> Magazine Only usable before range is determined. Put this card on a gun on this minion and put an ammo card from your hand on this card. When using this gun, you may use the effect of the ammo card as if it were played from your hand (requirements and cost apply as normal).
>
when you use the ammo card in the magazine, it doesn't go away, right? I mean, that appears to be the whole point and purpose of the card.
Correct answer from Klaital.
Well, if the gun goes, which can happen with Dragon Breath Rounds, the Ammo card on the Magazine on the gun goes. And the Magazine goes.
> self wrote:
> next question: if a gun has two magazines, am I still bound by the one ammo card restriction?
>
Yes.
Every ammo card states "No more than one ammo card can be used on a gun each combat." Using the effects of a card as if playing the card still count.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
And if you plan on using Caseless Rounds: Even if Caseless Rounds is in the Magazine, you need to pay a pool each time you use the Caseless Rounds to get an additional strike.
thanks guys, I have a new player in the group, and he just discovered this card. I wanted to be sure I was reading it right; I know how his mind works.