There are a whole lot of vote cards out there that are kind of cool
but not quite playable because their payout for a successful action
and successful referendum is insufficient (especially when compared to
bar-setters like KRC). Is there a way to dewallpaper them?
What about something like this?
Shirkol
Follower of Set, capacity 6
[ani obf pre SER]
Independent. Shirkol may take an action become Camarilla and gain the
title Primogen. Shirkol may take an action to become Sabbat and gain
the title Bishop.
Shirkol
Follower of Set, capacity 6
[ani obf PRE SER]
Advanced, Independent.
[merge] Shirkol does not tap to attempt a political action if the
terms of the referendum do not require any Methuselah to burn pool.
[ quoted text not captured ]
Well he should probably say he untaps if no Methuselah loses a pool
during the referendum. If terms aren't declared until the action is
successful, not sure he'd work as is.
That being said, does that change anything? People will use him to
call Reinforcements/Disputed Territory, and then bleed. Still won't
make me ever consider playing one of those bad vote cards. The votes
themselves need to change, or some convoluted system to allow multiple
political actions each turn if they are one of the bad cards. Both
not great ideas.
Instead, getting new votes that make me want to call them instead of a
KRC is a preferred method.
> > Shirkol
> > Follower of Set, capacity 6
> > [ani obf PRE SER]
> > Advanced, Independent.
> > [merge] Shirkol does not tap to attempt a political action if the
> > terms of the referendum do not require any Methuselah to burn pool.
I would play this one in a FSR/temptation-deck!
The underpowered cards still has uses, for example in non-constructed
events and in storyline tournaments. Rise of the Imperator was a fine
example of such design, IMO, and I hope to see more of that in the
future.
On Jan 8, 9:46 am, Malone <kffos...@indiana.edu> wrote:
> Shirkol
> Follower of Set, capacity 6
> [ani obf PRE SER]
> Advanced, Independent.
> [merge] Shirkol does not tap to attempt a political action if the
> terms of the referendum do not require any Methuselah to burn pool.
Devil's advocate here: the terms of the referendum are not set when
you take the action, and there are some votes that do not _require_
pool to be burned yet could do so as a result (Can't Take It With You,
Perpetual Care and Revolutionary Council, for example.)
So Skirkol would be unable to determine if they should tap or not
whenever an action to call RevCo is taken - the terms aren't
determined yet, and could require a methuselah to burn pool, yet could
also not require it.
Perhaps rather than trying to enact a fix via 'all votes that are not
these very few ones should get benefits', you could identify the votes
that you think are the worst and find ways to specifically enhance
those cards?
-John Flournoy
Malone <kffo...@indiana.edu> wrote:
>Shirkol
>Follower of Set, capacity 6
>[ani obf pre SER]
>Independent. Shirkol may take an action become Camarilla and gain the
>title Primogen. Shirkol may take an action to become Sabbat and gain
>the title Bishop.
Separate to your idea of rehabilitating weak political actions, I really
like this as a special, but quite like the idea of having it on the
Advanced and Basic vampires separately. So Shirkol-Base can do one,
Shirkol-Advanced can do the other, and -Merged can do both. Obviously,
you can then add more special text to one version or the other, if you
want to make it a little better - something small like conditional
<something> when a sect is around.
Obviously, it may not be appropriate for *this* vampire given it appears
to be from canon, but...
>Shirkol
>Follower of Set, capacity 6
>[ani obf PRE SER]
>Advanced, Independent.
>[merge] Shirkol does not tap to attempt a political action if the
>terms of the referendum do not require any Methuselah to burn pool.
One problem here is that there are a few very strong political actions
that don't require anyone to burn pool
- Consanguineous Boon is the most obvious, and Setites + Waters of Duat
aren't bad anyway.
- Banishment is another.
