rec.games.trading-cards.jyhad

Media locations

11 messages from 10 participants · 12 October 2013 – 17 October 2013 · vekn.net/forum
the topic on the V:EKN forum

mirddes

what else is there? what are the pros and cons of each?? are any of them actually worth using? howq? Channel 10 Type: Master Cost: 2 pool Master: unique location. Tap to give a minion you control +2 intercept for the current action. Not usable on the first action in a minion phase. Rarity: Tenth:A/B HttB:PKia -__- KRCG News Radio Type: Master Cost: 2 pool Master: unique location. Tap to give +1 intercept to a minion you control, or tap this location and burn 1 pool to give +1 intercept to a minion controlled by another Methuselah. Rarity: Jyhad:U VTES:U CE:U LoB:PA LotN:PG KoT:U/PB v Rumor Mill, Tabloid Newspaper, The Type: Master Cost: 1 pool Master: unique location. Tap to choose a vampire. Once during the current action, the chosen vampire may burn 1 blood to get +1 intercept. Rarity: Sabbat:U SW:U/PL CE:PV LoB:PG Third:U -__- WMRH Talk Radio Type: Master Cost: 1 pool Master: unique location. Tap to give any minion +1 intercept for the current action. If that minion doesn't successfully block the action, burn 1 pool after the action resolves. Rarity: BH:R LotN:PS -__- London Evening Star, Tabloid Newspaper Type: Master Cost: 3 pool Master: unique location. Tap to give any minion +1 intercept for the current action. Rarity: DS:U2 FN:PR Third:PB UDHR18/19/27

hardyrange

Wall Street Night, Financial Newspaper Type: Master Cost: 1 pool Master: unique location. Tap during an undirected action to give a minion you control +1 intercept for the current action. Tap to select a minion you control. Once this turn, the chosen minion may move a counter from an investment card controlled by any Methuselah to your pool as a +1 stealth action. Rarity: Promo:20060123 "It was a perfect plan - until it had contact with reality" --- Hardy Range Playgroup Tradition Compliance Manager

Klaital

There is also Club Zombie.

kombainas

From those I have used: pro for all: they do not require reaction cards to be playable, hence all of them amplify No Secrets From Magaji significantly more than most other cases Club Zombie - only good if you lack a hunting ground and intercept at the same time with limited card slots as well. I have used it for Cesewayo Magaji wall deck, and I can hardly justify paying 4 pool for hunting ground and +1 intercept otherwise than playing a superstar blocker with blood management issues. KRCG: would be useful if you weren't the one paying for giving pool. Other choices are better and you can't play them all due to pool costs... Rumor Mill: prolly best of them all. Sometimes worht to add even if you are not using intercept. Competing predators losing blood and then loosing more can't be bad, right? For 1 pool? Perfect. WMRH: risky, but good to add if Rumor ain't enough. London: Pay 2 pool more for other minions to lose 1 less blood than using Rumor? How about no. In the end, these locations are costly as hell, and you would not want to add a lot of them, because of steep costs. Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

Klaital

One thing to note is that WMRH, KRCG, Channel 10, and London Evening Star are only ones that can give intercept to allies.

Molloy

If you're bleeding at stealth and you're not using Spying Mission, it can be very useful to give your grandprey intercept if your prey has bounce. Rumor Mill is surely the best one for this, and sometimes I'll go with Rumor Mill and WMRH. (If I'm the acting methuselah, I don't need to worry about whether or not the blocker will succeed.) Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.

Ankha

I tend to prefer WMRH. It costs only 1 pool, and you'll usually won't use it if you know you may fail to block. Even if it's the case, it will end up with having spend the same amount of pool as if you had played a KRCG. Using it twice and failing twice to block is pretty rare in a game. Prince of Paris, France Ratings Coordinator, Rules Director

smiling tom

There is also Anarch Free Press. I know it's not a "generic" media location but it's quite close. That said, i recall Channel 10 to be seen more regularly than others. Even a broken clock is right twice a day

ICL

> smiling wrote: > There is also Anarch Free Press. I know it's not a "generic" media location but it's quite close. > > That said, i recall Channel 10 to be seen more regularly than others. > The Anarch Free Press isn't a location at all, though I understand that it essentially functions as one. This is good for the deck playing it since, once it hits the table, virtually nothing can affect it. Getting off on a tangent, but there should be more ways to remove non-location masters on the table to get rid of things like The Coven. Anyway, I play Wall Street the most as Eyes of Argus, Abbot, et al, do not help block undirected actions. Traveller Card Game

ReverendRevolver

Club zombie helps set up parity shift That being said, ive used them all, and at least once ive hadxto empty but not torp a predators minion so theyd have to hunt and i could use ch10 one an important action. I use alot of media locations, and WMHR is the only one i wish i owned more of. Krcg is the standard one for me, as i have lots of it, and it says minion, costs 2, and can help others in a pinch. I never run these wih stealthbleed, because if i bleed for 7 and get bounced, i have a spying mission, can cancel any bounces, or my grandprey NEEDS bled for 7. It happens. Rumor mill i probably run less than the others that cost 1, because of the blood burn. Wall street night i use when i know undirected actions will be an issue, such as some ally decks(ran wsn with dead hookers alot). If you have room for multiples, club zombie is almost always not the one you want. Wmhr and krcg are probably my favorties is most situations.

Haze

Channel 10 has the most clever design it has a drawback, but it's what other players have to worry about. if you can't use it, you can't use it, simple. meanwhile, your predator and prey have to plan their entire turns around which actions they want to do 1st, 2nd, etc.... what to bluff and which is the highest priority to get through. it's probably why it seems to be the most popular. playing it yourself is a no-brainer, while your enemies have to use more mental energy. it's a psychological attack from another dimension.