THE INFERNAL PLAGUE
Barbaro hadn't officially been welcome at the Vatican for centuries but made
it a point to be owed favors by no fewer than two stewards of the church's
archives at any given time. His scandalous behavior and subsequent
excommunication from the church were ancient events and it was unlikely that
anyone there today would recognize the name Barbaro Lucchese.
A young priest named Anthony gave Barbaro full access to the archives
whenever Barbaro visited. Barbaro was a knowledgeable historian and scholar
and taught Anthony many things in exchange for his hospitality and
unfettered access to the church's ancient texts. Tonight, however, Barbaro
neglected the lesson and quickly sought the solitude of the dusty ledgers
and worn leather volumes.
Barbaro pecked at the keyboard with his index fingers, duplicating and
simultaneously translating the venerable manuscripts. He tore the printed
sheet off the printer and penned several diagrams on the page before locking
up and leaving the sleeping Anthony a pint low but otherwise intact.
* * *
Archbishop of Rome was certainly not a respected position and Sela's claim
on that title amounted to little more than squatter's rights. Rome was
essentially abandoned, as it had long been inhospitable to Kindred due
chiefly to the activities of the Society of Leopold. In addition, any kind
of a successful operation in Rome would require a subtlety that most Sabbat
were unable or unwilling to pursue. Sela, however, saw Rome as a shortcut
to power and worked feverishly to make the best of the situation.
Sela's first taste of fortune came when she enlisted the help of Barbaro
Lucchese, a Tremere antitribu and former priest who knew much about Rome's
inner workings. In less than a decade, Sela created an infrastructure that
would allow them to thrive in relative safety within the Society's backyard.
With the aid of sewer-dwelling Nosferatu antitribu, Sela created a niche for
herself as an information broker, her Rome listening posts helping Kindred
around the world stay beyond the Society of Leopold's lengthening reach.
Entering Sela's office unannounced, Barbaro said, "I have completed the
instructions."
"Let us not sit idle then. The Society of Leopold's noose tightens with each
passing night," replied Sela.
Barbaro sensed rightly that there was no longer any need for pretense and
freed a leer that had been fermenting since the day he first met the
power-hungry Sela. He offered Sela his arm, saying, "Walk with me this night
my Lady, and you will receive power from the god of both this world and the
world below."
* * *
Alan Sovereign produced yet another stack of bank statements for Quentin
King, saying, "Lorance had knowledge of these accounts as well and withdrew
all of the funds with wire transfers to numbered accounts overseas."
"Have you stopped the bleeding?" asked Quentin.
"Yes, I believe so. All of the remaining accounts were closed and balances
redistributed," Sovereign responded.
"Are we sure that Lorance is the culprit?"
Sovereign explained, "Lorance's main haven was torched two nights ago. He
probably did it himself to cover his tracks but the fire department
extinguished the flames fairly quickly. Based on some of the notes we found
there, it seems Lorance is part of a cabal of infernalists that has spent
centuries infiltrating the Camarilla and Sabbat."
"Have the primogen account for every one of their clan in the city," ordered
Quentin.
"I will do so immediately." Sovereign added, "I've also arranged that
meeting for you with Prince Vargoss in St. Louis. He has been victimized by
the demons more than most - his sheriff and two of the city's primogen were
found to be in with the infernalists."
Quentin looked away and muttered, "How deep is this wound?"
***************
INFERNAL PLAGUE STORYLINE TOURNAMENTS
=====================================
Between October 15 and November 30, 2004 results of special Vampire: The
Eternal Struggle tournaments from around the world will create the next
chapter of this story.
Each player attending a designated storyline tournament will receive a
special promo-only card of Barbaro Lucchese. The Barbaro Lucchese
promo-only card will remain in tight circulation for at least one year
before being released into general support packages.
THE RULES
=========
Except as noted in these instructions, the tournament will follow the
Standard Constructed Tournament format and current V:EKN rules.