Separately, it would also be useful to work out in advance (and perhaps
clarify the wording) as to whether several political actions count, or
whether you want them to count - Kindred Segragation and Jericho
Founding (optional burning), First Tradition,
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On Jan 8, 9:46 am, Malone <kffos...@indiana.edu> wrote:
> There are a whole lot of vote cards out there that are kind of cool
> but not quite playable because their payout for a successful action
> and successful referendum is insufficient (especially when compared to
> bar-setters like KRC). Is there a way to dewallpaper them?
controlling Lutz von Hohenzollern works.
Malone <kffo...@indiana.edu> wrote:
>There are a whole lot of vote cards out there that are kind of cool
>but not quite playable because their payout for a successful action
>and successful referendum is insufficient (especially when compared to
>bar-setters like KRC). Is there a way to dewallpaper them?
[...]
>[merge] Shirkol does not tap to attempt a political action if the
>terms of the referendum do not require any Methuselah to burn pool.
So, I spent a bit of time thinking about this. Here's a random idea
that's a bit more controlled.
Braggart
Master: trifle. Archetype.
Put this card on a vampire you control and search your library, hand
and/or ash heap for up to X cards from the following list: Sabbat
Threat, Peace of Khetamon, Final Nights, Praxis Solomon, Camarilla
Exemplary, Sabbat Priest. Put them on this card. Once per turn, this
vampire can call a referendum from one of these cards without tapping as
if played from your hand (and that card remains on Braggart). A vampire
may have only one archetype.
Where X is 2 or 3, perhaps.
[ quoted text not captured ]
On Jan 8, 10:46 am, Malone <kffos...@indiana.edu> wrote:
> There are a whole lot of vote cards out there that are kind of cool
> but not quite playable because their payout for a successful action
> and successful referendum is insufficient (especially when compared to
> bar-setters like KRC). Is there a way to dewallpaper them?
Well, as noted, due to the existence of KRC as a basic starting point,
you really need to be getting about the same effect as making your
prey lose 3 pool to make calling a vote worth it. There are a lot of
votes that don't do that, so they get ignored most of the time.
Ignoring, like, the various Agitation/Persecution votes, Con Boon (and
the ones like it--Exclusion Principal, Diveristy), Parity Shift, and
titles (none of which need upgrading, and, like, a lot of the ideas
for generic upgrades presented in this thread do things like make Con
Boon and title votes better, which they don't need), most of the vote
cards in the game are either good enough when you want to use them
(Banishment, Anathema, Auto Da Fe, Archon, etc.) or lame enough that a
non specific upgrade isn't going to make them worth using (if, say,
you had a card in play that let you not tap, say to play, Camarilla
Exemplary, Sabbat Threat, or Regaining the Upper Hand, would you play
them?)
-Peter
I was thinking of actual vampires which boost each of the specific
cards we'd like to enhance...forgive my bad templating, but for
example:
"If ______ calls an political action to play Camarilla Exemplary, if
the referendum passes, draw up to X cards, where X is the amount of
votes the referendum passed by. Discard down to your maximum hand size
afterwards, and untap him at end of turn."
I thought that turning each of these cards into a way to cycle your
hand and prevent hand jam, might make them worth it...
> if, say,
> you had a card in play that let you not tap, say to play, Camarilla
> Exemplary, Sabbat Threat, or Regaining the Upper Hand, would you play
> them?
Yes. Those were three cards that I was specifically thinking about
when poking around with the idea of a vampire like that (copied below
for reference). Not tap for RtUH seems ok in this context, with
Enticement to follow, possibly adding Voter Cap, Bribes,
Perfectionist, etc.
Maybe it'd turn out otherwise but, yeah, play Cam Exemp without
tapping does sound good to me. With Toreador, or with presence
Nossies... Sure, that vamp couldn't call a second political action,
but with [obf] can Veil somebody then with [SER] can find a reasonable
other second action, Temptation if nothing else. Heck, with [ani] it
could be Army of Rats. Or with some other discipline spread could
stay untapped to bounce or whatever.
