rec.games.trading-cards.jyhad

Card Idea: Visions of the end

2 messages from 2 participants · 25 November 2011 · vekn.net/forum
the topic on the V:EKN forum

derekcastor

Visions of the end Event, Requires 1 Event in play Once each of your untap phase you may move a counter of any card other than a minion in play to an Event in play. Card art: A man wake with a start covered with blood tears "Now I lay my head to sleep Pray the Lord for me to keep Distorted vision cloud my eyes Even sleep can't hide the lies" F.L.A.: Unknown Dreams I think its opens some doors, and i hope its not too strong. B) "self destruct mechanism introvert overturn assasination make from steel the ugly weapon killers instinct from man to trigger" Skinny Puppy : Chainsaw

Ankha

Events that use counters: > Dr. Marisa Fletcher, CDC > Type: Event > Government. > During your untap phase, add two counters to this card from the blood bank. When a vampire with capacity less than X is blocked while hunting, where X is the number of counters on this card, burn that vampire and all the counters on this card. > Not a big deal since the card itself gains 2 counters per turn. > FBI Special Affairs Division > Type: Event > Government. > When an ally is burned in combat with an acting vampire, put a counter on this card, and that acting vampire takes 2 unpreventable damage (after combat ends). Burn this card when it has 4 counters. > > Hunger Moon > Type: Event > Transient. > Whenever a vampire successully hunts, move 1 blood from that vampire to this card. Burn this card when it has five counters. > Would make them last shorter. > Fueled by Heart's Blood > Type: Event > Gehenna. Do not replace until a vampire commits diablerie. > Put 10 counters on this card. Remove one counter each time another Gehenna card is put in play. A blood hunt cannot be called on a vampire whose capacity is greater than the number of counters on this card when he or she diablerizes a younger vampire. > > Wormwood > Type: Event > Gehenna. Do not replace until your next discard phase. > Requires at least one other Gehenna card in play. Put 10 counters on this card. Burn 1 counter whenever another Gehenna card is put in play. A vampire whose capacity is greater than X is treated as if his or her capacity is X (minimum of 1), where X is the number of counters on this card. > Would render them quite ineffective since you'll probably won't be able to play 1 Gehenna per turn to compensate. > Waiting Game > Type: Event > Transient. > Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life. > Would make it last longer. I'm really not sure of what doors you want to open. As it is, the card is useless, apart from removing counters from Dreams of the Sphinx Messing up with counters without any control isn't a good idea IMHO. Brings nothing but trouble. Prince of Paris, France Ratings Coordinator, Rules Director