rec.games.trading-cards.jyhad

Guruhi Kerrie Bleed

10 messages from 5 participants · 20 February 2013 · vekn.net/forum
the topic on the V:EKN forum

kombainas

I made this deck as my way of trying to familiarize with Laibon of Legacies of Blood starters. So far I liked how the Kerrie tech works in here and would like to tool this deck up. Before buying random cards and vampires, I'd like suggestions/techs I should try out first. How do you intend to oust? Boring Presence bleeds with two-ish vampires for 3-ish each. How do you intend to keep from being ousted? Light animalism intercept. What do you want your ready region to look like (ie, how many guys are you planning on getting out)? Nangila Were + support. Initially I thought that she would tag with Ugadja, but even using her ability to accelerate Nangila meant essentially doing nothing for 5 turns, besides tooling up. So she should make room for a support vampire. What do you want your average turn to look like? Tool up with Guruhi Are the Land, 2xbleed if the hand is not "red", if it's red, go and beat someone up and bleed then. What's your metagame like? How do your opponents play? Fairly varied with heavy S&B, efficient combat, walls and trick-decks running rampant. Heavy bleed bouncing, low vote defence. What problems have you observed with the deck in play? Influencing Ugadja first was always the problem. Nangila Were needs some proper support. Also lightweight bleed defence makes life tough against bleeds and bounced bleeds. Deck Name: Guruhi in the Kerrie land Author: Description: Crypt (Capacity min=4 max=10 avg=8; 12 cards) ================================================ 2x Batsheva 6 obt pot ANI PRE Guruhi:4 2x Lumumba 4 ani PRE Guruhi:4 4x Nangila Were 9 obf ser ANI POT PRE Guruhi:4 4x Ugadja 10 dom for ABO ANI POT PRE Guruhi:4 Library (90 cards) ===================== Master (23 cards) 1x Dreams of the Sphinx 2x Fame 1x Giant's Blood 2x Guardian Angel 2x Information Highway 1x Palace Hunting Ground 2x Perfectionist 1x Powerbase: Montreal 1x Rack, The 6x Vessel 4x Zillah's Valley Action (11 cards) 2x Entrancement 7x Public Trust 2x Tier of Souls Equipment (10 cards) 4x Kerrie 2x Laptop Computer 2x Leather Jacket 2x Reliquary: Biague Ally (1 cards) 1x Mylan Horseed (Goblin) Action Modifier (8 cards) 8x Guruhi Are the Land, The Reaction (12 cards) 4x Cats' Guidance 4x Instinctive Reaction 4x Rat's Warning Combat (24 cards) 4x Carrion Crows 6x Immortal Grapple 2x Pushing the Limit 4x Taste of Vitae 8x Torn Signpost Combo (1 cards) 1x Guruhi Kholo Created with Secret Library v0.9.4a. (Feb 20, 2013 15:06:46) Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

alek

I would start with dropping down the deck size. Crypt needs better vampires no matter what shape the rest of the deck will take. Fish and Nana Buruku are obvious choices for improvements. In master package I would either drop all highways and zillahs or put in more of them. 6 in 90 cards is just to low to be effective. For the pool gain I would go villein + taste of vitae. Equipment module looks very inefficient for me. There is a lack of synergy between kerrie and immortall grapples. Laptops are waste of actions when you're playing with big caps with presence. Reliquary: Biague is a waste of action as well. On the other hand codex of edenic groundskeepers is a great bleed card in combat deck especially when you can untap after equipping it. If you want to go equipment route put in some strong one like ivory bow and heart of niztchetus. 2 copies of Well - Marked will be very good in every laibon combat deck. Few deeps songs will be great as well. You can as well try Founders of the Ebony Kingdom. They are great when drawn early.

