Belligerant ((EDITED))
Master
1 pool
Master Archetype. Put this card on a ready minion you control. The minion with this card gains a press each combat. If this minion is a vampire, they may burn 1 blood to gain +1 strength for this combat. Minions opposing this vampire must burn 1 blood each time they play a Strike: Dodge or Strike: Combat Ends. A minion may have only one Archetype.
Retired Baron of Sydney, Australia, 418
For simplicity's sake, it should clarify exactly when and how many presses the minion gains. Most likely you were aiming at "The minion with this card gains 1 press each combat".
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> Klaital wrote:
> Also it shouldn't be unique and should only be playable on vampires, like all the other archetypes.
>
While the one per vampire text would help (given it's an archetype), I don't see that you couldn't reasonably have a unique archetype. An Alpha or Primadonna archetype, maybe.
> Kraus wrote:
> For simplicity's sake, it should clarify exactly when and how many presses the minion gains. Most likely you were aiming at "The minion with this card gains 1 press each combat".
>
I see what you did there !
Imagination is our only weapon in the war against reality -Jules de Gaultier
> Kraus wrote:
> For simplicity's sake, it should clarify exactly when and how many presses the minion gains. Most likely you were aiming at "The minion with this card gains 1 press each combat".
>
Hm?
Do you mean, the card should be worded as this:
Belligerant ((EDITED))
Master
1 pool
Master Archetype. Put this card on one ready minion you control. The minion with this card gains one press each combat. If this minion is a vampire, they may burn 1 blood to gain +1 strength for this combat. Minions opposing this vampire must burn 1 blood each time they play a Strike: Dodge or Strike: Combat Ends. A minion may have only one Archetype.
?
Corrected card text:
>
> Juggernaut1981 wrote:
> Belligerant ((EDITED))
> Cardtype: Master
> Cost: 1 pool
> Master: archetype.
> Put this card on a ready minion you control. This minion gains a press each combat. Once each combat, this vampire may burn 1 blood to gain +1 strength for the remainder of combat. Minions opposing this vampire must burn 1 blood each time they dodge or end combat as a strike. A minion may have only one archetype.
>
Archetypes should be restricted to vampires.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Ankha wrote:
> Archetypes should be restricted to vampires.
>
Well, there is two side for this.
Lore side, archetypes should be restricted to vampires and somes allies, most notably mages and hunter, and maybe werewolf. There is the problem that not all archetypes are plausible on all surnatural being, but it's workeable.
Gameplay-wise, I see no reason to not allow some archetypes to every minion. In this case, the card is too costly for too few to be realistically played on allies anyway (1 pool and 1 MPA for one permanent press ?)