*****
[Shirkol
Follower of Set, capacity 6
[ani obf pre SER]
Independent. Shirkol may take an action become Camarilla and gain the
title Primogen. Shirkol may take an action to become Sabbat and gain
the title Bishop.
Shirkol
Follower of Set, capacity 6
[ani obf PRE SER]
Advanced, Independent.
[merge] Shirkol does not tap to attempt a political action if the
terms of the referendum do not require any Methuselah to burn pool.
*****
On Jan 8, 10:46 am, Malone <kffos...@indiana.edu> wrote:
> There are a whole lot of vote cards out there that are kind of cool
> but not quite playable because their payout for a successful action
> and successful referendum is insufficient (especially when compared to
> bar-setters like KRC). Is there a way to dewallpaper them?
Well I think your base idea is a good one, but I think master cards
and action modifiers is the way to go to fix this problem:
Seat of Power
Type: Master
Cost: 2 pool
Unique master.
Put this card on a vampire with capacity above 5 that you control,
when ever a vote passes this vampire gains a blood from the blood
bank, if no Methuselah lost or gained any pool during that action,
then you gain a pool. If this vampire send a titled vampire to torpor,
he or she may burn this card to gain that title. Burn this card if
this vampire goes to torpor.
Autocracy
Type: Action Modifier
Cost: 1 blood
Only usable on after a successful referendum. Only usable if no
Methuselah gained or lost any pool this action. Only playable by a
vampire with a capacity above 6.
Untap this vampire, this vampire may perform another Political Action
this turn, that referendum called this turn passes automatically. Only
one Autocracy may be played a game.
Maybe to much their, maybe to powerful but some thing like this could
help.
On Jan 9, 9:16 pm, Malone <kffos...@indiana.edu> wrote:
> Yes. Those were three cards that I was specifically thinking about
> when poking around with the idea of a vampire like that (copied below
> for reference). Not tap for RtUH seems ok in this context, with
> Enticement to follow, possibly adding Voter Cap, Bribes,
> Perfectionist, etc.
Yeah, see, they are still incredibly weak and corner case, even with a
vampire like that. But in instances where they are worth playing (of
which there are few), they are still worth playing--some sort of RtUH/
Sabbat Threat/Enticement/Form of Corruption deck makes both Sabbat
Threat and RtUH both worth playing. And in that instance, they don't
really need upgrading. But if you aren't using Enticement and Form of
Corruption, upgrading them isn't going to make them worth playing in
other decks.
I mean, yeah, I can certainly see the attraction to making, like, a
Settite with OBF/SER or something who can play RtUH without tapping.
But that isn't really rehabilitating weak political actions so much as
making one weird angle slightly more viable. But ok.
-Peter
Malone <kffo...@indiana.edu> wrote:
>Maybe it'd turn out otherwise but, yeah, play Cam Exemp without
>tapping does sound good to me. With Toreador, or with presence
>Nossies... Sure, that vamp couldn't call a second political action,
Actually, that might be the way to rehabilitate some of them.
Bobby does not tap to play Camarilla Exemplary. If a Camarilla
Exemplary referendum called by Bobby is successful, this action does
not prevent him from attempting another political action this turn
(but not another Camarilla Exemplary).
Or put something similar on a library card (e.g. like the archetype I
suggested, a global Master card allowing multiple vampires to do it, or
something.)
That wording could do with some tidying up, but you get the idea.
[ quoted text not captured ]
I really like your second Shirkol : if votes other than the
traditional are to be promoted it's by means other than the normal.
In my playgroup, when someone plays such a vote, everyone says :
"that's really bad, he's installing, he'll be unstoppable." So
everyone votes against.
There could be an action modifier like
The Quiet War
Action Modifier
Cost : 1[2?]blood.
Only usable on a referendum that doesn't directly burn pool from any
Methuselah.
Gain 3 votes. If this referendum isn't successful, the Methuselah who
has cast the most votes against this referendum looses 1 pool (if
there is a tie, all loose the pool).
