Adversary Cards
Are they immune to Entombment? (never mind I realized they are)
Are they immune to Contagion (corruption counter strike)? (never mind I realized they are)
Are they immune to Blood to Water?
Are they immune to Pentweret's Strike? (never mind I realized they are)
Are they immune to Secret Must Be Kept, the? (never mind I realized they are)
How do I delete posts?
> theEmperor wrote:
> How do I delete posts?
>
Use the "Report" button, a moderator will delete it.
Prince of Paris, France
Ratings Coordinator, Rules Director
> theEmperor wrote:
> Are they immune to Contagion (corruption counter strike)? (never mind I realized they are)
>
It says to put it on the opposing minion (not ally), and doesn't say that the minion must be controlled by another Methuselah. It then has an extra section about being able to burn the counters based on the cost of the ally (or vampire) - and you probably wouldn't be able to activate that, although it flits back and forth between ally/vampire/minion.
> jamesatzephyr wrote:
>
> > theEmperor wrote:
> > Are they immune to Contagion (corruption counter strike)? (never mind I realized they are)
> >
> It says to put it on the opposing minion (not ally), and doesn't say that the minion must be controlled by another Methuselah. It then has an extra section about being able to burn the counters based on the cost of the ally (or vampire) - and you probably wouldn't be able to activate that, although it flits back and forth between ally/vampire/minion.
>
I misread the rules, effects targeting allies cant be used so I assume you can't use it, still curious about blood to water though.
> theEmperor wrote:
> Who decides if the Adversary will strike if I play Lucian, the Perfect?
>
Add erratta that they always chose to strike at close range?
> theEmperor wrote:
> I misread the rules, effects targeting allies cant be used so I assume you can't use it, still curious about blood to water though.
>
From the "Rules" PDF's FAQ:
Q: Can I burn an Adversary with Entombment/Blood of Sandman/etc.?
A: No, as Adversaries are immune to card effects which target allies.
While Blood to Water isn't specifically mentioned, it still is a card that targets Allies so by default it is not playable just in the same way Entombement isn't playable.
I think the idea probably was to force people to brutally pound the adversaries instead of cheesily disposing them with clever tricks.
Finnish Politics!
> Lönkka wrote:
> While Blood to Water isn't specifically mentioned, it still is a card that targets Allies so by default it is not playable just in the same way Entombement isn't playable.
>
Correct.
> Lönkka wrote:
> I think the idea probably was to force people to brutally pound the adversaries instead of cheesily disposing them with clever tricks.
>
Correct.
Read my new blog: gameaholicblog.wordpress.com
> Corvis wrote:
> Caitiffs and Imbued are out of this storyline (except possibility to contribute to 25% of the crypt)?
>
The rules as announced don't prohibit Imbued. 75% of the vampires in your crypt must be of the same clan. But it doesn't say that 75% of your crypt must be the same clan. So with 12 Imbued in your crypt, 75% of the 0 vampires you have must be the same clan.
Caitiff are screwed except for the 25% option, yes.
> jamesatzephyr wrote:
> So with 12 Imbued in your crypt, 75% of the 0 vampires you have must be the same clan.
>
I feel that if I will tell this ruling aloud in our playgroup - I would get to hang on the nearest tree ^_^
unless we could get some official approval of this? %)
> Corvis wrote:
>
> > jamesatzephyr wrote:
> > So with 12 Imbued in your crypt, 75% of the 0 vampires you have must be the same clan.
> >
> I feel that if I will tell this ruling aloud in our playgroup - I would get to hang on the nearest tree ^_^
> unless we could get some official approval of this? %)
>
Robert Goudie stated on behalf of V:EKN in 2006 that if future storylines weren't compatible with the Imbued, this would be made clear in the rules.
If V:EKN have abandoned this (obviously sensible) policy, it's not clear why.
In my experience most (all?) people participating in storyline events don't bend rules but are looking for fun. I never saw somebody trying to be so supersmart.
Baron of Frankfurt
> Joscha wrote:
> In my experience most (all?) people participating in storyline events don't bend rules but are looking for fun. I never saw somebody trying to be so supersmart.
>
In pretty much every storyline that's existed since Imbued have been created, people have wanted to play Imbued. No supersmart about it - just players wanting to play a deck they like.
> jamesatzephyr wrote:
>
> The rules as announced don't prohibit Imbued. 75% of the vampires in your crypt must be of the same clan. But it doesn't say that 75% of your crypt must be the same clan. So with 12 Imbued in your crypt, 75% of the 0 vampires you have must be the same clan.
>
> Caitiff are screwed except for the 25% option, yes.
>
This is indeed the intent.
Read my new blog: gameaholicblog.wordpress.com
> jamesatzephyr wrote:
> No supersmart about it - just players wanting to play a deck they like.
>
Hm, okay. But why disallowing a mix of vampire clans and allowing a mix of Imbuedcreeds? Because they have just three of each creed? Scarce clans do also.
OTOH I just realise that I would not have a problem with it if sbdy. likes to play his Imbueddeck.
Baron of Frankfurt
> Joscha wrote:
>
> > jamesatzephyr wrote:
> > No supersmart about it - just players wanting to play a deck they like.
> >
> Hm, okay. But why disallowing a mix of vampire clans and allowing a mix of Imbuedcreeds?
>
I'm pretty certain that playing an Imbued deck where 9 of your Imbued had to be the same creed would be awful.
> Joscha wrote:
> Because they have just three of each creed? Scarce clans do also.
>
Pretty different problem. They're (mostly) designed to be used singly(*), so a deck with three of one Scarce vampire and 9 helpers from another clan wouldn't be impossible, or adding a Nagaraja to a Necromancy deck or something. Yeah, it kinda sucks that you can't easily play a star vampire deck with 5 copies of a scarce vampire and a bunch of off-clan helpers, or really stand a chance of championing the True Brujah in most of these 75% storylines, but all sorts of decks are restricted in storylines. (One of the more annoying being that - assuming a 12 card crypt - you can have only three copies of Anarch Convert, and quite a few people play 4 or 5 of them ordinarily.) Maybe if you could find a good way of turning one of them into a turbo-deck...
(*) According to playtesters, an early version of the Scarce rule was that all Scarce vampires contested each other, rather than the penalty we currently have. So presumably at least the initial design was no two Salubri ever being used by the same Methuselah - and possibly, as a consequence, no likelihood of even including two different Salubri in the same crypt. Probably some corner-case trickery where you might prefer one Salubri over the other mid-game, but not generally so.