After some talking with a friend here are two ideas:
Name: Cloud the Minds
Cardtype: Reaction
Discipline: Chimerstry
Cost: 1 blood
[chi] Reduce a bleed against you by 2.
[CHI] Only usable when a minion controlled by your predator is bleeding you, after blocks are declined. Tap this reacting vampire. The acting minion is now bleeding your predator's predator.
Buffing Ravnos and it fits pretty nice as a Chi card...
Name: Summoning Ritual
Cardtype: Action
Requires an Bahari vampire. As an aditional cost choose another ready untapped vampire. Tap that vampire.
Search your hand or library for an ally card and recruit it ignoring requirements and paying half the cost for that ally.
Strong card but with a bit of setup, Also fitting for tha Bahari IMO
Name: Demonic ink
Cardtype: Equipment - Contract
Requires an Bahari vampire.
The Bahari vampire with this equipment pays 1 less blood or pool when recruting allies or employing retainers (never less than 0)
All in the Bahari theme again.
Prince of Lidingö
Well, I can't really comment on the Bahari cards, I don't know enough about them.
But the Chimestry card...
At basic, it's hard to say whether paying one blood is enough to reduce a bleed by 2. As for the superior, giving Chimistry a deflection (or in this case a "My Enemy's Enemy") certainly fits in with what is capable with the discipline.
For the inferior I would consider making the bleed reduction only one. Sure, it's not on par with Telepathic Counter, but it does have a good superior version.
Another argument is that the card basically combines the effects of two different card effects we've seen before... Bleed reduction at basic, and deflection at superior.
I think the card could benefit from something new and interesting. I'm at a loss on what could be done with the basic version, but the superior should maybe have a little drawback.
"Cloud the Mind"
(Not a fan of that name btw)
1
Reduce a bleed against you by 1.
As above, and tap this reacting vampire. The acting minion is now bleeding your predator's predator.
Currently, no card reduces a bleed AND misdirects it at the same time. It's an interesting concept: It gives your predator's predator the option of attempting to block, while reducing the bleed (which may or may not be desirable depending on the situation.) It does makes the card a little weaker when down to three players.
Now, since Chimistry is made to mess with the table, you could change the inferior to reduce the bleed against any Methuselah.
Anyway, queue up the QQ about how my version is unplayable
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> I think the card could benefit from something new and interesting.
>
This made me think, what if there was a card that bounced half of a bleed? E.g.
Trouble Shared
Cost: 1 blood
Reaction: Only usable when you are being bled. Choose another Methuselah other than the acting vampire's controller. The acting vampire is now bleeding that Methuselah. If that Methuselah is successfully bled this action, you take half the pool loss, rounded down. Cancel the effects of this card if that Methuselah is no longer the target of the bleed.
Roughly half as effective as a traditional bounce card (does half the pool damage to your prey, prevents half the damage to you) and could potentially be given to clans / disciplines that don't currently have bounce.
It probably needs to tap the reacting minion for balance (or at least require a superior discipline to not tap) but I didn't want to muddy the card text of the example too much.
> direwolf wrote:
> Now, since Chimistry is made to mess with the table, you could change the inferior to reduce the bleed against any Methuselah.
>
Since Ignis Fatuus is already 1 blood to reduce a bleed against anyone at , making that effect available at strikes me as inappropriate.
1 blood to reduce a bleed by 1 seems expensive (even has free reduce by 1 with Scobax), so the inferior probably does need to be somewhat stronger than that.
Maybe:
1
Only usable after blocks are declined. Reduce a bleed against you by 2.
as above, and tap this reacting vampire. The acting minion is now bleeding your predator's predator.
although, with a path in play, the effect may be too strong, although the "only usable after blocks of declined" restriction is intended to offset that a bit.
--
National Coordinator
South Africa
> Randy wrote:
> Name: Summoning Ritual
> Cardtype: Action
> Requires an Bahari vampire. As an aditional cost choose another ready untapped vampire. Tap that vampire.
> Search your hand or library for an ally card and recruit it ignoring requirements and paying half the cost for that ally.
>
You surely mean: "As an additional cost choose another ready untapped vampire you control." Pretty strong I think especially if you consider only paying half the cost. I'd make it either ignoring requirements and paying full OR paying half.
Baron of Frankfurt
[/quote]
You surely mean: "As an additional cost choose another ready untapped vampire you control." Pretty strong I think especially if you consider only paying half the cost. I'd make it either ignoring requirements and paying full OR paying half.[/quote]
Yes you are correct, you control is what should be in there...
Prince of Lidingö
> direwolf wrote:
> "Cloud the Mind"
> (Not a fan of that name btw)
>
> 1
> Reduce a bleed against you by 1.
> As above, and tap this reacting vampire. The acting minion is now bleeding your predator's predator.