Or a vampire like this :
Auguste Régnier
Capacity 5
Clan Toreador
PRE aus ser
Camarilla Primogen : if a referendum called Honor the Elders is
successful, put 1 blood from the blood bank on each vampire with
capacity above 8 in your uncontrolled region and 1 blood on each of
your ready vampires with capacity above 8.
On Jan 10, 2:47 pm, Pullen <mattp3...@yahoo.com> wrote:
> On Jan 8, 10:46 am, Malone <kffos...@indiana.edu> wrote:
>
> > There are a whole lot of vote cards out there that are kind of cool
> > but not quite playable because their payout for a successful action
> > and successful referendum is insufficient (especially when compared to
> > bar-setters like KRC). Is there a way to dewallpaper them?
>
> Well I think your base idea is a good one, but I think master cards
> and action modifiers is the way to go to fix this problem:
Okay, the issue I see is doing it without empowering the kind of
broken Presence Cheese you see from classic Tor/Ven power-vote too
far.
Aims: to limit the ability for Voter Cap to make a vote deck go
beserk, to empower a vote deck to call multiple votes in limited ways.
Political Powerhouse
Master
1 pool
Unique Archetype.
Only playable on a titled vampire without a city-based title.
This vampire may play a second political action each turn and increase
the cost of that action by 2 blood. They cannot use Voter Captivation
more than once per turn.
Extended Sitting
Action Modifier
3 blood.
Only playable during a political action before the start of the
referendum. Replace this card after this action is resolved.
Place a political action from your hand face up on this card on the
table. If the current political action passes, begin a referendum on
the political action placed on this card. The acting vampire cannot
play action modifiers between the first referendum and the referendum
provided by this card.
> The Quiet War
> Action Modifier
> Cost : 1[2?]blood.
> Only usable on a referendum that doesn't directly burn pool from any
> Methuselah.
> Gain 3 votes. If this referendum isn't successful, the Methuselah who
> has cast the most votes against this referendum looses 1 pool (if
> there is a tie, all loose the pool).
>
The problem is, which of the bad votes will be played if this card
exists? All the ones currently ignored will still be, since they are
still not worth the action taken to call them.
Obtenebration wrote:
[ quoted text not captured ]
You're kidding, right?
Alastor
Anathema
Archon
Banishment
[...]
Need I continue? ;)
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.myminicity.com/
Please buy my cards! http://shop.ebay.com/kjmergen/m.html
Please attend my qualifier! http://members.cox.net/vtesinlv/index.htm
On Jan 8, 7:46 am, Malone <kffos...@indiana.edu> wrote:
> There are a whole lot of vote cards out there that are kind of cool
> but not quite playable because their payout for a successful action
> and successful referendum is insufficient (especially when compared to
> bar-setters like KRC). Is there a way to dewallpaper them?
The current topic is about vote cards that fail the test of, "Are they
better than just calling a KRC?".
> Alastor
> Anathema
> Archon
> Banishment
> [...]
>
> Need I continue? ;)
>> Kevin M., Prince of Las Vegas(contested)
Those all pass the test, so your point is moot. Actually your point
is invalid, but I've always wanted to use moot.
DavidL., Archbishop of Las Vegas
On Jan 11, 12:57 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> Obtenebration wrote:
> > Mathieu Rivero wrote:
> >> The Quiet War
> >> Action Modifier
> >> Cost : 1[2?]blood.
> >> Only usable on a referendum that doesn't directly burn pool
> >> from any Methuselah.
> >> Gain 3 votes. If this referendum isn't successful, the Methuselah
> >> who has cast the most votes against this referendum looses 1 pool
> >> (if there is a tie, all loose the pool).
>
> > The problem is, which of the bad votes will be played if this card
> > exists? All the ones currently ignored will still be, since they are
> > still not worth the action taken to call them.
>
> You're kidding, right?
>
> Alastor
> Anathema
> Archon
> Banishment
> [...]
>
> Need I continue? ;)
Banishment is a bad vote card now?