Pascal Bertrand

It's sad not to see Founders of the Ebony Kingdom in a Guruhi deck

kombainas

Guruhi Are the Land, The - this ensures the actions to equip something are not wasted. Using it to equip Laptop imho is so much better than to get one-time +1 bleed. Reliquary: Biague. Since I did establish this is not a waste of action (for any eq., the wastes are card-slots and pool/blood costs), this thingy serves to check whether your bleed would be bounced/will you need to wait for that IG to get around S:CE, or you should hit the vamp with Nangila. It essentially decides for you whether you bleed or send someone to torpor. Nothing wrong with that. This brings us to IG. It is the only available anti-S:CE card to such deck. It works good enough with Kerrie, you lose +1 damage for anti-S:CE, dodge or weapon strike, I would take such deal anyday in a deck which is capable of hitting for 8 damage at any range. Thanks for your advices, they are appreciated! Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

kombainas

> It's sad not to see Founders of the Ebony Kingdom in a Guruhi deck > They were not included in pre-cons Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

Pascal Bertrand

> kombainas wrote: > > Deck Name: Guruhi in the Kerrie land > Author: > Description: > > Crypt (Capacity min=4 max=10 avg=8; 12 cards) > ================================================ > 2x Batsheva 6 obt pot ANI PRE Guruhi:4 > 2x Lumumba 4 ani PRE Guruhi:4 > 4x Nangila Were 9 obf ser ANI POT PRE Guruhi:4 > 4x Ugadja 10 dom for ABO ANI POT PRE Guruhi:4 > > => Bringing out 2 vampires will cost you a mininmum of 13. But I suppose you'll rather be paying something in the range of 14-19 to be able to play. > You will need early pool (or similar) gain, or blood to pool conversion. > > Library (90 cards) > ===================== > Master (23 cards) > 1x Dreams of the Sphinx => 1 pool, but does indeed give you 3 pool. > 2x Fame > 1x Giant's Blood > 2x Guardian Angel => costs 2 pool > 2x Information Highway > 1x Palace Hunting Ground => 1 pool > 2x Perfectionist > 1x Powerbase: Montreal => give you pool, yay: > 1x Rack, The > 6x Vessel => gives you pool, but slowly. > 4x Zillah's Valley => costs 1 pool > > Action (11 cards) > 2x Entrancement > 7x Public Trust => gives you pool > 2x Tier of Souls > > Equipment (10 cards) > 4x Kerrie => costs 1 pool > 2x Laptop Computer => cost 1 pool > 2x Leather Jacket > 2x Reliquary: Biague => drop it. it will make your flow better. > > Ally (1 cards) > 1x Mylan Horseed (Goblin) => costs pool > > Action Modifier (8 cards) > 8x Guruhi Are the Land, The > > Reaction (12 cards) > 4x Cats' Guidance > 4x Instinctive Reaction > 4x Rat's Warning > > Combat (24 cards) > 4x Carrion Crows > 6x Immortal Grapple > 2x Pushing the Limit > 4x Taste of Vitae > 8x Torn Signpost > > Combo (1 cards) > 1x Guruhi Kholo > > Created with Secret Library v0.9.4a. (Feb 20, 2013 15:06:46) > So, what I see is a lot of cards that cost pool. Your first two turns will consist of influence. Then, you should have someone out. But the first thing you're going to do with that guy is spend more pool (Guardian Angel, Vessel, Kerrie, Laptop ..) So, you're effectively (including some predator pressure) going to have spent ~11/12 pool minimum before you start playing. And, from there, you need to spend some extra 6-9 pool on a vampire (2 turns), and re-equip that guy. That's going to take quite some time, and cost quite some pool. If you have access to some "free pool generators" (best example here would be Founders of the Ebony Kingdom, or Villein, include them. Easily found picks are Enchant Kindred. Otherwise, use blood to pool converters: Blood Doll (cheaper than Vessel), Minion Tap or Grooming the Protege. Drop the Biague. It's not worth the action.

