rec.games.trading-cards.jyhad

Ferox ADV and Diversion

7 messages from 6 participants · 20 August 2013 – 21 August 2013 · vekn.net/forum
the topic on the V:EKN forum

Pascek

Hello again guys, An anarch opposing Ferox ADV can play Diversion? Diversion Library Requires a ready anarch. Gain one additional strike. Prevent up to 2 damage. Strike: ranged. Steal 1 blood with an optional maneuver. Ferox, The Rock Lord Crypt Advanced, Independent: Minions opposing Ferox in combat cannot play cards that require Necromancy or Thaumaturgy . He cannot commit diablerie. Flight . Ferox gets +1 intercept when attempting to block actions. Roberto Mautone Jr. Praetor

self biased

I would say that an anarch cannot use diversion for the :tha effect, but could for the others. The anarch multi cards are weird. I mean diversion can be used as a thaumuturgy card, but it can also be used as other disciplines. I cannot quote a rules reference to support this.

Adonai

Only the Thaumaturgy level is prohibited. LSJ 14 May 2004 > >>Advanced Ferox's text includes "Minions opposing Ferox in combat > >>cannot play cards that require Necromancy or Thaumaturgy" would > >>that prevent an opponent from playing a Diversion or a Collapse > >>The Arches at _any_ level against him or not? > > > Assuming the spoiler is true, then it should only affect the Thaumaturgy > > version. The Visceratika version of Collapse or the other versions of > > Diversion are not affected. > > Correct. >

Pascek

Thank you. Roberto Mautone Jr. Praetor

jamesatzephyr

www.vekn.net/general-rulings When played, a split Discipline card counts as requiring the Discipline being used (for effects that enhance or restrict cards that require certain Disciplines). In the hand (or library or ash heap), the card can be considered to require either Discipline (for effects that retrieve cards that require certain Disciplines). [LSJ 20020510]

Pascal Bertrand

Correct answers from pretty much everyone here Please note I recommend copy-pasting cardtexts from the cardlist to avoid issues such as the one in the original message (lack of discipline symbols, for instance)

Timo

> jamesatzephyr wrote: > www.vekn.net/general-rulings > When played, a split Discipline card counts as requiring the Discipline being used (for effects that enhance or restrict cards that require certain Disciplines). In the hand (or library or ash heap), the card can be considered to require either Discipline (for effects that retrieve cards that require certain Disciplines). [LSJ 20020510] > You can notice that you could tap spirit summoning chamber and burn a blood from mosfair to fetch a diversion and then play it against Ferox for an additional.