With this deck I aim to oust using Anarch Revolts. If my prey goes anarch, the anarch can be removed by Deranging him/her back to either of the main sects or by Banishing them. A few powerful votes and Lutz help out when necessary.
I find Life Boon to be essential in this deck, as ousting people tends not to be problem - only the people being ousted often sit somewhere else than to my left.
Survival depends on continued cycling of large vampires via extra transfers, Villein and Golconda. Not much room for reactions, but against many (most?) decks this bloating is quite enough to survive. There have been a few games where I haven't gotten a titleless minion to go anarch myself but have been fine nonetheless - despite dealing myself several points of damage via Anarch Revolts each turn towards the end of the game.
This deck tends to be slow and act little, but I've found it doing ok in games anyway.
13 vampires in the crypt:
3*Lutz 11 IC
3*the Ankou 10 no title
2*Louhi 10 Cardinal
2* Unmada 10 Justicar
Gravitnir 10 Priscus
Harold Zettler 9 no title
Anarch Convert 1
60 cards in the deck:
32 masters
4*the Parthenon
2*Information Highway
4*Zillah's Valley
Dreams of the Sphinx
3*Golconda
5*Villein
Giant's Blood
Malkavian Dementia
2*Life Boon
Vampiric Disease
Pentex Subversion
5*Anarch Revolt
Secure Haven
Protected Resources
3 events
2*Anthelios
Rise of the Nephtali
8 political actions
2*Rumors of Gehenna
2*Banishment
Anarchist Uprising
2*Ancilla Empowerment
Reins of Power
4 actions
4*Derange
10 stealth
2*Deny
2*Swallowed by the Night
Random Patterns
5*Into Thin Air
3 reaction
2*My Enemy's Enemy
Eyes of Argus
Cards I'd like to play but find hard to fit in:
Petra Resonance
Archon Investigation
A second Protected Resources
A third Life Boon
Cards that didn't make it into this latest version of the deck:
Forgotten Labyrinth, as I try make do without using any blood.
Telepathic Misdirection + Wrong and Crosswise, for the same reason, also because a proper reaction package to go with the massive master section would even further damage my ability to act when necessary.
Political Stranglehold + Ancient Influence seem nice but might end up being wasted card slots. I already bloat and bloating others as well seems like a silly idea.
In the deck there are a couple of tricks that don't need to be pulled off in any given game. There's the Malkavian Dementia to go with the Deranges. Also there's the Rise of the Nephtali so Ankou can take part in politics while sitting in his Secure Haven thinking anarchy thoughts. And speaking of Ankou, occasionally adding the Vampiric Disease on top of the blood loss caused by a Derange being passed around drains someone and they end up hunting.
Any suggestions are welcome. Mostly I'm looking for anything really good that should be in the deck but that I've missed somehow. Also suggestions on any reasonable way of improving the odds on surviving the decks main weakness, uncertainty of getting the extra master phase action(s).
That's a beautiful bit of design. Very tight, kudos!
>
> Beatrice wrote:
> Any suggestions are welcome. Mostly I'm looking for anything really good that should be in the deck but that I've missed somehow. Also suggestions on any reasonable way of improving the odds on surviving the decks main weakness, uncertainty of getting the extra master phase action(s).
>
Cybele?
I don't understand how Derange helps you with Anarch Revolt: the card changes the vampire's clan, but doesn't change his sect. Right?
Name: Derange
Cardtype: Action
Clan: Malkavian/Malkavian antitribu
This is a +1 stealth action.
Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she may burn 1 blood to untap. The vampire with this card may move it to another vampire as a action. This card cannot be placed on a Malkavian or Malkavian antitribu.
Am I missing something?
When you change clan, your sect is reset to the base sect of the clan.
It's so a ventrue that clan imp to Lasombra also become sabbat, and here it's used to put people into sabbat / camarilla.
> Ohlmann wrote:
> When you change clan, your sect is reset to the base sect of the clan.
>
> It's so a ventrue that clan imp to Lasombra also become sabbat, and here it's used to put people into sabbat / camarilla.
>
Correct.
> Ohlmann wrote:
> When you change clan, your sect is reset to the base sect of the clan.
>
> It's so a ventrue that clan imp to Lasombra also become sabbat, and here it's used to put people into sabbat / camarilla.
>
Had no idea. Thanks!
> Lemminkäinen wrote:
> Cybele?
>
I've been considering her, maybe I should try her out. I just don't like the fact that she can't play Derange, and even less the fact that she can't replace Ankou as my designated anarch, as she is a legal target to move the Derange back to.
> Klaital wrote:
> Ankou looks like a really weird choice here.
>
Who would you suggest as a replacement? He's titleless, malkavian and large, all of which are pretty much required for the role he plays in the deck. Harrold Zettler is ok as a back-up, but I really like that one extra capacity for Deranging, keeping the Liason title and for when he needs to find the Inner Peace. Santaleous has turned up for auctions, but his amazing special doesn't work all that well in a deck with no blood gain and lots of Villeins.
Nope. Choose a Nerd with or . You play derange on the nerd and then you pass the Derange on how you want with the Nerd.
Retired Baron of Sydney, Australia, 418
How about Esau instead? He has effectively +2 bleed which can always be useful and is just as big. Also instead of Harold, have you considered Aristotle de Laurent? +1 hand size is yummy, and he has the same +1 stealth Harold does. Then you could also replace Unmada with Rachel Brandywine who also has +1 bleed which is good so you then have lots of perma bleed for nice plan b.
I think the Ankou is great. His ability to potentially destroy a vampire who gets low on blood is very interesting and makes other players spend the vitae with caution. Not to mention the attrition power of Derange
Imagination is our only weapon in the war against reality -Jules de Gaultier
I have a deck that plays something like this but is a little bit funnier.
Lubomira Hradock the 3 cap Nos Anti and a 4/5/6 cap malk.
Malkavian Dementia, Malkavian Time Auction, Parthenon, Villein, Golconda, Madness Network
Equip Lubomira with a Leather Jacket, Derange Lubomira, untap at end of turn. Madness Network Derange whomever you want to ruin during your Master phase. Malkavian Dement, Villein, Golconda is bad but a Time Auction can be truly hysterical.
I like the concept, but I am not a fan of the Nephtali angle. It opens the door up to other large independent (anarch) vampires gaining a title which can then thwart your political aspirations. I also think pure Golconda recursion for pool gain is a bit fragile. Slight change to crypt to provide more Presence for Voter Captivation. With Deranges on the table, you should control the vote situation easily. I am a big fan of recursion so two Reinforcements to bring back cards you want. As a result, fewer permanent master card slots needed. Adjusted stealth and bounce package.
-1 Gravitnir
-1 Harold Zettler
-1 Unmada
+1 Stavros
+1 Alicia Barrows
+1 Anarch Convert
-1 Parthenon
-1 Golconda
-1 Info Hwy
-1 Life Boon
-1 Rise of the Nephtali
-1 Ancilla Empowerment
+2 Dreams of the Sphinx
+2 Reinforcements
+2 Voter Captivation
-2 Into Thin Air
-1 Random Patterns
-1 My Enemy's Enemy
+2 Forgotten Labyrinth
+2 Telepathic Misdirection
When you are anvil, be patient; when a hammer, strike.
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