rec.games.trading-cards.jyhad

Repeat Diablerie action?

12 messages from 9 participants · 30 June 2013 – 02 July 2013 · vekn.net/forum
the topic on the V:EKN forum

Ashur

a) Can a vampire repeat a Diablerie action targeting the same vampire? b) Where do I find the answer to this question in the rulebook? "My strategy? Luck is my strategy, of course."

Ohlmann

Why wouldn't be able ? Each action that you cannot repeat are marked as such in the rulebook.

Ankha

By default, nothing prevents a minion to take more than once the same action. Some actions are limited: Bleed: " A minion cannot perform more than one bleed action each turn, even if he untaps." Action cards: "A minion cannot perform an action with the same action card more than once each turn, even if he untaps." Political action: "A minion cannot perform more than one political action each turn." Nothing forbids than hunting, diablerize, rescue etc. twice. Prince of Paris, France Ratings Coordinator, Rules Director

ReverendRevolver

Only carded diablery actions, or special ones provided by card text(are there any of the latter?) Are limited by the no repeat actions. So, fire on the mountqin and the VAL card are just like any other carded action, but you can freakdrive and try to eat march halcyon all day.

Pascal Bertrand

> Ashur wrote: > a) Can a vampire repeat a Diablerie action targeting the same vampire? > Yes (provided he can untap after each attempt). > > Ashur wrote: > b) Where do I find the answer to this question in the rulebook? > Diablerie isn't limited in the Rulebook. The "basic" (those that don't involve a card) hunting, diablerizing, rescuing from torpor (even with the same target), leaving torpor aren't restricted by NRA. Are only restricted to one per minion per turn: - bleed (can't Kindred Spirits, Freak Drive, Intimidations) - political action (can't call Kine Resources Contested, Freak Drive, Consanguineous Boon) - each action from a card in play (can't enter in combat with Haven Uncovered(*), Freak Drive, enter combat with Haven Uncovered) - card from hand (can't inf' Govern the Unaligned, Freak Drive, sup' Govern the Unaligned) (*): If there are two Haven Uncovered, you can enter combat with Haven Uncovered 1, Freak Drive, enter combat with Haven Uncovered 2.

jamesatzephyr

> Pascal wrote: > Are only restricted to one per minion per turn: > - bleed (can't Kindred Spirits, Freak Drive, Intimidations) > - political action (can't call Kine Resources Contested, Freak Drive, Consanguineous Boon) > - each action from a card in play (can't enter in combat with Haven Uncovered(*), Freak Drive, enter combat with Haven Uncovered) > - card from hand (can't inf' Govern the Unaligned, Freak Drive, sup' Govern the Unaligned) > Red List rush of a marked vampire. [11.]

KevinM

> jamesatzephyr wrote: > > > Pascal wrote: > > Are only restricted to one per minion per turn: > > - bleed (can't Kindred Spirits, Freak Drive, Intimidations) > > - political action (can't call Kine Resources Contested, Freak Drive, Consanguineous Boon) > > - each action from a card in play (can't enter in combat with Haven Uncovered(*), Freak Drive, enter combat with Haven Uncovered) > > - card from hand (can't inf' Govern the Unaligned, Freak Drive, sup' Govern the Unaligned) > > > Red List rush of a marked vampire. [11.] > That would be an action granted by the "Red List" card text, thereby "each action from a card in play", as Pascal stated. Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! vtesville.myminicity.com/ Facebook: www.facebook.com/groups/129744447064017

Pascal Bertrand

> KevinM wrote: > > > jamesatzephyr wrote: > > > > > Pascal wrote: > > > Are only restricted to one per minion per turn:[...] > > > > > Red List rush of a marked vampire. [11.] > > > That would be an action granted by the "Red List" card text, thereby "each action from a card in play", as Pascal stated. > Not really. "Red List" is a piece of cardtext that does nothing, except what the Rulebook reads about how to interact with them. Similarly, a "vampire in torpor" is not providing a diablerie action that is limited to once per turn per minion (or a Rescue). Also, if you spend 2 MPAs marking Enkidu and Ossian, you still can enter in combat via a Red List Rush action with only one of them with Smudge this turn. Burning incapacited Imbueds is also not restricted. And often recommended

jamesatzephyr

> KevinM wrote: > That would be an action granted by the "Red List" card text, thereby "each action from a card in play", as Pascal stated. > This is a particularly unhelpful line of reasoning, because it leads to confusions like the one present in the initial question. Such as: I can only take a diablerie action because there's a vampire in torpor providing that action, therefore it's an action provided by a card in play, therefore I can't repeat the action. (Which is wrong, but a not-unheard-of line of thought.)

