rec.games.trading-cards.jyhad

Q: Retainer Recycle Loop

3 messages from 3 participants · 15 December 1997
original thread on Google Groups

David Naseby

I've been working on a Giovanni - Tzimice (sp?) Ally and Retainer Recycle Deck, and a question has come up. Ambrosius, the Wraith has card text: "Unique Ally with 2 life. 1 hand damage, 0 bleed. Ambrosius is immune to damage that is not aggravated. He can take an action to allow you to move a retainer from your ash heap to a ready vampire you control. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game." First, a clarification: remove from game means no coming back? Even if this is true, can you endlessly recycle a Zombie by bringing it into play on a Giovanni vampire, then loop: taking an action to burn for blood, getting the Wraith to bring it back, use it for two turns then burn for blood, use the wraith to get it back.... etc ad nauseum? The only problem I can foresee with this combo (apart from the obvious blocking difficulty) is the pathos counters. Are counters "remembered" in the ash heap? Thanks, David Naseby

LSJ

David Naseby wrote: > I've been working on a Giovanni - Tzimice (sp?) Ally and Retainer > Recycle Deck, and a question has come up. Ambrosius, the Wraith has card > text: > > "Unique Ally with 2 life. 1 hand damage, 0 bleed. Ambrosius is immune to > damage that is not aggravated. He can take an action to allow you to > move a retainer from your ash heap to a ready vampire you control. Put 3 > Pathos counters on the retainer. Remove a Pathos counter from the > retainer at the beginning of each of your minion phases. When there are > no Pathos counters remaining, remove the retainer from the game." > > First, a clarification: remove from game means no coming back? Yes. If it's not in the game, it can't be affected by game-world effects. > Even if this is true, can you endlessly recycle a Zombie by bringing it > into play on a Giovanni vampire, then loop: > taking an action to burn for blood, getting the Wraith to bring it back, > use it for two turns then burn for blood, use the wraith to get it > back.... etc ad nauseum? Yes. > The only problem I can foresee with this combo (apart from the obvious > blocking difficulty) is the pathos counters. Are counters "remembered" > in the ash heap? Nothing is remembered in the ashheap. (Unless you want to count the method of entering the ash heap - burning or discarding, which counts for some cards). -- L. Scott Johnson (vte...@wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

James Coupe

In article <3494921B...@unsw.edu.au>, David Naseby <d.na...@unsw.edu.au> writes >I've been working on a Giovanni - Tzimice (sp?) Ally and Retainer >Recycle Deck, and a question has come up. Ambrosius, the Wraith has card >text: > >"Unique Ally with 2 life. 1 hand damage, 0 bleed. Ambrosius is immune to >damage that is not aggravated. He can take an action to allow you to >move a retainer from your ash heap to a ready vampire you control. Put 3 >Pathos counters on the retainer. Remove a Pathos counter from the >retainer at the beginning of each of your minion phases. When there are >no Pathos counters remaining, remove the retainer from the game." > >First, a clarification: remove from game means no coming back? Yep, pretty certain. > >Even if this is true, can you endlessly recycle a Zombie by bringing it >into play on a Giovanni vampire, then loop: >taking an action to burn for blood, getting the Wraith to bring it back, >use it for two turns then burn for blood, use the wraith to get it >back.... etc ad nauseum? Yes. To quote a related topic. If, with Horrid Reality, the weapon ends up in your graveyard (DBR), the Horrid Reality will not put it back in your library (sup chi). So neither will Ambrosius. The more obvious thing to do here anyway is to get a Zombie out, get a War Ghoul out, burn the Zombie, get it back. But look at that pool go. Needs hefty blood gain. > >The only problem I can foresee with this combo (apart from the obvious >blocking difficulty) is the pathos counters. Are counters "remembered" >in the ash heap? > Not as far as I know. And AFAIK the ash heap is very difficult to affect from play and effects don't carry over into it. -- James Coupe (remove items of clothing to reply) I shall personally come around to your houses and drag you out by the scruff of the neck. I shall belt you around the mouth and mouth you around the belt. Do you understand what I'm saying?