rec.games.trading-cards.jyhad

Loving agony + target vitals

10 messages from 7 participants · 11 January 2012 – 12 January 2012 · vekn.net/forum
the topic on the V:EKN forum

NikolajWendt

I believe that target vitals is usable with Loving Agony (and Catatonic Fear for that mattter) and that the opposing vampire takes 2 extra damage if it takes 1 from Loving Agony. But can the damage from Loving Agony and Catatonic fear be prevented with regular fortitude prevent cards? Loving Agony, Combat, 1 blood, Valeren/Animalism, C , [HttB:C] Only usable at close range. [ani] Strike: hand strike at +1 damage. [val] Strike: combat ends and the opposing minion takes 1 damage. [VAL] As [val] above, and this vampire may burn 1 blood to untap before combat ends. Target Vitals, Combat, U , [LotN] Aim. Play when choosing a strike. If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.

Kushiel

> NikolajWendt wrote: > But can the damage from Loving Agony and Catatonic fear be prevented with regular fortitude prevent cards? > Nope. Fortitude damage prevention cards are combat cards, so they can't be played when the damage from LA/CF, and therefore Vitals, hits (which is after combat). IIRC, the only way to prevent damage from those strikes is Leather Jacket, which doesn't specify that it can only be used in combat.

Pascal Bertrand

> Kushiel wrote: > > > NikolajWendt wrote: > > But can the damage from Loving Agony and Catatonic fear be prevented with regular fortitude prevent cards? > > > Nope. Fortitude damage prevention cards are combat cards, so they can't be played when the damage from LA/CF, and therefore Vitals, hits (which is after combat). > Correct. [LSJ 20070727] (damage counts for Target Vitals) [LSJ 20100204] (the damage is inflicted after combat). It can be prevented by Leather Jacket, Surge, and other prevention effects usable outside combat.

NikolajWendt

That means that you cannot play Taste of Vitae on any of the damage then, right? (just clarifying as we need it for next play session)

Pascal Bertrand

> NikolajWendt wrote: > That means that you cannot play Taste of Vitae on any of the damage then, right? > > (just clarifying as we need it for next play session) > Correct.

Ankha

> Pascal wrote: > > > NikolajWendt wrote: > > That means that you cannot play Taste of Vitae on any of the damage then, right? > > > > (just clarifying as we need it for next play session) > > > Correct. > (You are still allowed to play it at the end of the round, but it won't count the blood lost after the end of the combat.) Prince of Paris, France Ratings Coordinator, Rules Director

ICL

So, Catatonic Fear and Loving Agony use the same timing for damage inflicted, even though they have different wordings? Catatonic Fear Strike: combat ends. As above, and inflict 1 damage to the opposing minion once combat ends if the range is close. Loving Agony Only usable at close range. [ani] Strike: hand strike at +1 damage. [val] Strike: combat ends and the opposing minion takes 1 damage. [VAL] As [val] above, and this vampire may burn 1 blood to untap before combat ends. Traveller Card Game

porphyrion

sorry to bump in on a related note, Anaesthetic Touch & Disarm, are they compatible? Anesthetic Touch Only usable at close range. [aus] Strike: dodge. [obe] Strike: hand strike. Combat ends immediately after the resolution of this strike. [OBE] As [obe] above, with first strike. Disarm [pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm. [POT] As above, but the vampire with this card has -2 strength. -thanks.

jamesatzephyr

> ICL wrote: > So, Catatonic Fear and Loving Agony use the same timing for damage inflicted, even though they have different wordings? > Yes. Any strike that is "Strike: combat ends, plus something" does the something after combat. The one exception is "plus untap this striking minion" (or similar), which happens before combat ends (and most such cards have been reprinted/errata-ed to clarify that). If the strike does something in addition to ending combat, that something takes place just after the combat ends. [RTR 19970630] The untap effect of MAJESTY (and Earth Meld and Meld with the Land) occurs when the strike resolves (it is not delayed until after combat ends).[RTR 20020501]

jamesatzephyr

> porphyrion wrote: > sorry to bump in on a related note, > Anaesthetic Touch & Disarm, are they compatible? > Disarm is playable at the end of the round, however the round ends - be that from ordinary combat ending (after the press phase), or a "combat ends" effect. Of course, its other criteria have to be met - close range, more damage etc. Note that at [obe], your opponent will have the ordinary opportunity to hit you (so you'd need to work out a way to do more damage than them, such as by playing prevent cards). At [OBE], you will usually be getting in first, and ending combat before 'normal' strike resolution effects resolve, which is much easier. Your opponent can, of course, dodge your strike, prevent your damage, or play their own S:CE, which would scupper things for you.