Hi
I was watching a game and saw something I considered suspect.
It was my understanding from reading:
6.4.5. Strike Effects
Combat Ends. This effect ends combat immediately.
That the non-acting, would not even get a strike and could not or should not be able to play his/her own combat ends or any other strike card.
Thank you kindly
Playing cards is before resolution. So, i can dodge, cycle my fast hands, etc even if you end combqt as a strike.
Afaik, i can body flare into rotschreck as well.
Well it says combat ends immediately. Next is non-acting choose strike step. I guess they meant immediately during the strike resolution step.
Should change it to kind of sort of immediately... well whenever you get around to it... during the strike resolution step.
I thought the impulse rule helped out with this one?
Thanks
Ahha the 'complete' rules reference shows the steps:
VI.HOW TO RESOLVE A COMBAT [6.4]
C.Strike. [6.4.3]
1.Minions announce their strikes (and targets, if applicable). [6.4.3.1]
a.Acting minion announces strike and target first. [6.4.3]
b.A ranged strike can target the opposing minion's retainer if the range is long. [6.4.7]
c.Strike modifiers must be played now (or earlier) to be effective. [RTR]
2.Resolve strikes. [6.4.3.2]
a.Strikes resolve in the following order. If both strikes are in the same class, then they resolve simultaneously.
NOTE: Dodge doesn't resolve; it cancels the effect of the opposing strike on the dodging minion and non-Retainer cards on him. [6.4.5]
i.Strike: Combat Ends. [6.4.5] (go to step E). Any other effect from this strike is applied after combat ends (except untapping, which is normally done before combat ends by card text).
> i.Strike: Combat Ends. [6.4.5] (go to step E).
>
A strike: combat ends does NOT end combat immediately, regardless of the what the rulebook says. Much confusion is due to this point.
"Combat ends" means that combat goes immediately to the "round ends" phase of combat, which is followed by the "combat ends" phase of combat. During those phases, you can still play appropriate combat cards.
As has been mentioned, a strike to end combat does not "end combat" until it resolves, which means cards can be played between the playing/declaration of the strike and its resolution.
Thanks.
So the Rot-shreck is still useable, good...and the burn gun effect of DB-rounds, I guess there is still an after strike resolution so it burns... ok good to know can still play these.
Ammo.
Only usable before resolution of a gun's strike. This gun inflicts +2 aggravated damage each strike for the remainder of this combat. Burn the gun after strike resolution. No more than one ammo card can be used on a gun each combat.
Yes, DB rounds still burns the gun.
Also usable are cards like claws of the dead, chiropterean marauder et al.
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> Yes, DB rounds still burns the gun.
> Also usable are cards like claws of the dead, chiropterean marauder et al.
>
Nope, combat ends before resolution of the gun strike - so Dragon Breath rounds don't burn the gun.
Both of the combatants choose a strike before resolution of strikes, so you can play S:CE if you are acting minion and then reacting minion can play strike (which can be S:CE as well). When combat reaches resolve strikes resolution then type of strike decides what happens - S:CE ends combat at this point (or, rather combat reaches "end of combat", which is also "end of round"). If either minion played a S:CE, and other minion chose to strike with gun+DB, then gun strike won't resolve and gun does not burn (you don't strike with the gun).
edit: clenaed up.
----
Banging trashcans, breaking windows
We'll wake you up tonight
We like the good time, we scream and shout
And that's what fun's about
Why wouldn't DBR burn the gun?
> Name: Dragon's Breath Rounds
> [Jyhad:U, VTES:U, CE:U/PTo, Third:U, KoT:U]
> Cardtype: Combat
> Ammo.
> Only usable before resolution of a gun's strike. This gun inflicts +2 aggravated damage each strike for the remainder of this combat. Burn the gun after strike resolution. No more than one ammo card can be used on a gun each combat.
