> Blood Shield
> Type: Equipment
> Requires: Osebo
> Cost: 2 pool
> Unique equipment.
> The minion with this equipment may prevent 1 damage from an opposing minion's strike each round. If used to prevent damage from a hand strike made by a vampire with capacity 6 or less, that vampire burns 2 blood.
>
Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time?
The rulebook says:
>
> Damage resolution has two steps: prevent damage and heal damage.
>
> donk wrote:
> Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time?
>
Before healing.
[LSJ 20090528]
> LSJ wrote:
> John Flournoy wrote:
> > On May 27, 4:03 pm, wrote:
> >> Blood Shield
> >> Requires: Osebo
> >> Type: Equipment
> >> Cost: 2 pool
> >> Unique Equipment.
> >> The minion with this equipment may prevent 1 damage from an opposing
> >> minion's strike each round. If used to prevent damage from a hand
> >> strike made by a vampire with capacity 6 or less, that vampire burns 2
> >> blood.
> >>
> >> When exactly does the latter effect of Blood Shield burn blood? Is it
> >> before a reacting vampire can play Skin of Steel?
> >
> > "If used to prevent damage from a hand strike" - thus during the
> > "Prevent Damage" part of damage resolution, i.e. in the same window as
> > playing Skin of Steel.
> >
> > However, the blood is burnt at the point where Blood Shield is used to
> > prevent the damage; this is part of the resolution of Blood Shield and
> > thus will take place before the opposing minion can play a subsequent
> > prevent effect like Skin of Steel. It's not something that can be
> > interrupted halfway through resolving the text of Blood Shield; it
> > resolves in response to Blood Shield being played (and not cancelled.)
> >
> >> If not, is it still before the heal damage-step?
> >
> > Yes. Preventing damage is always before healing damage.
>
> Correct.
>
So in practice, yuo'd probably use it if you were facing shenanigans such as:
- aggravated hand damage (so preventing that is probably better for you, even if it causes you to burn blood)
- effects based on the amount of damage you took, such as Disarm
> donk wrote:
> You use it to torpor a vampire with two blood. It's the opposing minion that burns 2 blood if it is cap 6 or lower. Right?
>
Oh, duh, complete brain meltdown as I read the text, sorry. You're correct!
Note that burning blood won't send the opponent to torpor - you simply burn as much as you can. But obviously if they no longer have enough blood to heal the damage from your strike...
> So in practice, yuo'd probably use it if you were facing shenanigans such as:
>
> - aggravated hand damage (so preventing that is probably better for you, even if it causes you to burn blood)
> - effects based on the amount of damage you took, such as Disarm
>
You could use it to prevent 1 damage from a hand strike with 2+ damage and still prevent the rest with skin of steel to make the opposing minion burn 2 blood, which would not be burned if you used only skin of steel to prevent.
A reason to use skin of steel *before* blood shield would be to *not* to beat the offender. Or in case you are facing a high damage strike, which will be followed by low damage additional hand strike. Both of which are cornercase. As are Osebo with fortitude
Edit: Disregard the above due to meltdown reasons
Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.
> jamesatzephyr wrote:
>
> > donk wrote:
> > Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time?
> >
> Before healing.
>
Correct.
> donk wrote:
> You use it to torpor a vampire with two blood. It's the opposing minion that burns 2 blood if it is cap 6 or lower. Right?
>
Correct.
> jamesatzephyr wrote:
>
> > donk wrote:
> > Does the supposed cap 1-6 opponent have to burn the blood before it heals damage, or do they occur at the same time?
> >
> Before healing.
>
> [LSJ 20090528]
>
> > LSJ wrote:
> > John Flournoy wrote:
> > > On May 27, 4:03 pm, wrote:
> > >> Blood Shield
> > >> Requires: Osebo
> > >> Type: Equipment
> > >> Cost: 2 pool
> > >> Unique Equipment.
> > >> The minion with this equipment may prevent 1 damage from an opposing
> > >> minion's strike each round. If used to prevent damage from a hand
> > >> strike made by a vampire with capacity 6 or less, that vampire burns 2
> > >> blood.
> > >>
> > >> When exactly does the latter effect of Blood Shield burn blood? Is it
> > >> before a reacting vampire can play Skin of Steel?
> > >
> > > "If used to prevent damage from a hand strike" - thus during the
> > > "Prevent Damage" part of damage resolution, i.e. in the same window as
> > > playing Skin of Steel.
> > >
> > > However, the blood is burnt at the point where Blood Shield is used to
> > > prevent the damage; this is part of the resolution of Blood Shield and
> > > thus will take place before the opposing minion can play a subsequent
> > > prevent effect like Skin of Steel. It's not something that can be
> > > interrupted halfway through resolving the text of Blood Shield; it
> > > resolves in response to Blood Shield being played (and not cancelled.)
> > >
> > >> If not, is it still before the heal damage-step?
> > >
> > > Yes. Preventing damage is always before healing damage.
> >
> > Correct.
> >
> So in practice, yuo'd probably use it if you were facing shenanigans such as:
>
> - aggravated hand damage (so preventing that is probably better for you, even if it causes you to burn blood)
> - effects based on the amount of damage you took, such as Disarm
>
I want to be sure here about Timing of Blood Shield effekt,I give 2 scenario:
1) A acting in combat with B(B cap is 5 and have 2 bllod),both declare hand strike. A use Blood Shield to prevent,so B must burn 2 blood in same time,and cannot pay any prevent cards if card cost?
2) A(A cap is 5 and have 2 bllod) acting in combat with B,both declare hand strike. because is A acting him first have chance to prevent,right? A can play and pay Skin of Steel,then impulse goes to B,B use Blood Shield to prevent hand strike,A burn only 1 blood (because dont have 2) because of Blood Shield effekt?
> beslin wrote:
> 1) A acting in combat with B(B cap is 5 and have 2 bllod),both declare hand strike. A use Blood Shield to prevent,so B must burn 2 blood in same time,and cannot pay any prevent cards if card cost?
>
This is explicitly answered in the post, which LSJ confirms as correct:
> That wrote:
> > the blood is burnt at the point where Blood Shield is used to
> > prevent the damage; this is part of the resolution of Blood Shield and
> > thus will take place before the opposing minion can play a subsequent
> > prevent effect like Skin of Steel.
>
When A uses Blood Shield, B burns blood, as explained in that post. This can stop a subsequent prevent effect like Skin of Steel, if they lack the blood the pay for it.
> beslin wrote:
> 2) A(A cap is 5 and have 2 bllod) acting in combat with B,both declare hand strike. because is A acting him first have chance to prevent,right?
>
Yes. [1.6.1.5]
> beslin wrote:
> A can play and pay Skin of Steel,then impulse goes to B,B use Blood Shield to prevent hand strike,A burn only 1 blood (because dont have 2) because of Blood Shield effekt?
>
That's what Blood Shield does, yes.