rec.games.trading-cards.jyhad

Noob Question re: Repair the Undead Flesh

8 messages from 6 participants · 05 February 2014 – 11 February 2014 · vekn.net/forum
the topic on the V:EKN forum

ThatGuyThere

Repair the Undead Flesh +3 stealth action. Put this card on this vampire. In combat, this vampire may heal aggravated damage by burning 3 blood per point healed. Burn this card if this vampire goes to torpor. As above, but burn only 2 blood per point. Sorry for being a newb at this, but ... what does this do? Like, Vampire A deals 1 Aggravated damage to Vampire B. Vampire B loses one blood, and becomes wounded, going to Torpor. What does this card let Vampire B do instead - burn 3/2 blood to avoid the trip to Torpor?

Brum

Hello, it is not a bad question. When vampires are damaged (don't prevent it), they heal automatically. This is not optional. Normal damage is healed by loosing blood in the same number as the damage. If they cannot heal more, they go to torpor. Aggravated damage is a bit more serious. The first point of damage is healed by going to torpor. The remainder points are healed by burning of 1 blood per point of damage. If the vampire cannot heal more aggravated damage, he/she burns. This card gives the vampire an alternate way to heal aggravated damage. Besides having one of the best arts ever. Cheers, Tiago

jamesatzephyr

> Brum wrote: > When vampires are damaged (don't prevent it), they heal automatically. This is not optional. > Only if it's damage that can be healed i.e. not aggravated damage, and they have blood. > Brum wrote: > Aggravated damage is a bit more serious. > The first point of damage is healed by going to torpor. > No. By the rules, aggravated damage is never healed. > > Rulebook, wrote: > Aggravated damage cannot be healed > The point of this card is to change that rule, by the golden rule of cards. The first point of aggravated damage taken by an unwounded vampire sends them to torpor. The damage is not healed. If the vampire was already wounded (such as by having simultaneously taken several normal damage, or by receiving a go to torpor effect), the first point of aggravated damage is handled the same way as all the other points of damage - by burning blood to prevent destruction. (This is not healing.) > Brum wrote: > The remainder points are healed by burning of 1 blood per point of damage. > If the vampire cannot heal more aggravated damage, he/she burns. > By default, the damage is never healed. > Brum wrote: > This card gives the vampire an alternate way to heal aggravated damage. > No, this card gives the vampire a way to heal it - which they do not already have. Because the aggravated damage can now be healed, the vampire can avoid becoming wounded at all, and thus avoid going to torpor - assuming they have enough blood to burn to cover all the aggravated damage, and they elect to do so.

Lönkka

Anyhow, it is all in the rulebook. vekn.net/rulebook If you are a newbie and someone tought you to play I seriously recommend that you wade through the online rulebook (it is the most up to date!). You'll probably gain plenty of insight on how things actually work. Even after 20 years of playing I get that feeling whenever I read it Finnish Politics!

ReverendRevolver

Yea, In the process of building burst of sunlight decks NOT reliant on gotsdam or konrad, i stumbled upon Repair the aundead flesh myself, and had to read the rulebook to confirm what it actually did (i assumed it was an agg fixer) Anyway, its a good card in the right deck, a meh card in others. Its great in my Agg Repait deck, using Lucinde,Victorine, and Iliana, 2nd trad, domimate, etc with burst or sunlight. Its gotten me to finals before, but Loughman and Bell both playing tremere wall(Classic Carna and Mistress Carna) as the last 3 meant i lost to Bell after ousting Mark due to bad blood management in my deck, and also Bell packing rego motus. But browsing the rulebook is inciteful.

Brum

> jamesatzephyr wrote: > > > Brum wrote: > > When vampires are damaged (don't prevent it), they heal automatically. This is not optional. > > > Only if it's damage that can be healed i.e. not aggravated damage, and they have blood. > > > Brum wrote: > > Aggravated damage is a bit more serious. > > The first point of damage is healed by going to torpor. > > > No. By the rules, aggravated damage is never healed. > > > > Rulebook, wrote: > > Aggravated damage cannot be healed > > > The point of this card is to change that rule, by the golden rule of cards. > > The first point of aggravated damage taken by an unwounded vampire sends them to torpor. The damage is not healed. > > If the vampire was already wounded (such as by having simultaneously taken several normal damage, or by receiving a go to torpor effect), the first point of aggravated damage is handled the same way as all the other points of damage - by burning blood to prevent destruction. (This is not healing.) > > > Brum wrote: > > The remainder points are healed by burning of 1 blood per point of damage. > > If the vampire cannot heal more aggravated damage, he/she burns. > > > By default, the damage is never healed. > > > Brum wrote: > > This card gives the vampire an alternate way to heal aggravated damage. > > > No, this card gives the vampire a way to heal it - which they do not already have. > > Because the aggravated damage can now be healed, the vampire can avoid becoming wounded at all, and thus avoid going to torpor - assuming they have enough blood to burn to cover all the aggravated damage, and they elect to do so. > Burn's on me, I guess. That's what I get by not reading the manual for years and years.

jamesatzephyr

Note that for anyone wondering why the distinction between healed, unhealable, wounding (from the first point) and burning blood to prevent destruction is important: Sword of Nuln Unique melee weapon. Strike: strength damage. Vampires must spend twice the normal amount of blood to heal the damage from this weapon's strikes If the damage dealt by Sword of Nuln is normal damage, you spend double the blood - because that's damage you can heal. If the damage dealt by Sword of Nuln is aggravated (e.g. Dawn Operation), you don't burn double the blood because the agg damage is unhealable. So say an unwounded vampire has 2 blood, and takes 3 aggravated damage from a Sword of Nuln. The first point wounds the vampire, the second point causes them to burn a blood to prevent destruction (but only one blood), and the third point causes them to burn a blood to prevent destruction (again, only one blood). Leaving them empty. Similarly, a few cards make the difference explicit (but handle both sides) - Brother's Blood "This vampire can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat." - Ossian "Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round."

Pascal Bertrand

Correct answers from jamesatzephyr