* At least 75% (e.g., 9 out of 12) of the vampires in a player's crypt must
be the same clan.
* Players will each receive one Barbaro Lucchese and may add him to his or
her crypt before play begins. Only one Barbaro Lucchese may be used in each
crypt. For purposes of this event only, Barbaro Lucchese's group number is
ignored, and he may be mixed with any otherwise legal crypt. The resulting
crypt must still meet the 75% rule above.
* Recalled to the Founder is banned (due to the clan focus rule above).
* Players will participate in an auction (as described below) to determine
who plays for the infernal faction and how much pool each player in the
infernal faction receives.
INFERNAL AUCTION
================
After players select their decks and before play begins, the event organizer
will attempt to split the players into two factions, infernalists and
non-infernalists. It is the event organizer's goal to have one-half
(rounded down) of the tournament participants voluntarily choose to play for
the infernalists. Players who are playing Baali clan decks must choose to
play for the infernalist faction. Players who join with the infernalists
(including Baali players forced to join) will pay the infernal pool penalty
as described in Section 4 of the V:TES rulebook for each of their own crypt
cards that enter play. If card text already identifies a minion as
infernal, the infernal pool penalty is doubled for that minion.
Initially, it is unlikely that the event organizer will reach his or her
goal of one-half of the participants playing for the infernalist faction. If
that goal has not been met, the event organizer will conduct an auction.
The event organizer will offer an additional amount of starting pool to lure
players to play for the infernalist faction. The organizer will increase
the amount of additional pool until enough players accept the offer and the
goal of one-half of the field (rounded down) is met. The organizer will use
a random method to decide among players who accept infernalism for the same
bid amount. After the auction, each player who is now part of the
infernalist faction will receive an amount of additional starting pool equal
to the bid amount of the last player to accept the infernalism offer.
Sample Auction:
John's event has 17 players so it is his goal to bribe 8 players (one-half
of the field, rounded-down) to join the ranks of the infernalists. One
player is playing a Baali clan deck and is automatically counted among the
infernalists. John now needs 7 volunteers to choose infernalism. Two
players volunteer to play for the infernalists without any further
inducements, leaving John the task of finding 5 additional players who are
willing to "sell their souls".
John begins the auction by offering 2 additional pool to each player who
joins the ranks of the infernalists. He gets no volunteers at this level.
John sees that he has a tough crowd on his hands and raises the offer to 8
pool. John gets one more volunteer. 4 more to go! John tries 10, 12, and
then 14 pool, at which time 5 players raise their hands to volunteer. Since
John only needs 4 additional volunteers and he has 5, John has each player
roll a die to randomly determine which 4 of the 5 volunteers will get to
play for the infernalists.
Now John has his 8 volunteers. Each of the infernal faction players will now
receive an extra 14 pool at the beginning of each round (the amount is
determined by the bid amount of the last player who accepted the infernalism
offer).
THE WINNING CLAN
================
For the purposes of our tally of the winning clans, players who play for the
Infernalists will be considered separate clans. For example, a player who
wins an event with a Ventrue clan deck will achieve a win for the Ventrue.
If however, that player played for the Infernalists, "Ventrue (Infernal)"
will be given credit for the win.
The winning clan for each faction will each receive a special reward in the
next available expansion.
FINDING AN EVENT NEAR YOU
=========================
Check out the event calendar [http://206.65.59.246/vtes/calendar/events.tpl]
to search for Infernal Plague events near you. Many tournaments will not be
listed on the calendar until early October, so be sure to check back often.
Also feel free to contact the V:EKN Prince
[http://206.65.59.246/vtes/calendar/princes.tpl] or tournament organizer in
your area to help them organize your local event.
Princes please see details on the Conclave mailing list for information on
how to organize your event. Other tournament organizers please e-mail Robert
Goudie at inferna...@vtesinla.org for details.