> Artist: Quinton Hoover; Steve Prescott
>
From what I see, "Burn the gun after strike resolution." is not "Burn the gun after resolving the gun's strike."
My understanding is:
Was there a strike resolution? Yes
Does DBR burn the gun after strike resolution? Yes
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> From what I see, "Burn the gun after strike resolution." is not "Burn the gun after resolving the gun's strike."
>
Your two sentences mean exactly the same thing.
Since the gun's strike doesn't reach resolution, the DBR doesn't trigger at all.
groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/_Rh8P34zTZo/u-WavRjp5uYJ
Prince of Paris, France
Ratings Coordinator, Rules Director
> Rulebook wrote:
> During each pair of strikes, the minions first choose their respective strikes (the acting minion first, then his opponent), and then the strikes are resolved
>
> delangen wrote:
> That the non-acting [if the acting plays a S:CE], would not even get a strike and could not or should not be able to play his/her own combat ends or any other strike card.
>
Incorrect. Acting declares his or her strike (eventually with Target Vitals), then reacting declares his or her strike (eventually with Target Vitals), then acting can play DBR, then reacting can play DBR. Then we start resolving each strik (first SCEs, then first strikes, then regular strikes).
> ReverendRevolver wrote:
> [If acting plays a S:CE] Afaik, i can body flare into rotschreck as well.
>
Correct.
> delangen wrote:
> Well it says combat ends immediately. Next is non-acting choose strike step. I guess they meant immediately during the strike resolution step.
>
As for all cards, its effect is applied when it resolves.
Strike and action cards are the only ones that don't resolve when they are played (that is, if you play a base Govern the Unaligned, your prey doesn't instantly burn 3 pool; and when you play an Entombment, your opponent doesn't immediately go to torpor).
> delangen wrote:
> Should change it to kind of sort of immediately... well whenever you get around to it... during the strike resolution step.
>
> I thought the impulse rule helped out with this one?
>
Impulse in combat won't help you much. It just says "who gets to play the next effect?", and it follows the usual "acting first, opponent next, and clockwise afterwards".
> delangen wrote:
> So the Rot-shreck is still useable, good...and the burn gun effect of DB-rounds, I guess there is still an after strike resolution so it burns... ok good to know can still play these
>
DBR inflicts extra damage and burns the gun in the gun strike's resolution. Not in "any strike resolution that happens this round".
Especially:
- If your opponent plays a S:CE, your gun won't burn to DBR.
- If your opponent plays a S:CE, your opponent won't instantly take 2 agg damage
- If your opponent steals your gun with first strike, your gun won't burn (nor inflict damage, nor inflict 2 add agg damage)
- If your opponent plays Immortal Grapple, your gun won't burn, inflict agg damage, etc.
Ok let me get this straight, if you or I or anyone plays dragons breath round and it is OOT'd into rotschreck it doesn't burn the gun? Because combat ends?
Merci beaucoup
J'ai une autre question, mais je vas commencer une autre thread
> delangen wrote:
> Ok let me get this straight, if you or I or anyone plays dragons breath round and it is OOT'd into rotschreck it doesn't burn the gun? Because combat ends?
>
Correct.
Rötschreck's "end combat" is resolved when the card is played.
> Pascal wrote:
> - If your opponent plays Immortal Grapple, your gun won't burn, inflict agg damage, etc.
>
Does this mean I can play DBR before strikes are chosen?
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
> the1andonlime wrote:
> Does this mean I can play DBR before strikes are chosen?
>
No. [LSJ 20090709]
> LSJ wrote:
> DBR is only usable after both strikes are announced.
>
which references [LSJ 20090323]
>
> LSJ wrote:
> It is only usable before resolution of a gun's strike. As in "immediately before".
>
For Immortal Grapple nullifying the strike, maybe instead something like "Your opponent steals your weapon with first strike, when your strike was at normal speed." So your strike never resolves, but you cycled DBR because you have 6 of them in your hand.