rec.games.trading-cards.jyhad

Cancelling combats and Momentary delay

6 messages from 4 participants · 29 January 2012 – 30 January 2012 · vekn.net/forum
the topic on the V:EKN forum

drnlmza

Several action modifiers cancel combat after being blocked without explicitly ending the action (such as Stone Travel at or Phantom Speaker at ), so, unlike the case of something like Mirror Walk, cards which can be played at the end of the action can still be played . Does cancelling combat like this count as "ending combat before the press step" for Momentray Delay? I assume it does, but the "after any combats" qualification on Momentray Delay suggests combat isn't required. > Stone wrote: > This vampire burns 1 blood to get +1 stealth. > +1 stealth. > +1 stealth. If this action is blocked, this acting vampire may choose to cancel the resulting combat. > > Momentary wrote: > Requires a vampire with capacity 7 or more. > Only usable at the end of an action blocked by an ally or a vampire of capacity 5 or less (after any combats). Not usable if more than one round of combat has occurred nor if this vampire has lost 3 or more blood this action or ended combat before the press step. The action continues as if unblocked. > -- National Coordinator South Africa

Pullen

I guess it depends on whether canceling combat and ending combat are the same thing. I personally would say no, they aren't and that you could play the two together.

Pascal Bertrand

Cancelling combat is not the same thing as ending combat before the press step, if that is the question. Cards that end combat read "End combat" (or variants such as "combat ends"), which Stone Travel or Phantom Speaker don't read. Momentary Delay is usable after a combat was cancelled via Stone Travel.

drnlmza

> Pascal wrote: > Momentary Delay is usable after a combat was cancelled via Stone Travel. > Awesome - pointing our local Imbued player to this ruling will be a great deal of fun . So, a couple of follow up questions to make sure I've understood the implications of this correctly: Since there's nothing limiting the Stone Travel cancel effect, if blocked after continuing the action with Momentary Delay, I can choose to cancel the combat again, right? Since the slave rule is also just a "cancel combat" effect, and invoking it doesn't end the action nor does it change the acting minion, Momentary Delay is also playable after a slave combat (assuming other conditions apply)? -- National Coordinator South Africa

jAvel

1. From genaral rulings: "If an effect continues a blocked action "as if unblocked", then all action modifiers, including stealth and Dawn Operation, are still in effect. [RTR 19941109]" 2. I guess it'll be the same as play Psyche!, Hidden Lurker or other combat starting effect: "continue action as unblocked" part is cancelled. But i'm not sure. Mb, should look the 'slave' ruling.

Pascal Bertrand

> drnlmza wrote: > So, a couple of follow up questions to make sure I've understood the implications of this correctly: Since there's nothing limiting the Stone Travel cancel effect, if blocked after continuing the action with Momentary Delay, I can choose to cancel the combat again, right? Since the slave rule is also just a "cancel combat" effect, and invoking it doesn't end the action nor does it change the acting minion, Momentary Delay is also playable after a slave combat (assuming other conditions apply)? > Correct, as stated by jAvel [RTR 19941109] Momentary Delay is playable indeed at the end of an action where the Slave rule was invoked (assuming other conditions apply). Using the Slave rule doesn't end combat.