Steve Wieck wrote:
> INFERNAL AUCTION
> ================
> After players select their decks and before play begins, the event organizer
> will attempt to split the players into two factions, infernalists and
> non-infernalists. It is the event organizer's goal to have one-half
> (rounded down) of the tournament participants voluntarily choose to play for
> the infernalists. Players who are playing Baali clan decks must choose to
> play for the infernalist faction. Players who join with the infernalists
> (including Baali players forced to join) will pay the infernal pool penalty
> as described in Section 4 of the V:TES rulebook for each of their own crypt
> cards that enter play. If card text already identifies a minion as
> infernal, the infernal pool penalty is doubled for that minion.> Initially, it is unlikely that the event organizer will reach his or her
> goal of one-half of the participants playing for the infernalist faction. If
> that goal has not been met, the event organizer will conduct an auction.
> The event organizer will offer an additional amount of starting pool to lure
> players to play for the infernalist faction. The organizer will increase
> the amount of additional pool until enough players accept the offer and the
> goal of one-half of the field (rounded down) is met. The organizer will use
> a random method to decide among players who accept infernalism for the same
> bid amount. After the auction, each player who is now part of the
> infernalist faction will receive an amount of additional starting pool equal
> to the bid amount of the last player to accept the infernalism offer.
I suppose this thing is a done deal, but this idea is horrible. The
auction opens up all kinds of problems. Players holding out for
infinite pool. Other players just Parity Shifting it all to their side.
If the Infernal mechanic is so bad that players need a bribe of 30
pool to play with it, perhaps the mechanic itself needs to be revisited.
It would be a better idea, I think, to just waive the whole infernal
cost for this storyline and play on. But I suppose it's too late for
that. Hopefully, though, I'm just being dense, and this was actually
playtested by more than a one small group of players, once, and someone
can hop in and point out what I'm missing. Any takers?
--
David Cherryholmes
Two mechanical questions:
If a player is playing !Malkavians and happens to have Midget,
or if they happen to have a Baali in their crypt but end up
playing for the non-Infernal team, is the Infernal cost still
doubled?
SUGGESTION: Could Infernal minions who are playing for the
non-Infernal side lose their Infernal trait?
Also, what happens in the (extremely unlikely, but mathematically
possible) event that more than half (or even less likely, ALL) of the
participants show up to the event with "Baali clan" decks? Will more
than half of the group be on the Infernal team, or will the "more
than half" overflow Baali players be pushed to the non-Infernal side?
jja....@hccnet.nl (Darky) wrote in message news:<93148a54.04091...@posting.google.com>...
> <snip>
>
> Bring Parity Shift and True Faith
>
Muddled Vampire Hunter and True Faith!!
Woo Hoo!
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
On Fri, 10 Sep 2004 20:58:20 GMT, "Steve Wieck"
<stevewNOS...@white-wolf.com> wrote:
>THE INFERNAL PLAGUE>Barbaro hadn't officially been welcome at the Vatican for centuries but made
>it a point to be owed favors by no fewer than two stewards of the church's
>archives at any given time. His scandalous behavior and subsequent
>excommunication from the church were ancient events and it was unlikely that
>anyone there today would recognize the name Barbaro Lucchese.
Barbaro's stats revealed:
http://www.white-wolf.com/vtes/index.php?line=plague
> I suppose this thing is a done deal, but this idea is horrible. The
> auction opens up all kinds of problems. Players holding out for
> infinite pool. Other players just Parity Shifting it all to their side.
> If the Infernal mechanic is so bad that players need a bribe of 30
> pool to play with it, perhaps the mechanic itself needs to be revisited.
For once agreed with you ;-). The problem is that usually infernal minions
have advantages (specials/disciplines) making up for their infernal
disadvantage. If some minions suddenly become infernal you have to make up
for the disadvantage (usually resulting in about 10 pool lost during a
normal game). Auctioning off for pool isn´t probably the best idea, as you
allready mentioned. Probably giving the players to choose some other
"advantage" would be better. The whole auction thing has the problem anyway
that nobody needs to step in unless someone else steps in, that means that
waiting for 40-50 pool isn´t really a risk because you can always be one of
those in it (except when everybody wants to be in, in that case it is a 50%
chance). I don´t see people switching to the infernal side for nothing or 4
pool. I guess the average "switch-point" will be between 10-20 pool more.
