While thinking what to do during a break from work i got some ideas about nagarajas as a nonscarce clan. i really cant say if this makes any sense but would like to play it someday.
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Why non scarce ? It's one of the only thing that set them apart from other clan.
If you want to play a full Nagaraja crypt, go check how it's done in True Brujah, and don't remove their particularity. Especially since they are extremely scarce in the source.
Edit : in addition, their special are not nagaraja like. Nagaraja are defined by two thing : scarce and with very strange special power. Remove both, and you have orange malkavien.
If you want to create full nagaraja deck without losing the nagaraja flavor, you'd better see at what set them apart :
* scarce and smallish (well, mid-cap would I say since the four that I have seen played were Le Din Tho, Asguresh, Sennadurek and Anu, which average at 6 cap)
* with strange abilities, most often never seen in other clan.
Even if I have seen Asguresh superstar deck, they use non-nagaraj support for 2/3 of the crypt, because you won't use only one vampire in your crypt but playing multiple scarce midcap mean they better work very well together.
So, two options :
* the true brujah way : making them a bit fatter, so you can do your deck with only one real vampire. The lack of clan-specific discipline mean they will have to be real powerful and possibly with built-in multiact or something like that.
Example of such a cap 10 :
+ random other discipline ( ?)
Scarce
Can play reaction and block if and only if he is tapped. Untap him after a successful block.
When [this vampire] is acting, reaction card have the additional cost of tapping a ready minion.
* making some support nagaraja that only help nagaraja, but well enough so that paying 3+ additional pool for them can work
Example of such a mid cap :
5 cap
Scarce
When a minion successfully bleed a methuselah for two or more, put a blood from the blood bank on every ready nagaraja you control
This way, playing Anu + him is costly, but his special is awesome (maybe too awesome, it's napkin idea at this level) to help Anu refill.
their only real qualities are that they used to be mages, they have to eat flesh, they have power over the stuff of oblivion, and there are hardly any of them in existence. their disciplines and interactions with allies and retainers on these cards are the only nagaraja like things i see. and the disciplines aren't that important, really.
the art fits well, though.
Why Nagaraja needs to be full a clan? I hope card designers would answer why they design a specific card and what they are trying change/affect with that card. Without these points it is very hard to answer for any card ideas.
EDIT I am very interested of design ideas/reasons of Nilli.
After the giant debates that have occurred around MMPA decks "destroying" the game... why would you suggest a MIDCAP with the ability to give additional MPAs.
Retired Baron of Sydney, Australia, 418
> Juggernaut1981 wrote:
> After the giant debates that have occurred around MMPA decks "destroying" the game... why would you suggest a MIDCAP with the ability to give additional MPAs.
>
but... she has -1 bleed...
Even still.: she should still have only basic dominate, and perhaps one more capacity.
I would even suggest making the additional master phase action cost two blood from her. She could just "Summon Soul" every turn...
Additional master phases have been around since Jyhad. That is not the problem with that vampire.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Direwolf,
Continuing the trend of offering fairly cheap vampires with +MPAs is just like saying 'every discipline needs the tools available to Dominate for the same price or less'. It's dense. +MPAs on a 6cap is a problem. All of the others are 8+ cap.
I can think of a long list of alternative Nagaraja-relevant sorts of abilities that would not require you to give a vampire +MPAs.
1) Gain blood by killing allies.
2) Draw a card by killing a non-mortal ally.
3) Recycle ashheap cards.
4) Built-in Revelations.
5) Built in Compel the Spirit (from any ashheap).
6) Built-in Ex Nihilo (with an option to hunt from Allies).
7) Necromancy Cards cost this vampire 1 less blood.
8) May recruit wraith and zombie allies/retainers as if they met requirements for not extra cost.
9) Burn an ally of yours to gain +hand size for a turn or permanently.
...
Retired Baron of Sydney, Australia, 418
> Juggernaut1981 wrote:
> Direwolf,
> Continuing the trend of offering fairly cheap vampires with +MPAs is just like saying 'every discipline needs the tools available to Dominate for the same price or less'. It's dense. +MPAs on a 6cap is a problem. All of the others are 8+ cap....
>
Isanwayen is a 6-cap (which doesn't mean there is no problem).
Prince of Paris, France
Ratings Coordinator, Rules Director
Yes, tapping a vampire is a significant enough cost for MMPA on a 6 cap. Isanwayen is rarely used for MMPA duty, even if a recent win show he can. Most often, it's still a nice option to have but not something you rely on.
Here, you can use your MMPA totem to deflect, block, and even lounge bleed, in addition to MMPA, since govern + conditionning for 5 is more than enough.
In short, she have the same kind of disavantadge in my opinion as Isan (-1 bleed vs harder to rescue), for a more powerful ability, but a less synergistic discipline spread. I would not say the vampire is crazy - she's no prince after all - but still pretty powerful, and certainly more possible source of concern than Isan.