rec.games.trading-cards.jyhad

Card idea: Trophy: Armor of Goliath and Trophy: Ainkurn Sword

13 messages from 6 participants · 19 September 2011 – 25 September 2011 · vekn.net/forum
the topic on the V:EKN forum

Ankha

I wanted to create combat-oriented trophies. Since they're trophies, they can be more powerful than regular equipments, but I made them non-usable by "unworthy" minions. They can still be destroyed or stolen though. Name: Trophy: Armor of Goliath Cardtype: Master Master. Trophy. When this card is moved to a vampire, it becomes an unique equipment that can be used only by that vampire. Each strike or damaging effect made against bearer during combat inflicts 1 less damage. The wording is the same as Nephandus', except it works also against environmental damage. Name: Trophy: Ainkurn Sword Cardtype: Master Master. Trophy. When this card is moved to a vampire, it becomes an unique cold iron melee weapon (equipment) that can be used only by that vampire and that does strength+1 damage each strike. Damage from this weapon's strikes cannot be prevented except by other strikes. Once each round, bearer may cancel a grapple card played by the opposing minion as it is played (no cost is paid), and the Ainkurn Sword can't be used for the initial strike that round. A melee weapon that does moderate damage, but they can't be prevented by non-strike cards to illustrate the fact that is it very keen. I burrowed the Joumlon's Axe grapple-cancelling effect, with a little twist (you're forced to use the axe, here you can't use the sword). Are they interesting? If not why? Are they balanced? If not why? (keep in mind they're trophies). Prince of Paris, France Ratings Coordinator, Rules Director

Isanwayen

Cool ideas. I like both of them,but... The grapple cancel effect from the sword makes not that much sense to me. Why cancel a grapple as a close combat deck? If you do, just to make sure, you can use your melee weapons. It does not harmonize. You may cancel the grapple, to be able to use your weapon, but you can't use it by the special text of it... so you need another weapon... kinda cheesy

Boris The Blade

Why cancel a grapple if you only have your hands left to use anyway? The sword is too weak. As you said, it's pretty much a Joumlon's Axe, an equipment that costs 0 pool. This is not worthy of a trophy. Maybe make it +2 strength or aggravated strength damage instead of the prevent text?

Ankha

> Isanwayen wrote: > Cool ideas. I like both of them,but... > The grapple cancel effect from the sword makes not that much sense to me. Why cancel a grapple as a close combat deck? If you do, just to make sure, you can use your melee weapons. It does not harmonize. You may cancel the grapple, to be able to use your weapon, but you can't use it by the special text of it... so you need another weapon... kinda cheesy > You're at close range. The opposing minion tries to grapple you, but you use your sword defensively as a lethal threat would he come too close. Or it's simply imbued with special powers. The grapple-cancel part could be dropped, but losing the sword to a Canine Horde is already harsh, so not being able to use it under grapple seemed a bit too much. Prince of Paris, France Ratings Coordinator, Rules Director

Boris The Blade

Yes, it probably needs something against Canine Horde too: once per round this vampire can burn a blood to cancel a grapple or strike card played by the opposing minion. Now that's worth playing.

agzocgud

Very cool ideas. As for the power curve, I believe that you can design a weapon worth 3 pool. Some protection against burning and/or steling the sword in combat would be nice. Limited in-built rush would strengthen the trophy concept. Overkill is highly underrated. You know, like in computor games and such.

Ankha

Well, it mustn't be too strong neither Prince of Paris, France Ratings Coordinator, Rules Director

Boris The Blade

It's a trophy, that makes it weak by default

Suoli

I'm not sure I like the idea of physical trophies as opposed to the established theme of abstract trophies like wealth, respect or protection.

Ankha

> Suoli wrote: > I'm not sure I like the idea of physical trophies as opposed to the established theme of abstract trophies like wealth, respect or protection. > Why? Is that just a feeling, or is there something wrong with the background or the game mechanics? Prince of Paris, France Ratings Coordinator, Rules Director

Boris The Blade

It makes them vulnerable to stealing and destroying effects at least. To avoid it, Trophy: Hunting Ground is not a location.

Suoli

> Ankha wrote: > > > Suoli wrote: > > I'm not sure I like the idea of physical trophies as opposed to the established theme of abstract trophies like wealth, respect or protection. > > > Why? Is that just a feeling, or is there something wrong with the background or the game mechanics? > It's a flavor thing. Trophy: Big Favor feels more plausible than Trophy: Magical Sword in the modern day setting. Sure, Magical Swords would still exist but I imagine they would have much less practical value for the average vampire when power is defined as political clout and assets, not raw strength. Of course, the background is open to interpretation so feel free to disagree.

Joscha

I wouldn't add these trophies to my deck. As though I like careful designing these two simply aren't good enough compared to Trophies like Hunting Ground, Domain or Library. Maybe let the Armour prevent two damage from a strike and make it undestroyable (wouldn't it be ridiculous, if some dogs could tear that armour apart?). The sword could do +2 damage or even more. I'd remove the part vs. IG. That would weaken it again, true, but if you are grappled you cannot swing a sword anymore. Weapons are prone to IG, you have to live with that imho. Baron of Frankfurt