rec.games.trading-cards.jyhad

Questions on Shadow strike LSJ

6 messages from 3 participants · 13 January 2001 – 14 January 2001
original thread on Google Groups

Mikael Hallin

Shadow Strike [SW] Cardtype: Combat Cost: 1 blood Discipline: Obtenebration Strike: strength ranged damage, with an optional maneuver. (S) As above, with an optional press. Is this considered a hand strike? Can you combine this card with cards such as wolf claws or equipment like meat cleaver? Seems to be a good pitch card, especially if you can combine it like in the above stated question(in addition to the obvious TS or fists of death), but pitch cards are usually of limited usefulness. __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ -- Posted from web2901.mail.yahoo.com [128.11.68.44] via Mailgate.ORG Server - http://www.Mailgate.ORG

Derek Ray

On 13 Jan 2001 18:16:49 +0100, thermon...@rocketmail.com (Mikael Hallin) wrote: >Shadow Strike [SW] >Cardtype: Combat >Cost: 1 blood >Discipline: Obtenebration >Strike: strength ranged damage, with an optional >maneuver. (S) As above, with an optional press. > >Is this considered a hand strike? No ranged strike will ever be a hand strike. >Can you combine this card with cards such as wolf >claws or equipment like meat cleaver? Nope. In the first instance, Wolf Claws only modifies a hand strike. In the second instance, Meat Cleaver only provides a bonus when striking with the Cleaver itself; a Shadow Strike is its own strike. >Seems to be a good pitch card, especially if you can >combine it like in the above stated question(in >addition to the obvious TS or fists of death), but >pitch cards are usually of limited usefulness. Well. *cough* I wouldn't necessarily say THAT... imagine the following scenario: Start of combat, you pull out a Torn Signpost. Your victim says "Oh, my. Potence", and plays a Fake Out to go to long range, cackling with glee. You play Shadow Strike, decline to use the maneuver, and hit him at long range with your Torn Signpost, knocking his pointy little head across the room. If he doesn't maneuver, (relying on Dodge, for example), you just play Immortal Grapple; same result. And all this combo really needs is POT/obt, which 9 vampires have. (only 3 of them are 8-cap or below, but one of those IS Sela.) It's not implausible to grab the ones with pot/obt and start slapping POT skill cards around, or to grab the ones with POT and start dropping OBT skill cards to let them hit out at long range, too. Sure beats hell out of trying to outmaneuver the Assamites and celerity-gun decks. Pitch is starting to make a real strong showing these days; there's a lot of long-range combat floating around out there, and a lot of maneuvers showing up instead of Dodge or S:CE, in response to the potence-grabby-decks. I find that a good pitch or other long-range deck will often catch many people by surprise and/or with their pants down; or, in some cases, at least provide you with mutual assured destruction against ANOTHER long-range deck, so you have somewhere to start bargaining from. =) ...The problem is keeping people from Dramatic Upheavaling you all over the place once you get in position for a VP. =) -- Derek Goon-of-the-Month club member "In a MAN's game, you tap things that block." -- F. Scott, 2001

LSJ

Derek Ray <lor...@yahoo.com> wrote: > thermon...@rocketmail.com (Mikael Hallin) wrote: > >Shadow Strike [SW] > >Strike: strength ranged damage, with an optional > >maneuver. (S) As above, with an optional press. > >Is this considered a hand strike? > > No ranged strike will ever be a hand strike. Correct. > >Can you combine this card with cards such as wolf > >claws or equipment like meat cleaver? > > Nope. In the first instance, Wolf Claws only modifies a hand strike. > In the second instance, Meat Cleaver only provides a bonus when > striking with the Cleaver itself; a Shadow Strike is its own strike. Correct. -- LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ Sent via Deja.com http://www.deja.com/

Mikael Hallin

>>pitch cards are usually of limited usefulness. > >Well. *cough* I wouldn't necessarily say THAT... >imagine the >following scenario: > >Start of combat, you pull out a Torn Signpost. > >Your victim says "Oh, my. Potence", and plays a Fake >Out to go to >long range, cackling with glee. Don't see that happening around here much >You play Shadow Strike, decline to use the maneuver, >and hit him at >long range with your Torn Signpost, knocking his >pointy little head >across the room. I'd face S:CE >If he doesn't maneuver, (relying on Dodge, for >example), you just play >Immortal Grapple; same result. and he'll either die or prevent with FOR(depending on what player it is) >too. Sure beats >hell out of trying to outmaneuver the Assamites and >celerity-gun >decks. I've played assamites, they did reasonably well, but mostly tended to kill off other combat decks, with the exception of when gangrel plays drawing out the beast *mutter* >Pitch is starting to make a real strong showing these >days; there's a >lot of long-range combat floating around out there, >and a lot of >maneuvers showing up instead of Dodge or S:CE, in >response to the >potence-grabby-decks. I find that a good pitch or >other long-range >deck will often catch many people by surprise and/or >with their pants >down; or, in some cases, at least provide you with >mutual assured >destruction against ANOTHER long-range deck, so you >have somewhere to >start bargaining from. =) Usually the only pitch around here is the odd lasombra deck throwing a gate to go to long range or the one assamite deck that I rarely see. >...The problem is keeping people from Dramatic >Upheavaling you all >over the place once you get in position for a VP. =) Doesn't happen much around here either. All in all, I guess it depends upon your playgroup. The playgroup I usually play have 2 for/pot/cel decks, a few gangrel decks, a couple of ventrue, a couple of lasombra, a couple of tzimisce, a couple of toreador, an assamite, a giovani and some mixed odd others. The only real rush decks around here are very formidable, the two jimmy dunn/richter/gwendolyn decks with pot/for/cel... people seldom play dedicated bleed, except for me, I often play a gangrel dom deck. __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ -- Posted from web2906.mail.yahoo.com [128.11.68.49] [ quoted text not captured ]

Mikael Hallin

The reason I asked these questions is that: 1) it causes strength ranged damage, and strength is the new word for the old "hand damage" 2) I know what it comes from in V:TM... striking through a shadow and hitting someone elsewhere with your hand/sword/baseball bat. This makes asking "is this a hand strike" a pretty logical question doesn't it? Bah. __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ -- Posted from web2901.mail.yahoo.com [128.11.68.44] [ quoted text not captured ]

Derek Ray

On 14 Jan 2001 09:30:48 +0100, thermon...@rocketmail.com (Mikael Hallin) wrote: >The reason I asked these questions is that: >1) it causes strength ranged damage, and strength is >the new word for the old "hand damage" actually, strength is the new word for the AMOUNT of hand damage you will do. Hand damage is still the word for type of damage being done. So a vampire with 2 strength will inflict 2 points of hand damage if he strikes with his hands, barring other modifiers. If he whacks you with a Meat Cleaver, he will inflict 3 points of melee weapon damage. If he uses a Thrown Sewer Lid, he will still inflict only 3 points of ranged non-hand damage. >2) I know what it comes from in V:TM... striking >through a shadow and hitting someone elsewhere with >your hand/sword/baseball bat. ...two of which are not hand strikes anyway, they're melee weapon strikes. >This makes asking "is this a hand strike" a pretty >logical question doesn't it? Nobody said that it wasn't a logical question. But because of Immortal Grapple and Wolf Claws (and the like), it is necessary to be able to distinguish between purely "hand strikes", and non-hand strikes which are based on a vampire's strength. It is also clearer once you get used to it, believe it or not. =) [ quoted text not captured ]