> It would be a better idea, I think, to just waive the whole infernal
> cost for this storyline and play on. But I suppose it's too late for
> that. Hopefully, though, I'm just being dense, and this was actually
> playtested by more than a one small group of players, once, and someone
> can hop in and point out what I'm missing. Any takers?
I guess there isn´t much to change about it, but storylines are optional
anyway aren´t they. I will in any case happily grab my Anson deck and switch
to the infernal side for heaps of extra pool, having those Delaying Tactics
ready for the Parity Shifts and paying 1 pool per turn (it untapping is
needed at all) isn´t a big deal either ... :-)
--
johannes walch
On Fri, 10 Sep 2004, Steve Wieck wrote:
> Players who join with the infernalists
> (including Baali players forced to join) will pay the infernal pool penalty
> as described in Section 4 of the V:TES rulebook for each of their own crypt
> cards that enter play. If card text already identifies a minion as
> infernal, the infernal pool penalty is doubled for that minion.
So, are all crypt cards played by an infernal player considered to
have the Infernal trait, or do they simply pay the cost to remain
untapped?
Marc G.
>...Players who join with the infernalists> (including Baali players forced to join) will pay the infernal pool penalty
> as described in Section 4 of the V:TES rulebook for each of their own crypt
> cards that enter play. If card text already identifies a minion as
> infernal, the infernal pool penalty is doubled for that minion.
Does this mean that the vampires that player brings out are actually
Infernal for card text purposes, or is it just a disadvantage for that
player, requiring them to pay the pool, but not actually making them
infernal? Taken literally, you seem to mean the latter, but I'm not
that that's your intent. A few pertinent situations and cards come to
mind:
Path of Evil Revelations: Will this work for infernalist players?
Also, what about vampires that are already infernal in this case? If
you pay to untap them with PoER, do you still have to pay the extra
cost per Storyline rules?
True Faith, various Daimonian cards, etc.: Who is and is not
considered infernal for the purpose of these cards?
Control effects: If one of an infernalist players vampires is stolen,
does it reamain infernal and/or does the cost to untap come with it?
Current text says that players only pay for their own vampires, but
what about stolen "infernal" vampires?
that's all I can think of for now. I'm looking forward to seeing the
answers to these questions....
Cthulukitty
I think it was Jozxyqk <jfeu...@eecs.tufts.edu>, who once wrote:
> Two mechanical questions:
>
> If a player is playing !Malkavians and happens to have Midget,
> or if they happen to have a Baali in their crypt but end up
> playing for the non-Infernal team, is the Infernal cost still
> doubled?
The first paragraph of the auction rules section states that players who
join the infernalists pay the extra pool, so the answer to your question
would be no.
More interestingly though, having to pay the infernal pool penalty for
all your crypt cards in play, does that imply that all those vampires
have the Infernal trait, and can play cards that require an Infernal
vampire, like Contagion, if they somehow get Daimonion?
Rogar
" Players who join with the infernalists (including Baali players
forced to join) will pay the infernal pool penalty as described in
Section 4 of the V:TES rulebook for each of their own crypt cards that
enter play "
Just to understand this right, this means that the vampires playing
for the "Infernalist side" aint actully infernal, but just paying ths
cost. S Tru Faith or Path of Evil... havent any effect on them???
Or is just just "writed wrong"
Cheers
/Jesper
Peace Mark,
[ quoted text not captured ]
Looks pretty clear to Me: "pay the infernal pool penalty ... for each of
their own crypt cards that enter play" does not make those minions
Infernal. You just pay the pool penalty as if they were. If they
wanted to assign Infernal to all the Infernalists' minions, they would
have said something like, "each of their own crypt cards are considered
Infernal".
