rec.games.trading-cards.jyhad

Card idea: The Feared (vampire)

7 messages from 5 participants · 28 April 2012 – 30 April 2012 · vekn.net/forum
the topic on the V:EKN forum

Ankha

Name: The Feared Cardtype: Vampire Clan: Gangrel antitribu Group: 5 Capacity: 7 Discipline: for pro CEL OBF Sabbat: At the end of a combat involving The Feared, if he is ready and the opposing minion is not, the controller of the opposing minion burns 2 pool. Prince of Paris, France Ratings Coordinator, Rules Director

wastaz

My first thought is that I really want to give him an OBT skillcard, make him anarch and make a hell-for-leather deck. No idea if It would work, but I really want to try....

Ashur

Great ability for the !Gan! I really like this one. Not sure about the rest though, ie what vampire should have the ability. "My strategy? Luck is my strategy, of course."

Ankha

> wastaz wrote: > My first thought is that I really want to give him an OBT skillcard, make him anarch and make a hell-for-leather deck. No idea if It would work, but I really want to try.... > That's why I didn't give him [obt] right away. Playing Hell-for-leather requires additional setup, but it's maybe worth the try Prince of Paris, France Ratings Coordinator, Rules Director

Ohlmann

The ability is solid, the fact that no discipline is off-clan for at least a version of !gangrel is even better.

wastaz

> Ankha wrote: > > > wastaz wrote: > > My first thought is that I really want to give him an OBT skillcard, make him anarch and make a hell-for-leather deck. No idea if It would work, but I really want to try.... > > > That's why I didn't give him [obt] right away. Playing Hell-for-leather requires additional setup, but it's maybe worth the try > Well, I think it could be playable. Imagine an obt skillcard, and then a famed vampire. That's 7 pool damage for dunking that vampire. With pro OBF CEL you should be able to rush the correct vamp and dunk him into torpor as well. Combat ends might be annoying, but just psyche your way through until you get it. This vampire might actually be really nice. I'm all psyched up about building a deck around him now

jamesatzephyr

> wastaz wrote: > Well, I think it could be playable. > Imagine an obt skillcard, and then a famed vampire. That's 7 pool damage for dunking that vampire. With pro OBF CEL you should be able to rush the correct vamp and dunk him into torpor as well. Combat ends might be annoying, but just psyche your way through until you get it. > I'd actually be mildly concerned about it for more or less exactly these reasons. Well, it could be what you describe, or a similar concept with Rush, Rescue, Repeat. Where I'd be concerned is that it would potentially push such a deck into a corner where if it works, it works really well. If it doesn't work, it's so geared up for a medium-long chain trick, it gets completely annihilated due to hand jam and similar hilarity. And there are quite a few problems for the deck that could easily turn up in tournament quality decks, and TWDA decks. From the point of view of making the game more interactive, and with a desire to make each round in a tournament more reliant on player skill and less reliant on the luck of random seating, I'd be mildly concerned. Not "Aargh, this is game breakingly ick, run round like my head's on fire." But in general, I'd rather combat was more interactive, less unfun for the combat-light opponent, and less all-or-nothing.