rec.games.trading-cards.jyhad

Obedience vs new-psyche

11 messages from 7 participants · 10 December 2011 – 21 December 2011 · vekn.net/forum
the topic on the V:EKN forum

Nac

Hi How does it work now, with Psyche! being inside the combat and Obedience being a reaction?

Suoli

Psyche!, Freak Drive, Cat's Guidance or any other minion card that I can think of (that doesn't cancel Obedience as it is played) has never been allowed during or at the end of an action after Obedience has been played as playing Obedience explicitly ends the action, right then and there. There's no "at the end of the action/combat" window where Psyche! could theoretically be playable.

er-principe

moved to the rules section Emiliano vekn.net administrators staff

Lech

I think he asked about playing psyche after first combat and then getting obedience'd. Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.

jamesatzephyr

> Nac wrote: > Hi > > How does it work now, with Psyche! being inside the combat and Obedience being a reaction? > Roughly speaking, there's little practical change. I'm actind, and in combat with you. Combat is about to end, but I play Psyche!. Combat ends. The Psyche! effect kicks in, and starts a new combat. At this point, you can play Obedience, because the requirements are met. Untapping and tapping occurs, and the action ends. The only practical difference is that I played Psyche! in combat, rather than immediately after combat.

Pascal Bertrand

> Nac wrote: > Hi > > How does it work now, with Psyche! being inside the combat and Obedience being a reaction? > You can play Obedience to end the action as the combat created by Psyche! would start. Just as before.

Nac

> Pascal wrote: > > > Nac wrote: > > Hi > > > > How does it work now, with Psyche! being inside the combat and Obedience being a reaction? > > > You can play Obedience to end the action as the combat created by Psyche! would start. Just as before. > I thought reactions could not be played at combat, as "Power of All" controversy showed, and that the reason behind "old psyche vs obedience" worked is that both were outside combat, and as new psyche is inside combat, it wouldn't allow obedience, or power of all for that matters, to be played.

Ohlmann

But Psyche start a new combat, so there should be a windows out of combat, no ?

jamesatzephyr

> Nac wrote: > I thought reactions could not be played at combat, > Correct. > Nac wrote: > as new psyche is inside combat > New Psyche! is played inside combat. Its effect - starting a new combat - happens after combat.

Pascal Bertrand

> jamesatzephyr wrote: > > > Nac wrote: > > I thought reactions could not be played at combat, > > > Correct. > > > Nac wrote: > > as new psyche is inside combat > > > New Psyche! is played inside combat. Its effect - starting a new combat - happens after combat. > Correct.

Nac

Many thanks!