rec.games.trading-cards.jyhad

Penitent Resilience

4 messages from 4 participants · 20 January 2014 – 22 January 2014 · vekn.net/forum
the topic on the V:EKN forum

ICL

Penitent Resilience [Action Modifier] Action Modifier [Combat] Combat [Fortitude] Fortitude & [Obeah] Obeah [for] [COMBAT] This vampire treats aggravated damage as normal damage. Flash Grenades have no effect on this vampire. [for] [obe] [COMBAT] As [for] above, but for the remainder of combat. [FOR] [OBE] [ACTION MODIFIER] Only usable as the action is announced. Choose a vampire. That vampire cannot block this action. While fairly clear that the double inferior only makes sense if the [for] level lasts one round, I'm surprised that I can't find any errata to this card to clarify its duration. Assuming it has no errata, can it get some? Traveller Card Game

ReverendRevolver

Ive been using this card liberally since it came out, assumed imf for was "this round" and never looked baxk. I forgot it was worded as such.

AaronC

Apparently the effects of all combat cards last only for the current round by default. LSJ20100205 News to me. (Merci, Stone and Burden of Competence: www.veknfrance.com/forum/viewtopic.php?t=16154)

Pascal Bertrand

> AaronC wrote: > Apparently the effects of all combat cards last only for the current round by default. > > LSJ20100205 > > News to me. > > (Merci, Stone and Burden of Competence: www.veknfrance.com/forum/viewtopic.php?t=16154) > There's that, but we also have a list of rulings here: vekn.net/general-rulings This one reads : Combat: By default, combat cards only apply to the round in which they are played. Explicit card text is needed to overcome this default. [RTR 19980623]