Hey again,
So, an attempt to put together some Research Area-related cards. I figured I'd try to use the area as a resource for new sorts of effects, rather than simply as a card storage mechanism.
Desperate Times
:master:
Master. Trifle.
Only usable if you have less than 6 pool. Gain 1 pool. Each Methuselah may burn a card in their research area to gain 1 pool.
Desperate Measures
Cost: 1
Requires a ready vampire.
Move X cards at random from your hand to your research area to move X blood to this vampire from the blood bank.
Cards moved in this way are not replaced until your discard phase.
(okay, so it's a bloody long first sentence...)
Hit the Books
+1 stealth action. Requires a ready anarch.
and/or and/or
Burn a card in your research area to gain +2 hand size for the remainder of the turn.
If using , this vampire untaps at the end of the action.
If using , you may target a card in another Methuselah’s research area instead (this becomes a action).
If using , this vampire gains 1 blood if the action is successful.
cheers
Disco Stu
> Disco_Stu wrote:
> Hey again,
>
> So, an attempt to put together some Research Area-related cards. I figured I'd try to use the area as a resource for new sorts of effects, rather than simply as a card storage mechanism.
>
Great idea!
> Disco_Stu wrote:
> Desperate Times
> :master:
> Master. Trifle.
> Only usable if you have less than 6 pool. Gain 1 pool. Each Methuselah may burn a card in their research area to gain 1 pool.
>
Seems ok.
> Disco_Stu wrote:
> Desperate Measures
>
> Cost: 1
> Requires a ready vampire.
> Move X cards at random from your hand to your research area to move X blood to this vampire from the blood bank.
> Cards moved in this way are not replaced until your discard phase.
>
Seems too strong. You can get rid of X cards that jam your hand and gain X blood at the same time?
> Disco_Stu wrote:
> Hit the Books
>
> +1 stealth action. Requires a ready anarch.
> and/or and/or
> Burn a card in your research area to gain +2 hand size for the remainder of the turn.
> If using , this vampire untaps at the end of the action.
> If using , you may target a card in another Methuselah’s research area instead (this becomes a action).
> If using , this vampire gains 1 blood if the action is successful.
>
Nice and balanced.
They all require that the Research Area regular use be strengthened first, though.
Prince of Paris, France
Ratings Coordinator, Rules Director
i like your cards Stu. Here are some more to go!
I got some Research Area cards:
Art Deco
Malkavian Antitribu
cap 5
Sabbat. Art Deco may play any dementation card from your research area as it was from your hand.
Art of War
Master
But any number of combat cards from your hand to your research area. Or discard this card as an out-of-turn master card during combat. In that combat, your vampire may play any combat card (requierments must be meet) from your research area.
Hi Baaliprimogen,
I like your idea of playing cards from the research area; it's a great method to effectively expand your hand for certain key strategies. I could imagine that there would be some nice combos for certain clans or sects - perhaps a minion who can move certain cards to your research area as an action (political actions for Ventrue, for example, or combat cards for Brujah) with other cards allowing you to then use the research area during a certain phase or action.
I think one advantage of doing it this way is that it could be used to play up a more scholarly angle to certain clans - I can imagine a Tremere, Kiasyd or Brujah elder could have some sort of research area-related special text, but we probably shouldn't think about adding one for the Blood Brothers
cheers
Disco Stu
Thanks. Yeah I agree. I would defiantly be some nice ways to do it. A card like this would maybe appropriate.
Brujah Iconoclast
Unique Master
Requires: above cap 6
Put this card on a Brujah you controll. Once each turn this Brujah may use a card from your research area, as it was from your hand.
Something like that?
After looking in the V20 book i got inspired. How about this card.
Scientist
Type: Master
Master: archetype.
Put this card on a vampire you control. Once per turn, when this vampire sucessfully performs an action and no reaction cards are played, he or she can put an action card from your library to your research area (shuffle afterwards) after action is resolved. A vampire can have only one archetype.
Maybe overpowered. But something like this would be fun.
> Baaliprimogen wrote:
> After looking in the V20 book i got inspired. How about this card.
>
> Scientist
> Type: Master
> Master: archetype.
> Put this card on a vampire you control. Once per turn, when this vampire sucessfully performs an action and no reaction cards are played, he or she can put an action card from your library to your research area (shuffle afterwards) after action is resolved. A vampire can have only one archetype.
>
Do you search your library for it?
Prince of Paris, France
Ratings Coordinator, Rules Director