Boris The Blade

> Pascal wrote: > - each action from a card in play (can't enter in combat with Haven Uncovered(*), Freak Drive, enter combat with Haven Uncovered) > - card from hand (can't inf' Govern the Unaligned, Freak Drive, sup' Govern the Unaligned) > > (*): If there are two Haven Uncovered, you can enter combat with Haven Uncovered 1, Freak Drive, enter combat with Haven Uncovered 2. > There has to be clearer way to write that. The rulebook is even worse: > > Section wrote: > A minion cannot perform an action with the same action card more than once each turn, even if he untaps. A minion cannot perform each action via the same card in play (including from the minion's own card text) more than once each turn, even if he untaps. > That "the same card" is used twice with two different meanings is confusing. How about: A minion cannot perform an action with the same an action card with the same name more than once each turn, even if he untaps. A minion cannot perform each action via the same card in play (including from the minion's own card text) more than once each turn, even if he untaps. or A minion cannot perform an action with two copies of the same action card more than once each turn, even if he untaps. A minion cannot perform each action via the same card in play (including from the minion's own card text) more than once each turn, even if he untaps. Adding Pascal's examples to the rulebook might also help.

Jeff Kuta

> jamesatzephyr wrote: > Such as: I can only take a diablerie action because there's a vampire in torpor providing that action, therefore it's an action provided by a card in play, therefore I can't repeat the action. (Which is wrong, but a not-unheard-of line of thought.) > I thought this was correct once upon a time. Here is how I understand it now: Card in play actions require actual card text that defines the action. Just because a vampire is in torpor and is in play, doesn't mean it is treated like a card in play. For example, suppose some Vampire had this drawback: "When in torpor, Vampire may be burned as a action; this is not considered diablerie." In this case, the attempt to burn Vampire would be considered a "card in play" action. The diablerie action is defined in the rules. It is also not specifically restricted in the rules. Therefore, munch away! When you are anvil, be patient; when a hammer, strike. pckvtes.wordpress.com @pckvtes

jamesatzephyr

> Jeff wrote: > > > jamesatzephyr wrote: > > Such as: I can only take a diablerie action because there's a vampire in torpor providing that action, therefore it's an action provided by a card in play, therefore I can't repeat the action. (Which is wrong, but a not-unheard-of line of thought.) > > > I thought this was correct once upon a time. > The previous NRA floor rule (defined by the tournament rules) prevented repeat diablerie of any sort, because you could only take each of the defined actions once - bleed and political action (as now), but also recruit ally, employ retainer, equip etc. Not only could you not attempt to diablerize Igo the Hungry, get blocked, untap, and attempt to diablerize him again, but you also couldn't diablerize Igo the Hungry (successfully or not), untap, and diablerize Arika. Similarly, you couldn't equip twice, whether two cards from hand, or one card from hand and taking a Leather Jacket from Selma. Nor could you take a Leather Jacket from Selma, get blocked, and then attempt to take it again because repeat equips were just blanket blocked. If, today, you regarded taking the Leather Jacket as being an action provided by a card in play (it isn't), you wouldn't be able to attempt to take it, get blocked, untap, and take it again. (This is legal.) > Jeff wrote: > For example, suppose some Vampire had this drawback: "When in torpor, Vampire may be burned as a action; this is not considered diablerie." In this case, the attempt to burn Vampire would be considered a "card in play" action. > > The diablerie action is defined in the rules. It is also not specifically restricted in the rules. Therefore, munch away! > Actions defined in the rules, which require a particular resource (e.g. a vampire, an Imbued) to be in a particular state (e.g. in torpor, incapacitated), are repeatable, except the exceptions listed in this thread. Actions defined by a card in play aren't repeatable, unless you have a second copy of the card in play. (Like rushing with two different Haven Uncovereds, or burning the two different Haven Uncovereds.)