>
Btw, you variant DOESN'T reduce bounce-bleed. The phrase "bleed against you" - should be just "reduce by 1".
1 blood for chemistry-bounce is too cheap, imho. Path of paradox and Fatuus matery.. you know.
Variant A:
"Illusion of success"
[reaction] (no blood cost)
[chi] Reduce a bleed against you by 1.
[CHI] Burn 1 blood to use effect as above and choose any methuselah. The acting vampire is now bleeding that methuselah.
-- cost is not reduceable, reduces bleed.
Variant B: "tap reacting vampire"
Variant C: "bleed predator's predator"
etc.
> Randy wrote:
> Name: Cloud the Minds
> Cardtype: Reaction
> Discipline: Chimerstry
> Cost: 1 blood
> [chi] Reduce a bleed against you by 2.
> [CHI] Only usable when a minion controlled by your predator is bleeding you, after blocks are declined. Tap this reacting vampire. The acting minion is now bleeding your predator's predator.
>
I am against bounce for other disciplines than dom and aus. Not all disciplines should be able to do everything.
> Randy wrote:
> Name: Summoning Ritual
> Cardtype: Action
> Requires an Bahari vampire. As an aditional cost choose another ready untapped vampire. Tap that vampire.
> Search your hand or library for an ally card and recruit it ignoring requirements and paying half the cost for that ally.
>
I am against the "ignoring requirements"-thing. I have no idea why you want to continue the Summon History madness. Otherwise fine.
> Randy wrote:
> Name: Demonic ink
> Cardtype: Equipment - Contract
> Requires an Bahari vampire.
> The Bahari vampire with this equipment pays 1 less blood or pool when recruting allies or employing retainers (never less than 0)
>
Nice. I like the "Contract"-thing.
"My strategy? Luck is my strategy, of course."
cloud the minds - bounce fit's the discipline theme but I think it would make it too strong. Maybe make it working only on younger minions would be better.
Summoning Ritual - overpowered. Ommiting requirements an paying half the cost on the same card?! and almost no requirements (becoming bahari is very easy and gives another benefits)
demonic ink - i like it. Fits thematically.
Reducing a bleed and bouncing a bleed on one card is too strong, as you can use the cards in the heads-up and dont have to discard them(like deflection), either put more restrictions on it or reduce the bleed-reduce amount.
- Prince of Karlsruhe, Germany
> jAvel wrote:
> Btw, you variant DOESN'T reduce bounce-bleed. The phrase "bleed against you" - should be just "reduce by 1".
>
Interesting. By that argument, if you Telepathic Counter and then Telepathic Misdirection the bleed should revert to it's starting point, and the Counter is only in effect for the Methuselah who played it?
I've never seen it played that way, and I've reduced + bounced quite a few times. (I know, not a great move, but it cycles a card)
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
> jAvel wrote:
> Btw, you variant DOESN'T reduce bounce-bleed. The phrase "bleed against you" - should be just "reduce by 1".
>
A bleed that has been bounced/redirected to you becomes at that time "a bleed against you".
If you indicate only "reduce a bleed by 1", it works for any bleed (including bleed that are not directed at you at all)
Prince of Paris, France
Ratings Coordinator, Rules Director
> Ankha wrote:
>
> > jAvel wrote:
> > Btw, you variant DOESN'T reduce bounce-bleed. The phrase "bleed against you" - should be just "reduce by 1".
> >
> A bleed that has been bounced/redirected to you becomes at that time "a bleed against you".
> If you indicate only "reduce a bleed by 1", it works for any bleed (including bleed that are not directed at you at all)
>
I think jAvel presumes that "reducing a bleed against you" indicates that the bleed reduction only affects you.
If I were being bled for 3 and played Telepathic Counter (" Reduce a bleed against you by 1." the bleed would be for 2. But if I misdirect the bleed after playing the counter, the bleed would revert to 3.
That is a valid interpretation of what the cards say, but my understanding is that the card reduces the bleed. The "against you" indicates that the bleed has to be targeting you to play the card.
If the former interpretation were used, you could in theory play a Telepathic Counter when someone else is bled. It would be reducing the bleed against you (which would only come into effect if it were misdirected to your.)
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
"Reduce a bleed against you by X" has been interpreted in the past to basically be "Only usable on a bleed directed at you. Reduce the bleed of that action by X."
The "against you" part is to separate the card text of Telepathic Counter from the text of cards like Hide the Heart at .
Retired Baron of Sydney, Australia, 418
My bad. I haven't played for a while, so my mind tuned for another logic.
I've misinterpetated this with "increase bleed against X meth."
Fixed my text.
Anyway, bleed redirection card for should cost 2-3 blood, or 1-2 blood w/o option of cost reduction.
Chimerstry have 3 cards, that reduce its cost. So 1 blood cost is not an option.