ReverendRevolver

Three problems. 1. This deck is a house boat, its a bad house and a bad boat. Too much crap in your boat because you live there ( your combat being so many cards and not enough defence/bloat\ousting power) and on top of tbat, your house quakes in wake and leaks due to being a boat(you die to any other bruise n bleed brcause you cant deal with hitback or big pool hits) Streamline the deck. Alot. The suggested bloat is good, your crypt needs nana, maybe the magagi that can move beads downward, and some anti bleed cards, ai, dummy corp, maybe mbare market hrare, but its a bit much for a not dedicatex combat wall. Use guruhi good cards, and never omit well marked, way good blood conservation. The guruhi in fluff dont get thier hands dirty, they have shango sorcerers, and osebo lapdogs. Take the fluff road, stay at long range, crows n bats, maybe majesty so you can "multiact" or at least be tactical in combat or against sce. It could be good, but kerrie is only neat witb laibon !salubri and prevent n press akunanse. It costs a pool and an action when you could use stick or animalism for more consistant results. If it gets chamged to be less rickety, less of a house boat, i could see 2-3 competent decks here. 2. Crypt needs curve. 3. Your masters need to be bloating and defending pool, is the fame to contest? Even carna with a bow can get lucky and torp you with no ig, you run no canine or dotb. But i like mylan. Edit: sorry, just realized you use ugadja. Still .need efficient curve, he cant do it all.

kombainas

> Three problems. > 1. Definately true, you could think of this as mostly starter mashup, since I have little of non-starter cards and never did buy anything Laibon-oriented. I figured the only way I'd get a feel for every clan and its cons would be to try to play it and add to it. For example, I have a few crows, but no bats Well Marked was not omitted, I haver never seen this card in my life (ever ). So I thank all for their support to get my grip on this case. 2. It was hard to curve, since I had 6 Guruhi to choose from. Currently only Nangila is slightly bent. 3. I figured Vessels/Blood dolls would be better than Villeins, since I can barely prevent in combat and tasting is not abundant nor reliable enough, so I would risk going straight to torpor if I Villeined more than I could handle. Other than that I was thinking on limiting losses with light intercept, but it turned out somewhat slow and unreliable. Oh well. I do agree that masters should be focused on def here and I will try to do something about it. Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

Kraus

Hey! It's a cool concept! Starter mash-ups are always kinda cool. People have been tossing ideas about, and I'll just share a couple more: If you're planning on using Kerrie, I don't know why you'd take another route as well; Torn Signpost is good enough, but I wouldn't bother with Immortal Grapple. Instead try Mighty Grapple for presses and Brute Force for throwing Kerries for 4 in long range: Mighty Grapple [pot] Press, only usable to continue combat. [POT] Strike: make a hand or melee weapon strike at +1 damage, with an optional press only usable to continue combat. Brute Force Do not replace until after combat. [pot] Strike: hand strike at +1 damage or use a melee weapon strike at +2 damage. [POT] Strike: hand strike at +2 damage or use a melee weapon strike at +3 damage. Add concealed weapons to equip Kerrie in combat as well. That reduces the number of actions you're going to take. You're having a lot of cool extra actions in there, but not everything is really needed. Biague is a good example of this. It's a cool card, yeah, but two? Dunno. Also, as for surviving; I'd go from light intercept to heavy intercept. That way you don't have to worry about wasting your kerrie strikes either to combat ends: just see what the acting minion has to offer and either smash them to bits or just take a practice swing at the air. Raven Spy!!!1oneeleven If you're worried about bleeds, make use of Ugadja's dominate and add a deflection or two. Just a couple of ideas! "Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!" -Nalia De-Arnise garourimgazette.wordpress.com/ www.vekn.net/forum-guidelines

kombainas

> Instead try Mighty Grapple for presses and Brute Force for throwing Kerries for 4 in long range > I was thinking about Brute Force but found Do not replace clause more costly in 4-card combo combat. I might be wrong though. > Add concealed weapons to equip Kerrie in combat as well. That reduces the number of actions you're going to take. > I forgot Concealed weapons altogether, this is an useful insight! > You're having a lot of cool extra actions in there, but not everything is really needed. Biague is a good example of this. It's a cool card, yeah, but two? Dunno. > I added it just because after looking through my equipment it had to make a cut. I added two just to find it sooner rather than later. > Also, as for surviving; I'd go from light intercept to heavy intercept. > You are right, I might ditch Presence module in favor of heavy intercept and bleed with Laptops and Tier of Souls to tool up for reliable bleed for 3. This would allow me more freedom with crypt as well, since it would become POT ANI deck. Wall pool damage techs would become viable as well along with freeing up defensive master slots. Perhaps someone would offer an orun/aye package? I am unfamiliar with these techs and would like to explore them Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.