Deck Name : THE PACK
Author :
Description : Just wanted to share my !Gangrel swarm deck. Clearly not the best clan out there but I think they can breed and fight pretty well since Leathery Hide/Target Vitals/Follow the Alpha don't require any disciplines. The basic idea is to flood your prey with minions and just go forward. Blood gain comes in the form of Life in the City which ideal in the early game while you're making babies. Hungry Coyote is great later in the game when you have enough minions to hunt with 1-3 while bleeding with the rest. Considering adding a copy of Narrow Minds and/or Uncoiling.
Thoughts are welcomed!
Crypt [12 vampires] Capacity min: 1 max: 5 average: 3.41667
1x Celeste Lamontagne 5 !Gangrel:4
1x Mowgli 5 !Gangrel:4
1x Charlie Tyne 4 !Gangrel:4
1x Jeffrey Mullins 4 !Gangrel:4
1x Bill Butler 3 !Gangrel:4
1x Lula Burch 3 !Gangrel:4
2x Denette Stensen 2 !Gangrel:4
2x Jesus Alcala 2 !Gangrel:3
2x Leo Washington 2 !Gangrel:4
Library [71 cards]
Action [14]
12x Embrace, The
2x Scrounging
Action Modifier [10]
10x Follow the Alpha
Combat [29]
11x Leathery Hide
4x Pulled Fangs
14x Target Vitals
Master [14]
2x Hungry Coyote, The
6x Life in the City
2x Sunset Strip, Hollywood
4x Tribute to the Master
Reaction [2]
2x Delaying Tactics
2x On the Qui Vive
Looks like a pretty legitimate deck.
Follow the Alpha doesn't seem that great next to Harass, Rumble and Games of Instinct. I would switch at least half of them with proper rushes.
Up to half of the Targets should be Sticks.
I like the deck idea.
Switch Leo to one Janey Pickman.
Bay and howl could speed up your swarm, but in the end tribute might help you stay in the game. Twisted forest for additional stealth, or couple of Frontal Assaults for big "swarm rushes". Follow the alphas could go.
Couple of zip-guns and weighted walking sticks to overcome permanent maneuvers or damage prevention.
Uncoiling is a must because of Dragonbound AND Scourge of the Enochians. Narrow minds would be useful as well. Ivory bow to contest.
I'd be tempted to add 3 or 4 Ashur Tablets.
Master section could be something like:
1x Giant's Blood
2x Hungry Coyote
5x Life in the City
2x Sunset Strip
4x Tribute
2x Frontal Assault
----
Banging trashcans, breaking windows
We'll wake you up tonight
We like the good time, we scream and shout
And that's what fun's about
Aranthebes makes you impotent, I would pack 3 of them in the deck (to contest, or just because it's an awesome card anyway).
Prince of Paris, France
Ratings Coordinator, Rules Director
I would consider an event package so you can play the all mighty Slow Withering.
Others could be: Break the code, Thirst, Veil of Darkness, ....
Not sure you need Sun Set Strip when you obviously can fight fairly well. Frontal Assault maybe.
Cheers
Robert
Thanks for the input peeps.
Aranthebes, I really don't want to add BUT this deck will die if prey plays it. I think I'm gonna try to fit a couple in.
Swapping a few copies of TV for WWS seems like a fine idea. Pickman will also probably make it into the crypt.
Sunset Strip can give way to Frontal Assault and by that same token would allow me to replace Scrounging with Aranthebes. I like the idea of being able to cycle combat out of my hand with rushes from FA.
I've thought of adding a Gehenna module but I'm not sure I want to go higher in the total cards in library and am unsure about what to remove for them.
Well since I told KoKo I'd take a look at this idea last night, here I am. Originally this deck concept seems a bit weak on the power scale of what I see on JOL day to day. But with some tweaks it's got game against most of the common anti-weenie strategies. When he first told me about the deck I knew I wanted to include The Uncoiling as I see scourge of the enochians about half the games I play on JOL as anti-weenie tech. So this deck just tries to include answers to the most common anti-weenie tech. The delaying tactics were already there and are necessary. I had the count up to three on my first iteration but ended up cutting it back to two trying to keep the deck a bit tighter. Arenthebes is in since it's game over if he hits the table for your prey and gives you ONE source of intercept in the deck which is always nice. Took some of the suggestions in the response string. Games of instinct works very well in a deck like this so I included it as directed rush. I tossed in a few computer hacking just to screw up math for people who think your always going to bleed for one. Reduced the number of follow the alphas since it won't always be useful if you've got your prey pinned down for example. The Giant's blood is included because it's just a better life in the city that denies it to others who play big caps. Added some WWS for staying power. This deck will probably just die to a sniper rifle without some REAL luck and follow the alpha. Anyways here is my version. Think I tweaked the crypt to make it efficient to my tastes. You really want to draw at least three unique vampires and have them all in play so limiting dupes is good.
Deck Name : !Gangrel Swarm
Author : Chris Hill (Leijur on JOL)
Description :
Based off original deck idea from KoKo.
Crypt [12 vampires] Capacity min: 2 max: 5 average: 3.16667
1x Leo Washington 2 cel pro !Gangrel:4
2x Denette Stensen 2 obf !Gangrel:4
2x Jesus Alcala 2 cel !Gangrel:3
1x Bill Butler 3 pot pro !Gangrel:4
1x Lula Burch 3 for pro !Gangrel:4
1x Charlie Tyne 4 obf pro ser !Gangrel:4
1x Jeffrey Mullins 4 OBF cel !Gangrel:4
1x Scarlet Carson O'T 4 CEL pro !Gangrel:3
1x Celeste Lamontagne 5 ANI PRO for !Gangrel:4
1x Maria Stone 5 FOR cel obf pro !Gangrel:3
Library [79 cards]
Action [24]
2x Aranthebes, The Immortal
5x Computer Hacking
12x Embrace, The
5x Games of Instinct
Action Modifier [6]
6x Follow the Alpha
Combat [30]
11x Leathery Hide
4x Pulled Fangs
11x Target Vitals
4x Weighted Walking Stick
Event [2]
2x Uncoiling, The
Master [13]
1x Giant's Blood
2x Frontal Assault
2x Hungry Coyote, The
4x Life in the City
4x Tribute to the Master
Reaction [4]
2x Delaying Tactics
2x On the Qui Vive