Name: Sphere of Influence
Cardtype: Master
Clan: Malkavian antitribu
Unique master.
Put this card in play with 1 counter. During each Methuselah's master phase, he or she must reveal X or X+1 minion cards of the same type of his or her hand, where X is the number of counters on this card. If he or she cannot, this card is burned and you steal X pool from him or her (no pool is stolen if it's your turn). If he or she reveals X+1 cards, put a counter on this card.
Thoughts?
Prince of Paris, France
Ratings Coordinator, Rules Director
Very malkavian indeed, with a side dish of ticking bomb.
I don't really see it being played seriously, since it's so unpredictible - and let's face it : your grandprey and grandpredator seem very likely to be the one that blow the sphere.
How do this work with multi-type card ? Can I show with X=2 a combat card and a combat / action modifier card ?
Change the "must" to a "may." Give your prey the option to give you one pool to stop the madness.
Otherwise... It looks like a fantastic way to make cross table enemies. I approve.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> Ohlmann wrote:
> Very malkavian indeed, with a side dish of ticking bomb.
>
> I don't really see it being played seriously, since it's so unpredictible - and let's face it : your grandprey and grandpredator seem very likely to be the one that blow the sphere.
>
> How do this work with multi-type card ? Can I show with X=2 a combat card and a combat / action modifier card ?
>
If you choose "combat cards", you can (since a combat / action modifier card is either one of them).
Prince of Paris, France
Ratings Coordinator, Rules Director
Funny effect but awfully complicated. Apart from this it gives me very strong "artificial feeling". No theme, no background, could be a card in any CCG, doesn;t fit nice in vtes
> alek wrote:
> Funny effect but awfully complicated. Apart from this it gives me very strong "artificial feeling". No theme, no background, could be a card in any CCG, doesn;t fit nice in vtes
>
Malkavian Pranks/Games look the same.
Prince of Paris, France
Ratings Coordinator, Rules Director
I like the card. Has the right feel for the Malks and is interesting to use. I might give it a burn clause to discourage straight S&B decks from playing it, though. It is an agressive card that ultimately aids in reducing the table pool totals while helping you out.
Notice that the card should pretty much always start with two counters (since you play it and immediatly reveal X+1 of whatever from your hand), making it a bit of an agressive play which might dovetail much too nicely into an already agressive deck. A pool cost of 1 might also be in order.
Drain
> Drain wrote:
> Notice that the card should pretty much always start with two counters (since you play it and immediatly reveal X+1 of whatever from your hand), making it a bit of an agressive play which might dovetail much too nicely into an already agressive deck. A pool cost of 1 might also be in order.
>
In fact, it is that who maje the card backfire easily.
Your prey is the one who have it easier to show the required number of card. Your cross table buddies are a lot less likely to be able to, and your predator will rarely see the card go past to him. That's because your cross table buddy may have to show three (doable but may often fail) or four (not that doable) to pass on the card.
While damaging the cross table buddy is not too bad by itself, your grandprey is letteraly the last person you want to steal pool from. Even if it's better than dying, it help your prey both defending against you and scoring VP.
That's why I don't see it played more than Malkavian Prank. It's too hard to control, and the person most likely to take advantage of it in my opinion is your prey.
Name: Sphere of Influence
Cardtype: Master
Clan: Malkavian antitribu
Unique master.
Put this card in play with X counters. X is the numbers of methuselah in play. During his / her untap phase a methuselah loose 1 pool and you remove a counter on this card or the methuselah may reveal x card of the same type. burn this card if there no counter.
so it became a anarch revolt like, with a different way to manage the pool lost