So just for clarrification after re-reading the rules.
You can only play (1) Action card, Political Action card or Equip Action card per Vampire.
You can only play (1) Action Modifier card or Reaction card of the same card per Vampire. Not 2 of the same card.
You can play as many Manuevers per vampire per round of combat to determine range.
"Is this DIFFERENT cards or can you play the same Manuever cards back to back?"
You can only play 1 Additional Action card or effect to gain only 1 Additional Strike.
You can play as many Presses per vampire per round of combat to determine if combat continues or ends.
"Is this DIFFERENT cards or can you play the same Press cards back to back?"
> Trigger wrote:
> You can only play (1) Action Modifier card or Reaction card of the same card per Vampire. Not 2 of the same card.
>
Yup.
Notice than several of you OTHER vamps can all play Cloak the Gathering superior.
> Trigger wrote:
> You can play as many Manuevers per vampire per round of combat to determine range.
>
Yes and these can all be copies of the same combat card, but you can do so only of you need to countermaneuver. That is, after you've used your first maneuver your opponent needs also to play maneuver before you can use a second maneuver etc. So you just can't first maneuver to long and then cycle cards to maneuver close, then long again -rinse and repeat until you have the cards in hand you need.
> Trigger wrote:
> You can only play 1 Additional Action card
>
Huh?
> Trigger wrote:
> You can play as many Presses per vampire per round of combat to determine if combat continues or ends.
>
See my maneuver answer above. You can't, all by yourself, press to continue, press to end, press to continue etc
Some relevant points from the rules in regard to you questions:
1.6.3. Minion Cards
2. Action modifier cards: The acting minion can play these cards to modify his action. For example, some action modifiers increase the acting minion's stealth or bleed amount or give him more votes. A minion cannot play the same action modifier more than once during a single action.
6. Reaction cards: A ready untapped minion can play a reaction card in response to an action taken by another Methuselah's minion (an action taken by one of a Methuselah's minions cannot be reacted to by any of her own minions). A minion cannot play the same reaction card more than once during a single action. A reaction card does not tap the minion using it.
6.1.6. Action Card (or Card in Play)
A minion cannot perform an action with the same action card more than once each turn, even if he untaps. A minion cannot perform each action via the same card in play (including from the minion's own card text) more than once each turn, even if he untaps.
6.4.3. Strike
Additional Strikes: Some cards and effects allow a minion to make additional strikes during the current round of combat. Additional strikes are announced (gained) and performed (used) only after the first pair of strikes are completed. The acting minion decides whether or not to gain additional strikes before the opposing minion, as usual. Additional strikes are handled by having another choose strike phase and resolve strike phase in which only the minions with additional strikes may play strike cards. All additional strikes take place at the same range. This is repeated as necessary. A minion cannot use more than one card or effect to gain additional strikes per round of combat.
Finnish Politics!
Awesome! Thanks everyone. I just wanted to make sure I was doing all that right. What about:
If range was established at Long and there is a Press to go to the next round, does range revert back to Close, or stay at Long?
> Trigger wrote:
> You can only play (1) Action card, Political Action card or Equip Action card per Vampire per turn.
>
> You can only play (1) Action Modifier card or Reaction card of the same card per Vampire per action. Not 2 of the same card.
>
To clarify, a vampire which played Lost in Crowds during an action and then untaps (such as after a Freak Drive) can play Lost in Crowds again during a second action in the same turn.
When you are anvil, be patient; when a hammer, strike.
pckvtes.wordpress.com
@pckvtes
> Trigger wrote:
> So just for clarrification after re-reading the rules.
>
> You can only play (1) Action card, Political Action card or Equip Action card per Vampire.
>
Not really.
A given vampire can perform only one bleed per turn. This means, for instance, that you cannot play base Govern the Unaligned, and (after untapping with Freak Drive), base Scouting Mission in the same turn with the same vampire.
A given vampire can perform only one political action per turn. This means, for instance, that you cannot play Kine Resources Contested, and (after untapping with Freak Drive) Consanguineous Boon in the same turn with the same vampire.
A vampire cannot perform an action from a card in hand more than once per turn. This means, for instance, that you cannot play base Govern the Unaligned, and (after untapping with Freak Drive) superior Govern the Unaligned. Or two superior Govern the Unaligned in the same turn with the same vampire.
This applies to all cards, including equipment, retainers, allies, and "other" (such as Govern the Unaligned) cards cards (you can't re-perform an equip action with a .44 Magnum from hand if you've already performed an equip .44 Magnum action in the same turn with the same vampire).
A given vampire cannot perform more than once per turn each action provided by a card in play. This means, for instance, that you cannot perform the Haven Uncovered a second time (after untapping with Freak Drive) if you were blocked the first time, in the same turn. (note that this doesn't restrict other vampires from taking the same action, if they can - for instance, a second vampire could call the referendum to burn the Anarch Revolt if the first one was blocked).
> Trigger wrote:
> You can only play (1) Action Modifier card or Reaction card of the same card per Vampire. Not 2 of the same card.
>
Per action, correct.
> Trigger wrote:
> You can play as many Manuevers per vampire per round of combat to determine range.
>
You can't play two in a row (that is, if you play one, and the opponent doesn't, you can't play another one).
You cannot maneuver to long range if range is long. You cannot maneuver to close range if range is close. You cannot maneuver to long range if you maneuvered to close range. You cannot maneuver to close range if you maneuvered to long range. (all this applies to a single round of combat).
> Trigger wrote:
> S "Is this DIFFERENT cards or can you play the same Manuever cards back to back?"
>
There is no limit to the amount of Pursuit you want to use to maneuver (as long as you respect the previous point). If you use Pursuit to maneuver to long range, and they use their .44 Magnum to maneuver to close range, you can play an extra Pursuit to maneuver to long range.
> Trigger wrote:
> You can only play 1 Additional Action card or effect to gain only 1 Additional Strike.
>
Action cards aren't played during combat (which is when additional strikes are gained). You can only gain additional strikes from a single "source", where "source" is a card you play, or an effect in play.
For instance, if you play Blur with your vampire, you cannot play any card that would give you additional strikes after that, in the same round (you could play a Blur or a superior Pursuit in later rounds).
> Trigger wrote:
> You can play as many Presses per vampire per round of combat to determine if combat continues or ends.
>
You cannot press to end combat if combat is already ending. You cannot press to continue combat if combat is already continuing. You cannot press to continue combat if you've pressed to end combat. You cannot press to end combat if you've pressed to continue combat. Apart from that, you can play any number of presses as you want, as long as the opponent is pressing too.
> Trigger wrote:
> S "Is this DIFFERENT cards or can you play the same Press cards back to back?"
>
There is no restriction to the number of Dead End you can play in a single round.
> Trigger wrote:
> If range was established at Long and there is a Press to go to the next round, does range revert back to Close, or stay at Long?
>
Default range is close for all rounds, including those which happen after a round at long range.