Hi all,
Okay, a different take on getting Sabbat vamps to bruise-vote their way to victory...
Imprimatur
Cost: 2
Requires an Archbishop, Cardinal, Priscus or Regent. Unique.
Only usable as an action is announced. If this action is successful, the acting vampire gains this card and untaps. This vampire has +1 strength and an additional vote. Burn this card at the end of your turn.
The Unique-ness means you wouldn't pack your deck with them (it effectively limits itself to one per turn), but they provide a Freak Drive-ish effect with a bonus for titled vamps.
cheers,
Disco Stu
I like it.
I would drop the "unique" aspect to simply state that only 1 can be played each turn.
Name: Imprimatur
Cardtype: Action modifier
Cost: 2 blood
Requires an archbishop, cardinal, priscus or regent. Only usable when the action is announced.
If this action is successful, the acting vampire untaps at the end of the action and gains +1 strength and an additional vote until the end of the turn. Only 1 Imprimatur can be played each turn.
Prince of Paris, France
Ratings Coordinator, Rules Director
"A minion may only have one Imprimatur" would be my preference. Sure, you can toss them around the place, but you only get to have 1 per minion so you aren't spamming them all down on Beast/Meshenka...etc
Retired Baron of Sydney, Australia, 418
TWO blood?
I mean.. ye I can see this being helpful in bruise/vote and everything, but I'm pretty sure it's not worth 2 blood. It doesn't even pay itself back with Voter Cap and +1 strength is not really going to suddenly make blockers back out where they would have tried/been able to block otherwise.
Only 1 per turn, I guess, is fine. It provides a (conditional) untap, so I guess a blood cost of 1 is fine. Two blood would make it wallpaper.
> Izaak wrote:
> TWO blood?
>
> I mean.. ye I can see this being helpful in bruise/vote and everything, but I'm pretty sure it's not worth 2 blood. It doesn't even pay itself back with Voter Cap and +1 strength is not really going to suddenly make blockers back out where they would have tried/been able to block otherwise.
>
> Only 1 per turn, I guess, is fine. It provides a (conditional) untap, so I guess a blood cost of 1 is fine. Two blood would make it wallpaper.
>
Two blood for a disciplineless untap seems right.
See Truth of a Thousand Lies that IS played. I would play it for 2 blood.
Prince of Paris, France
Ratings Coordinator, Rules Director
But you have to pay for this one when the action is declared. If it is blocked, that's 2 wasted blood. It does not require a discipline but a large title instead.
> Non-existant user wrote:
> But you have to pay for this one when the action is declared. If it is blocked, that's 2 wasted blood. It does not require a discipline but a large title instead.
>
True. Does it need to be played as the action is announced? It would be ok if played at the end of a successful action.
Prince of Paris, France
Ratings Coordinator, Rules Director
> Non-existant user wrote:
> But you have to pay for this one when the action is declared. If it is blocked, that's 2 wasted blood. It does not require a discipline but a large title instead.
>
Much true.
So, does it really need to be played as the action is announced? I think it would be ok if played at the end of a successful action (and still cost 2 blood).
Prince of Paris, France
Ratings Coordinator, Rules Director
Hi everyone,
Thanks for the feedback. I figured the Uniqueness was a nice short way of saying "may only play one per turn". It also (to some degree unintentionally) interacts with someone else who may be playing one on an Enkil Cog-ed minion, although that's highly unlikely to occur
My first attempt at this only cost 1 blood, but I added an extra blood to make it equivalent to Truth of a Thousand Lies. Dropping the "as action is declared" angle should balance it back up sufficiently.
cheers
Disco Stu