So in normal combat, Player A (acting) plays a strike (assuming does damage), then player B. Then there is a phase for Player A to prevent, then Player B.
So why is the ruling different for other phases?
(Note I can't find the ruling, but i only know what I have been told)
The most obvious example is the Outside the Hourglass + Domain of Evernight combo.
Player A players Outside the Hourglass + Domain of Evernight, why is there no window for Player B to play pre-range stuff (if just to cycle).
For non-strike phases, its Player A (acting) plays card (causes damage), Player B plays prevent (ex: skin of rock), then player B can play pre-range.
I know it works this way because of the old example of Weather Control against a minion with zero blood. Minion with Zero blood had no window to play pre-range cards.
So I guess my question is if someone could explain the WHY and maybe post the link explaining it.
Thanks.
Adam
Well, strike are simultaneous. Pre-range stuff aren't.
That's why you can resolve your strike before soaking the damage, but not play a Carrion before preventing the Outside.
> erewego wrote:
> So in normal combat, Player A (acting) plays a strike (assuming does damage), then player B. Then there is a phase for Player A to prevent, then Player B.
>
Yes, per rulebook.
> erewego wrote:
> So why is the ruling different for other phases?
> (Note I can't find the ruling, but i only know what I have been told)
>
? Because it's a different phase? See rulebook.
> erewego wrote:
> The most obvious example is the Outside the Hourglass + Domain of Evernight combo.
>
I can't see how this combo is involved. Do you mean the handling of damage from Outside the Hourglass?
> Player A players Outside the Hourglass + Domain of Evernight, why is there no window for Player B to play pre-range stuff (if just to cycle).
>
Player B can play any "before range" card he wishes, including some prevent. And it has nothing to do with Domain of Evernight.
> For non-strike phases, its Player A (acting) plays card (causes damage), Player B plays prevent (ex: skin of rock), then player B can play pre-range.
>
I don't understand your sentence.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Ankha wrote:
> Player B can play any "before range" card he wishes, including some prevent. And it has nothing to do with Domain of Evernight.
>
Let's use an example
* My opponent act. I block, he play Domain of Evernight at inferior temporis.
* pre-range : my opponent play superior Outside the Hourglasse. I have two damage
If I understand well what you say, I can then play a superior Outside the hourglasse myself before resolving the damage. If my opponent have no prevention, the combat will end before I resolve my own damage, leading me to be able to play Pulled Fang, as well as soaking damage outside of the combat.
My understanding before your post is that the only thing you could play before resolving the aggravated damage was prevention card, because you cannot leave damage on a stack and play others effects.
> erewego wrote:
> So in normal combat, Player A (acting) plays a strike (assuming does damage), then player B. Then there is a phase for Player A to prevent, then Player B.
>
> So why is the ruling different for other phases?
> (Note I can't find the ruling, but i only know what I have been told)
>
> The most obvious example is the Outside the Hourglass + Domain of Evernight combo.
>
> Player A players Outside the Hourglass + Domain of Evernight, why is there no window for Player B to play pre-range stuff (if just to cycle).
>
> For non-strike phases, its Player A (acting) plays card (causes damage), Player B plays prevent (ex: skin of rock), then player B can play pre-range.
>
> I know it works this way because of the old example of Weather Control against a minion with zero blood. Minion with Zero blood had no window to play pre-range cards.
>
> So I guess my question is if someone could explain the WHY and maybe post the link explaining it.
>
> Thanks.
> Adam
>
I'll give longer explanations this evening, but this topic has already been discussed here: groups.google.com/forum/?fromgroups#!msg/rec.games.trading-cards.jyhad/Itzely9s_pc/nod73eVyna4J
(please note that LSJ reverted a few answers before giving this one).
EDIT: Short version: If acting plays Outside the Hourglass, reacting can play Torn Signpost before dealing with the damage.
> Ohlmann wrote:
>
> > Ankha wrote:
> > Player B can play any "before range" card he wishes, including some prevent. And it has nothing to do with Domain of Evernight.
> >
> Let's use an example
> * My opponent act. I block, he play Domain of Evernight at inferior temporis.
> * pre-range : my opponent play superior Outside the Hourglasse. I have two damage
>
> If I understand well what you say, I can then play a superior Outside the hourglasse myself before resolving the damage.
>
Yes.
> Ohlmann wrote:
> If my opponent have no prevention, the combat will end before I resolve my own damage
>
No. All "pending" damage must be resolved.
> My understanding before your post is that the only thing you could play before resolving the aggravated damage was prevention card, because you cannot leave damage on a stack and play others effects.
>
No, you're not restricted to damage-related cards, see Floppy's answer.
Prince of Paris, France
Ratings Coordinator, Rules Director
From Pascal:
"EDIT: Short version: If acting plays Outside the Hourglass, reacting can play Torn Signpost before dealing with the damage. "
"CAN Play... " Whoa! So that's the opposite of what I thought and heard.
I'll put this out to my group.
Thanks