rec.games.trading-cards.jyhad

Rushing the Underbridge Stray

3 messages from 3 participants · 23 February 2012 · vekn.net/forum
the topic on the V:EKN forum

CryWolf

Actual game in JOL: Meth A controls Ossian. Meth B controls Underbridge Stray + some vamps. A: Ossian rushes Stray. (Tap Ossian) B: Burn Stray to untap [some vampire]. Not blocking. What happens to Ossian, since his action fizzles? Does he stay tapped? Ossian Cost: 3 Unique werewolf with 4 life. 2 strength, 0 bleed. Red List. Ossian may enter combat with any vampire as a +1 stealth action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round. Underbridge Stray Cost: 1 Animal with 1 life. 0 strength, 0 bleed. The Stray may burn 1 life to give a minion you control a press. During a action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking). As above, but the Stray has 2 life and 1 strength. Advocate of Good-looking Deck Posts pulledfangs.blogspot.com :vtes: Manila V:tES

Ankha

> CryWolf wrote: > Actual game in JOL: > > Meth A controls Ossian. > Meth B controls Underbridge Stray + some vamps. > > A: Ossian rushes Stray. (Tap Ossian) > B: Burn Stray to untap [some vampire]. Not blocking. > > What happens to Ossian, since his action fizzles? Does he stay tapped? > > Ossian > > Cost: 3 > Unique werewolf with 4 life. 2 strength, 0 bleed. Red List. > Ossian may enter combat with any vampire as a +1 stealth action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round. > > Underbridge Stray > > Cost: 1 > Animal with 1 life. 0 strength, 0 bleed. > The Stray may burn 1 life to give a minion you control a press. During a action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking). > As above, but the Stray has 2 life and 1 strength. > First of all, Ossian can't rush the Stray since Ossian rushes only vampires. Let's say that Ossian plays a Bum's Rush instead. The action will fizzle (since the target is no longer valid) and Ossian is tapped. Cost is paid since the action is successful (was not blocked). (Unless there's a reversal on this?) See also Entrancement vs War Ghoul. groups.google.com/group/rec.games.trading-cards.jyhad/msg/cfa1e1cce387e53f Prince of Paris, France Ratings Coordinator, Rules Director

Pascal Bertrand

> Ankha wrote: > > > CryWolf wrote: > > Actual game in JOL: > > > > Meth A controls Ossian. > > Meth B controls Underbridge Stray + some vamps. > > > > A: Ossian rushes Stray. (Tap Ossian) > > B: Burn Stray to untap [some vampire]. Not blocking. > > > > What happens to Ossian, since his action fizzles? Does he stay tapped? > > > > Ossian > > > > Cost: 3 > > Unique werewolf with 4 life. 2 strength, 0 bleed. Red List. > > Ossian may enter combat with any vampire as a +1 stealth action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round. > > > > Underbridge Stray > > > > Cost: 1 > > Animal with 1 life. 0 strength, 0 bleed. > > The Stray may burn 1 life to give a minion you control a press. During a action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking). > > As above, but the Stray has 2 life and 1 strength. > > > First of all, Ossian can't rush the Stray since Ossian rushes only vampires. > > Let's say that Ossian plays a Bum's Rush instead. The action will fizzle (since the target is no longer valid) and Ossian is tapped. > > Cost is paid since the action is successful (was not blocked). (Unless there's a reversal on this?) > > See also Entrancement vs War Ghoul. > > groups.google.com/group/rec.games.trading-cards.jyhad/msg/cfa1e1cce387e53f > Correct. The legality of the target is checked after cost was paid. A fizzling action doesn't untap the acting minion.