rec.games.trading-cards.jyhad

Spirit Marionette, The Diamond Thunderbolt and Enkil Cog

10 messages from 5 participants · 07 May 2012 · vekn.net/forum
the topic on the V:EKN forum

Kraus

Hi! I was just wondering what happens when: Saulot (controlled by A) with Enkil Cog uses Spirit Marionette to take control of untapped Anneke (controlled by B) on B's turn for a single bleed. Once the bleed is done, the control of Anneke would revert back to B, but A plays The Diamond Thunderbolt, preventing B of taking control of Anneke again. Is Anneke left with A permanently? If so, I'll really need to borrow Enkil Cogs from a mate. References: Enkil Cog Requires a vampire of capacity 10 or more. Unique. Only usable when this vampire successfully bleeds your prey (play after resolution). Put this card on this vampire. During any Methuselah's minion phase, this vampire may tap this card to attempt an action. This vampire has +1 bleed. Spirit Marionette [OBE] +1 stealth action. Take control of a ready untapped minion until the end of the next action. That minion must bleed your prey unless he or she must hunt. The Diamond Thunderbolt Master: out-of-turn. Only usable when control of another vampire you control is about to change or when another vampire you control is about to enter combat. Control of that vampire does not change, and that vampire gains 1 blood. "Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!" -Nalia De-Arnise garourimgazette.wordpress.com/ www.vekn.net/forum-guidelines

Pascal Bertrand

> Kraus wrote: > Hi! > > I was just wondering what happens when: > > Saulot (controlled by A) with Enkil Cog uses Spirit Marionette to take control of untapped Anneke (controlled by B) on B's turn for a single bleed. Once the bleed is done, the control of Anneke would revert back to B, but A plays The Diamond Thunderbolt, preventing B of taking control of Anneke again. Is Anneke left with A permanently? > Anneke can't bleed. Let's suppose Saulot takes control of Lutz and there is a Madness Network in play. [LSJ 20040518] wrote: > > > a. For example, it's my predator's turn. After he's done with his actions, I > > take control of my prey's minion with Spirit Marionette. I then take another > > action (either bleed if that critter is a Malkavian or do something else with > > my other Malkavians). I then lose control of that minion and control changes. > > What happens if I play Diamond Thunderbolt? Do I keep the minion forever? Or > > until the *next* action? > > You play DT. Control doesn't change. Then you note that SM's control effect > has expired (still) and give the minion back. > So, you can cycle the Diamond Thunderbolt, but it won't give you eternal control on Lutz / Anneke. > Kraus wrote: > If so, I'll really need to borrow Enkil Cogs from a mate. > Who doesn't, even if this combo doesn't work ?

Kraus

Oh, fair enough, I hadn't considered that other minions can't take actions, only the Enkil Cogged one. And I here thought that I had cracked a new Saulot combo. Twice the fool I. Also, at first glance the ruling of DT and Spirit Marionette on other players' turns seems rather weird, but - granted - it's pretty clear. The trigger is different from DT's case. Thank you! "Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!" -Nalia De-Arnise garourimgazette.wordpress.com/ www.vekn.net/forum-guidelines

Pascal Bertrand

Also, if the Spirit Marionnette'd vampire can't bleed (Pentex, Slave, non-Malkavian/EnkilCog, ...), the control returns after the next action anyways. So, if you take control of Anneke with Saulot + Enkil Cog + Spirit Marionnette, your prey (or whoever's turn it was) still has the opportunity to perform an action, thus triggering Spirit Marionnette's end clause.

Boris The Blade

> Pascal wrote: > > > Kraus wrote: > > Hi! > > If so, I'll really need to borrow Enkil Cogs from a mate. > > > Who doesn't, even if this combo doesn't work ? > Someone who already has 4 of them?

Ohlmann

> Non-existant user wrote: > Someone who already has 4 of them? > And pass the opportunity to make a deck with 12 lucian, 20 Enkil cog and 40 Sense the savage way ?

ReverendRevolver

dont forget the house of sorrows and insurance scams.....

Boris The Blade

Meh: at that point, it becomes easier to play Clan Impersonation to Malkavian and defend the Network with Read the Winds / Obedience. Every good deck starts with a Clan Impersonation to Malkavian

Ohlmann

> Non-existant user wrote: > Meh: at that point, it becomes easier to play Clan Impersonation to Malkavian and defend the Network with Read the Winds / Obedience. > > Every good deck starts with a Clan Impersonation to Malkavian > Clan impersonation to tremere, infernal pact for , Homonculus, clan impersonation to Malkavian, win. Mmh, did I get carried away ? :hmm:

Kraus

> Ohlmann wrote: > > > Non-existant user wrote: > > Meh: at that point, it becomes easier to play Clan Impersonation to Malkavian and defend the Network with Read the Winds / Obedience. > > > > Every good deck starts with a Clan Impersonation to Malkavian > > > Clan impersonation to tremere, infernal pact for , Homonculus, clan impersonation to Malkavian, win. > > Mmh, did I get carried away ? :hmm: > Twice the fool him who plays Rachel Brandywine! But seriously, I usually begin all deck plans by including Sabrina. Whatever I do, Sabrina should be the one to do it. Go and watch Sabrina the Teenage Witch from youtube. "Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!" -Nalia De-Arnise garourimgazette.wordpress.com/ www.vekn.net/forum-guidelines