shenanigans such as: - aggravated hand damage (so preventing that is probably better for you, even if it causes you to burn blood) - effects based on the amount of damage you took, such as Disarm

donk

You use it to torpor a vampire with two blood. It's the opposing minion that burns 2 blood if it is cap 6 or lower. Right?

jamesatzephyr

> donk wrote: > You use it to torpor a vampire with two blood. It's the opposing minion that burns 2 blood if it is cap 6 or lower. Right? > Oh, duh, complete brain meltdown as I read the text, sorry. You're correct! Note that burning blood won't send the opponent to torpor - you simply burn as much as you can. But obviously if they no longer have enough blood to heal the damage from your strike...

kombainas

> So in practice, yuo'd probably use it if you were facing shenanigans such as: > > - aggravated hand damage (so preventing that is probably better for you, even if it causes you to burn blood) > - effects based on the amount of damage you took, such as Disarm > You could use it to prevent 1 damage from a hand strike with 2+ damage and still prevent the rest with skin of steel to make the opposing minion burn 2 blood, which would not be burned if you used only skin of steel to prevent. A reason to use skin of steel *before* blood shield would be to *not* to beat the offender. Or in case you are facing a high damage strike, which will be followed by low damage additional hand strike. Both of which are cornercase. As are Osebo with fortitude Edit: Disregard the above due to meltdown reasons Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

Pascal Bertrand

> jamesatzephyr wrote: > > > donk wrote: > > Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time? > > > Before healing. > Correct. > donk wrote: > You use it to torpor a vampire with two blood. It's the opposing minion that burns 2 blood if it is cap 6 or lower. Right? > Correct.

beslin igor

> jamesatzephyr wrote: > > > donk wrote: > > Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time? > > > Before healing. > > [LSJ 20090528] > > > LSJ wrote: > > John Flournoy wrote: > > > On May 27, 4:03 pm, wrote: > > >> Blood Shield > > >> Requires: Osebo > > >> Type: Equipment > > >> Cost: 2 pool > > >> Unique Equipment. > > >> The minion with this equipment may prevent 1 damage from an opposing > > >> minion's strike each round. If used to prevent damage from a hand > > >> strike made by a vampire with capacity 6 or less, that vampire burns 2 > > >> blood. > > >> > > >> When exactly does the latter effect of Blood Shield burn blood? Is it > > >> before a reacting vampire can play Skin of Steel? > > > > > > "If used to prevent damage from a hand strike" - thus during the > > > "Prevent Damage" part of damage resolution, i.e. in the same window as > > > playing Skin of Steel. > > > > > > However, the blood is burnt at the point where Blood Shield is used to > > > prevent the damage; this is part of the resolution of Blood Shield and > > > thus will take place before the opposing minion can play a subsequent > > > prevent effect like Skin of Steel. It's not something that can be > > > interrupted halfway through resolving the text of Blood Shield; it > > > resolves in response to Blood Shield being played (and not cancelled.) > > > > > >> If not, is it still before the heal damage-step? > > > > > > Yes. Preventing damage is always before healing damage. > > > > Correct. > > > So in practice, yuo'd probably use it if you were facing shenanigans such as: > > - aggravated hand damage (so preventing that is probably better for you, even if it causes you to burn blood) > - effects based on the amount of damage you took, such as Disarm > I want to be sure here about Timing of Blood Shield effekt,I give 2 scenario: 1) A acting in combat with B(B cap is 5 and have 2 bllod),both declare hand strike. A use Blood Shield to prevent,so B must burn 2 blood in same time,and cannot pay any prevent cards if card cost? 2) A(A cap is 5 and have 2 bllod) acting in combat with B,both declare hand strike. because is A acting him first have chance to prevent,right? A can play and pay Skin of Steel,then impulse goes to B,B use Blood Shield to prevent hand strike,A burn only 1 blood (because dont have 2) because of Blood Shield effekt?

jamesatzephyr

> beslin wrote: > 1) A acting in combat with B(B cap is 5 and have 2 bllod),both declare hand strike. A use Blood Shield to prevent,so B must burn 2 blood in same time,and cannot pay any prevent cards if card cost? > This is explicitly answered in the post, which LSJ confirms as correct: > That wrote: > > the blood is burnt at the point where Blood Shield is used to > > prevent the damage; this is part of the resolution of Blood Shield and > > thus will take place before the opposing minion can play a subsequent > > prevent effect like Skin of Steel. > When A uses Blood Shield, B burns blood, as explained in that post. This can stop a subsequent prevent effect like Skin of Steel, if they lack the blood the pay for it. > beslin wrote: > 2) A(A cap is 5 and have 2 bllod) acting in combat with B,both declare hand strike. because is A acting him first have chance to prevent,right? > Yes. [1.6.1.5] > beslin wrote: > A can play and pay Skin of Steel,then impulse goes to B,B use Blood Shield to prevent hand strike,A burn only 1 blood (because dont have 2) because of Blood Shield effekt? > That's what Blood Shield does, yes.