rec.games.trading-cards.jyhad

Q: Summon Spirit Beast

4 messages from 4 participants · 15 June 2006 – 19 June 2006
original thread on Google Groups

Sten During

Cardname: Summon Spirit Beast Cardtype: Combat/Reaction Set: LoB Cost: X blood Discipline: Animalism/Spiritus Cardtext: [ani] [COMBAT] Discard X cards. [spi] [COMBAT][REACTION] Move X animal retainers from your ash heap to this vampire, with life from the blood bank equal to their starting amounts. After this minion phase ends, burn those retainers. [SPI] As [spi] above, but the retainers are not burned until after the end of your next minion phase. Just doing a reality-check on this one. Didn't find an answer searching on Google. I can grab ANY animal retainers from my ash heap. Requirements doesn't matter? It follows the "If I could have played the retainer at superior it works at superior, otherwise works at inferior" -scheme (provided that the animal retainer required a discipline to begin with)? Sten During -- Posted via a free Usenet account from http://www.teranews.com

The Lasombra

On Thu, 15 Jun 2006 01:16:31 +0200, Sten During <ya...@netg.se> wrote: >Cardname: Summon Spirit Beast >Cardtype: Combat/Reaction >Cost: X blood >Discipline: Animalism/Spiritus >[spi] [COMBAT][REACTION] Move X animal retainers from your ash heap to >this vampire, with life from the blood bank equal to their starting >amounts. After this minion phase ends, burn those retainers. >[SPI] As [spi] above, but the retainers are not burned until after the >end of your next minion phase. >I can grab ANY animal retainers from my ash heap. Requirements doesn't >matter? Requirements are not checked. This is not a employ retainer action. Compare to Ambrosius the Ferryman. >It follows the "If I could have played the retainer at superior it works >at superior, otherwise works at inferior" -scheme (provided that the >animal retainer required a discipline to begin with)? Yes, it does.

chr...@comcen.com.au

The Lasombra wrote: [ quoted text not captured ] What about the following ruling: "If a retainer which requires a Discipline to be employed is brought into play by a means other than "Employ Retainer", treat it as if it were brought into play with the basic version of the Discipline. " As you say Summon the Spirit Beast is not an employ retainer action so wouldn't the retainers be treated as if they were brought into play with the basic version of the discipline? Chris.

LSJ

chr...@comcen.com.au wrote: > The Lasombra wrote: > > On Thu, 15 Jun 2006 01:16:31 +0200, Sten During <ya...@netg.se> wrote: > > >Cardname: Summon Spirit Beast > > >[spi] [COMBAT][REACTION] Move X animal retainers from your ash heap to > > >this vampire, with life from the blood bank equal to their starting > > >amounts. After this minion phase ends, burn those retainers. > > >[SPI] As [spi] above, but the retainers are not burned until after the > > >end of your next minion phase. > > > > >I can grab ANY animal retainers from my ash heap. Requirements doesn't > > >matter? > > > > Requirements are not checked. This is not a employ retainer action. > > Compare to Ambrosius the Ferryman. > > > > >It follows the "If I could have played the retainer at superior it works > > >at superior, otherwise works at inferior" -scheme (provided that the > > >animal retainer required a discipline to begin with)? > > > > Yes, it does. > > What about the following ruling: > "If a retainer which requires a Discipline to be employed is brought > into play by a means other than "Employ Retainer", treat it as if it > were brought into play with the basic version of the Discipline. " > > As you say Summon the Spirit Beast is not an employ retainer action so > wouldn't the retainers be treated as if they were brought into play > with the basic version of the discipline? Correct. The requirements are not checked, and the retainers that have Discipline requirements are brought in at the basic level.