> Auguste R�gnier> Capacity 5
> Clan Toreador
> PRE aus ser
> Camarilla Primogen : if a referendum called Honor the Elders is
> successful, put 1 blood from the blood bank on each vampire with
> capacity above 8 in your uncontrolled region and 1 blood on each of
> your ready vampires with capacity above 8.
Isn't that exactly what Honor the Elder does in the first place?
On Jan 11, 6:57 am, "Kevin M." <youw...@imaspammer.org> wrote:
> Obtenebration wrote:
> > Mathieu Rivero wrote:
> >> The Quiet War
> >> Action Modifier
> >> Cost : 1[2?]blood.
> >> Only usable on a referendum that doesn't directly burn pool
> >> from any Methuselah.
> >> Gain 3 votes. If this referendum isn't successful, the Methuselah
> >> who has cast the most votes against this referendum looses 1 pool
> >> (if there is a tie, all loose the pool).
>> You're kidding, right?
>
> Alastor
> Anathema
> Archon
> Banishment
> [...]
>
Yeah, see, these are all good votes that don't burn pool from someone
(which I think is Kevin's point). Like Con Boon. A lot of the ideas
for "let's make bad votes better!" do so by making already good votes
better too--you can't, for example, try and limit the power of an
upgrade by limiting it to votes that "don't burn pool"--Con Boon,
Alastor, Anathema, Banishment, Free States Rant, titles, and Political
Stanglehold all are very good and don't burn pool. And don't need
upgrading.
The idea of making cards that specifically name other votes (like the
kooky Archetype James came up with, or vampires that get specific
bonuses for specific votes) certainly has legs, except that if you are
making a new card that specifically names old cards, you need to make
sure that new players who get these new cards have access to the older
cards that are being named. And as the older cards that are being
named tend to, ya know, suck, they haven't been reprinted for a while.
And likely will stay that way. Do we really need, like, Regaining the
Upper Hand reprinted, 'cause there is a new vampire who makes playing
Regaining the Upper Hand slightly less awful? Is this a good path to
go down?
-Peter
On Jan 11, 7:49 am, Obtenebration <obtenebrat...@obtenebration.org>
wrote:
> > Alastor
> > Anathema
> > Archon
> > Banishment
> > [...]
>
> > Need I continue? ;)
>
> > Kevin M., Prince of Las Vegas(contested)
>
> Those all pass the test, so your point is moot. Actually your point
> is invalid, but I've always wanted to use moot.
I'm pretty sure that Kevin meant to (or should have :-) responded to
the original post by Mathieu, specifically pointing out that the card
he presented (i.e. gain 3 votes on a PA that doesn't burn pool) is a
flawed idea. Due to the cards that Kevin pointed out. Not that the
cards Kevin pointed out were bad.
Am I the only one who is capable of figuring these things out?
-Peter
A lot of the ideas
> for "let's make bad votes better!" do so by making already good votes
> better too--you can't, for example, try and limit the power of an
> upgrade by limiting it to votes that "don't burn pool"--Con Boon,
> Alastor, Anathema, Banishment, Free States Rant, titles, and Political
> Stanglehold all are very good and don't burn pool. And don't need
> upgrading.
A limited dose of making already-good votes better isn't necessarily a
bad thing. Not tapping to call a vote is just a little multi-act
boost, and anybody with fortitude could already call a vote and then
untap. The 'don't burn pool' clause could be upgraded to 'don't burn
or gain pool and no minion leaves the ready region' if somebody not
tapping to play Banishment is too much to bear.
> The idea of making cards that specifically name other votes (like the
> kooky Archetype James came up with, or vampires that get specific
> bonuses for specific votes) certainly has legs, except that if you are
> making a new card that specifically names old cards, you need to make
> sure that new players who get these new cards have access to the older
> cards that are being named. And as the older cards that are being
> named tend to, ya know, suck, they haven't been reprinted for a while.
