rec.games.trading-cards.jyhad

Malk Madness Wall

7 messages from 5 participants · 29 August 2012 · vekn.net/forum
the topic on the V:EKN forum

brandonsantacruz

Deck Name: Malk Madness weenie version Author: Brandon Haas Description: Make an army of malks. Block, bleed, and occasionally bounce. Keep the edge for extra brownie points. Crypt (12 cards; Capacity min=2 max=5 avg=3.58) =============================================== 1x Aleph 4 dom AUS Malkavian:1 1x Brazil 2 aus Malkavian:1 1x Didi Meyers 5 aus cel obf DOM Malkavian:1 1x Dollface 3 aus obf Malkavian:1 1x Normal 2 obf Malkavian:1 1x Ohanna 2 dom Malkavian:2 1x Roland Bishop 4 aus dom obf Malkavian:1 2x Victoria 5 cel obf AUS Malkavian:2 1x Watenda 3 obf Malkavian:2 1x Zebulon 5 aus dom pro OBF Malkavian:1 1x Zöe 3 cel obf AUS Malkavian:2 Library (75 cards) ================== Master (15) 1x Police Station 1x Coven, The 2x Effective Management 1x Information Highway 5x Madness Network 1x Pentex(TM) Subversion 2x Sudden Reversal 2x Tribute to the Master Event (2) 2x NRA PAC Action (12) 4x Clotho's Gift 8x Night Moves Equipment (8) 1x Bowl of Convergence 2x Camera Phone 2x Deer Rifle 1x IR Goggles 1x Ivory Bow 1x Sport Bike Action Modifier (10) 2x Cloak the Gathering 4x Conditioning 1x Faceless Night 1x Lost in Crowds 1x Spying Mission 1x Veil the Legions Reaction (17) 2x Deflection 1x Eagle's Sight 2x Enhanced Senses 1x Eyes of Argus 1x Melange 4x On the Qui Vive 2x Precognition 1x Spirit's Touch 1x Telepathic Misdirection 2x Wake with Evening's Freshness Combat (10) 8x Dodge 2x Fake Out Combo (1) 1x Swallowed by the Night Created with Secret Library v0.9.3. (Aug 29, 2012 07:42:32) 1) How do you intend to oust? Small bleeds, overwhelm prey. 2) How do you intend to keep from being ousted? Block actions I don't like. Don't spend too much pool. 3) What do you want your ready region to look like (ie, how many guys are you planning on getting out)? Never played this deck before. Might have 5-6 Malks out without much trouble. 4) What do you want your average turn to look like? Bleed a little and stay untapped. Make sure to hold the edge before your next turn. 5) What's your metagame like? How do your opponents play? Meta is mixed. Not a lot of combat. 6) What problems have you observed with the deck in play? n/a Be careful when you fight the monsters, lest you become one. -Friedrich Nietzsche brandonsantacruz.blogspot.com/

direwolf

Maybe find room for "Mr. Winthrop." Would "Anima Gathering" be out of place? I'm not used to playing a deck like this. Since you don't want to spend too much pool, It's hard for me to suggest KRCG News Radio. "King's Rising" is playable in this type of deck. I'm not recommending it exactly, but worth looking at. Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

Pascal Bertrand

7 Wakes is clearly not enough. You're missing the key card, here (Smiling Jack). Dodge is cute, but there's nothing that can compare to a .44 Magnum. I would change the crypt to ensure the presence of Victoria - ditch Zebulon for another V.

brandonsantacruz

> Pascal wrote: > 7 Wakes is clearly not enough. > You're missing the key card, here (Smiling Jack). > > Dodge is cute, but there's nothing that can compare to a .44 Magnum. > > I would change the crypt to ensure the presence of Victoria - ditch Zebulon for another V. > I guess "wall" is a misnomer. It is more of a wallish toolbox that I have in mind. A key is to leverage out of turn actions and defend the Madness Network from your prey. If you can defend it from other players and get the edge before your turn, that's great, but not required. As for wakes, I was thinking I would leave enough guys untapped until just before my turn that I wouldn't need as many as a true wall deck. NRA PAC may also reduce the number of wakes I need (and increase the number of actions I get out of turn). There are probably too many copies of Dodge in this deck. I don't plan on being blocked, but I will be doing some blocking. Smiling Jack raises my threat profile even more, something I find annoying in tournaments. My master count is also high as it is. If I made the deck more blocky, I might include Jack.... After some more thought I might need a copy or two in there in case my ousting power is just too weak. On .44 Magnum, I like it, but I have a very hard time spending 2 pool on equipment. Deer Rifle is a possible metagame play against the combat heavy tournament scene in LA (4 upcoming tournaments this weekend). I should have one or two Disguised Weapons in there so that I can bring out the bow in combat, should the need arise. Maybe a couple Target Vitals to up my hit-back? I had an aus wall deck featuring mostly Weighted Walking Sticks and Zip Guns + Target Vitals that did pretty well. Direwolf- I considered Mr. Winthrop, but I will be at long range so often that he might be toast. Phased Motion Detector maybe? King's Rising might be funny, but I plan to move multiple guys to the ready region throughout the game (as my pool allows). I'd go with Failsafe before King's Rising. I'm not much of a fan of Anima Gathering outside of star decks. Effectively losing a minion for +intercept is a serious tradeoff. It also makes that minion scream "Pentex me!" in a way that transient intercept does not. Be careful when you fight the monsters, lest you become one. -Friedrich Nietzsche brandonsantacruz.blogspot.com/

Pascal Bertrand

If you're afraid of fighters, consider Sniper Riffle. It's a solution to at least half of them. And if you're afraid of Animalism, there is no great solution These Fake Outs might do the trick. Otherwise, there's the No Trace option. Now, when I played a similar deck and won the LCQ in Palma, what was important was that I had "too many burnable cards" and that the other players had no clue on which one to burn. In your case, you "only" have the Madness Network and Pentex. Forgotten Labyrinth / Elder Impersonation, and MN gone (and you lose 3 pool). I ran Smiling Jack, Madness Network, Pentex, PB: Montreal, the Rack, Constant Revolution, Anarch Revolt, and Aranthebes.

Haze

> direwolf wrote: > I'm not used to playing a deck like this. Since you don't want to spend too much pool, It's hard for me to suggest KRCG News Radio. > instead of KRCG, I suggest Rumor Mill Tabloid Newspaper. it's cheaper. malks don't spend much blood so its drawback isn't a big loss for you. and it's very easy to "loan" out the intercept to other players while making them pay the blood cost. you can bleed a little more responsibly this way. I suggest Improvised Flamethrower if you need an extra bit of aggravated punch. Ivory Bow is great, but I'm always worried about depending on it since it can be contested. the cheap flamethrower will rarely explode on you, since you have so many options for maneuvers and dodges.

Squidalot

> Haze wrote: > > instead of KRCG, I suggest Rumor Mill Tabloid Newspaper. it's cheaper. malks don't spend much blood so its drawback isn't a big loss for you. and it's very easy to "loan" out the intercept to other players while making them pay the blood cost. you can bleed a little more responsibly this way. > can't really play Rumor Mill in that deck with those capacities, KRCG/WMRH sure but Rumour is far too expensive. If you want to overwhelm your prey Brandon i'd actually suggest Hunting Grounds over The Coven a la Jay Kristoff style, really seem to help with the multi minion attrition option.