> And likely will stay that way. Do we really need, like, Regaining the
> Upper Hand reprinted, 'cause there is a new vampire who makes playing
> Regaining the Upper Hand slightly less awful? Is this a good path to
> go down?
I don't think a vamp whose special is "doesn't tap to play Camarilla
Exemplary" would really require a reprint of Camarilla Exemplary.
Presumably the underlying vampire, with a 0-point special like that,
would be good enough to use without the special. And there are
already giant stacks of Camarilla Exemplary floating around the world
looking for a loving home.
On Jan 11, 6:57 am, "Kevin M." <youw...@imaspammer.org> wrote:
> Obtenebration wrote:
> > Mathieu Rivero wrote:
> >> The Quiet War
> >> Action Modifier
> >> Cost : 1[2?]blood.
> >> Only usable on a referendum that doesn't directly burn pool
> >> from any Methuselah.
> >> Gain 3 votes. If this referendum isn't successful, the Methuselah
> >> who has cast the most votes against this referendum looses 1 pool
> >> (if there is a tie, all loose the pool).
>
> > The problem is, which of the bad votes will be played if this card
> > exists? All the ones currently ignored will still be, since they are
> > still not worth the action taken to call them.
>
> You're kidding, right?
>
> Alastor
> Anathema
> Archon
> Banishment
> [...]
>
> Need I continue? ;)
These are "currently ignored"?
Izaak said : " Isn't that exactly what Honor the Elder does in the
first place? "
Yes and no. It does the same thing fo all methuselahs. This vampire
allows you to double the effect.
@ Kevin M. Yes there are strong votes which don't burn pool. Except
that a lot of votes that were printed are shit. Like Honor the Elders,
Regain the Upper hand, and so on. On the other hand, I think some
votes are really too powerful, like Parity shift. Sabbat vampire don't
have such votes. They have Templar (that's suuuuuuch a bad card) and
on the other hand, they have Regent, allowing the 10 or 11 capacity
vampires to play KRC. That's ridiculous. Independents have Free State
Rants and Reckless agitation...
On Jan 12, 9:44 am, Mathieu Rivero <riveromath...@googlemail.com>
wrote:
[ quoted text not captured ]
Honor the Elders isn't as crap as it seems, but it needs a Fat-tastic
Crypt. Sure you're unlikely to see it time and time again in a Tier 1
Bleed Fest or Vote Fest, but then you rarely see anything other than
KRC/Parity Shift + Awe + VC (and maybe a Rant) in that environment.
[ quoted text not captured ]
No, but the newsgroup nowadays is so much about the GOTCHA! game
and non-topical issues that people aren't even trying to figure it out.
But I'm sure I'll get lots of emails and responses about how it's really
me that is the problem and it's really me that has the issue and how it's
really me that is random, unintelligible, and flaming.
Oh, I forgot aggressive and abrasive.
[ quoted text not captured ]
"Mathieu Rivero" <rivero...@googlemail.com> schreef in bericht
news:8be7b406-0786-406f...@r24g2000yqd.googlegroups.com...
> Izaak said : " Isn't that exactly what Honor the Elder does in the
> first place? "
> Yes and no. It does the same thing fo all methuselahs. This vampire
> allows you to double the effect.
Oh I see. That would be a pretty stupid idea, as Honor the Elders isn't
really that bad.
It's a sound replacement for Con Boons in more fatty orientated crypts. I
have a highcap Setite vote deck with Mesu's, Nakthorheb and Memory's Fading
Glimpse (yes, I kid you not!). HtE is an excellent bloat card in that
context. I mean, sure, it requires a specialized deck to make it work and
you might end up helping someone else more than yourself. Then again, half
the cards in this game require a deck built around them to work and DOM/OBF
bleeding into a guy with 10 deflections also helps him more than you (and
gets him VP in the process).
Not saying that your idea is 'op' or anything, but you'd STILL end up
building a deck around a gimmick to make HtE work. Something you can already
perfectly do at the moment.