James R. McClure Jr.
future Prince of Louisville
"Johannes Walch" <joha...@scram.de> wrote in message news:<chv7b9$t8u$1...@stu1id2.ip.tesion.net>...
> > I suppose this thing is a done deal, but this idea is horrible. The
> > auction opens up all kinds of problems. Players holding out for
> > infinite pool. Other players just Parity Shifting it all to their side.
> > If the Infernal mechanic is so bad that players need a bribe of 30
> > pool to play with it, perhaps the mechanic itself needs to be revisited.
>
> For once agreed with you ;-). The problem is that usually infernal minions
> have advantages (specials/disciplines) making up for their infernal
> disadvantage. If some minions suddenly become infernal you have to make up
> for the disadvantage (usually resulting in about 10 pool lost during a
> normal game). Auctioning off for pool isn´t probably the best idea, as you
> allready mentioned. Probably giving the players to choose some other
> "advantage" would be better. The whole auction thing has the problem anyway
> that nobody needs to step in unless someone else steps in, that means that
> waiting for 40-50 pool isn´t really a risk because you can always be one of
> those in it (except when everybody wants to be in, in that case it is a 50%
> chance). I don´t see people switching to the infernal side for nothing or 4
> pool. I guess the average "switch-point" will be between 10-20 pool more.
And, for I change, I disagree with both of you. I will tell you why:
1. Holding out for infinite pool: I would have no problem, as judge,
getting around this. Ok, it might mean a ruling that some mightn't
like (and it may even need discussion on whether sactioning would
still be possible, after that), but no group of players is going to
come and mess up my tournament with that kind of attitude. I'll start
by gently reminding them they're here to play the infernal plague
tournament first. After that, blind auctions, or "I am setting the
limit at X and will choose half of you to play infernal at random if
you don't agree on things (as announced beforehand)" are possible
options.
2. "Just parity shifting it to their side", sure, PS is a strong vote,
but to shift 30-50 pool (I know David, that's not just your number but
also Johannes') by PS is no mean feat. Some cards will be (expected to
be) better in this format - strategies and counter-strategies will
shift.
3. I think a lot of the initial reaction is of the knee-jerk type that
we also saw with, for instance, the grouping rule, or with meddling of
semsith (and where I foolishly did that myself). I am not saying that
you two are indulging in this [yet ;)], but if you are similar to me,
you're also discussing this outside this group, and are getting some
heavy reactions. I'm inclined to the 'It will be ok' side. Just to let
you know that aspect of my opinion.
4. I guess you cannot argue both the 'infernals have it bad' and
'infernals will get too much pool and will so be overpowered'
arguments at the same time. I understand you think the first will/may
lead to the second, but in the end, infernalism will either rock hard,
suck hard, or be balanced pretty well. The last option is not a
problem. The problem I *can* see happening is that uncertainty about
the 'power' of 'going infernal' will cause some tournament locations
to bid low on infernalism, some to hold out and big high. That
uncertainty can be offset by accurate discussion of the mechanics of
the tournament. And (possibly) at some point what the introduced
specials would need to be to allow for balance.
Also, there's plain old human greed involved in this - every player
can benefit equally from switching (or not switching). Some deck
strategies will thrive under the optional rules better than other will
- always the case with optional rules in a game of this complexity. In
this case, a deck strategy that normally has it bad (infernalism) is
probably getting a boost in a few ways at least - this is a cool thing
to me, since it's a wonderful to way to give it some time in the
spotlight, as well as play hypothetical 'what if VTES was like X'
games? It's expected the whole infernalism thing will get more
important in VTES anyway (IMHO). Continuation of the storyline started
in the WoD's "Demon", but then in the cardgame. This is a good way for
the waters to be tested. It's only one tournament, guys, where's your
sense of adventure? Try to break it, if you were right in the end,
best we know ASAP. Anyways, I'm derailing the thread by now, I think.
> > It would be a better idea, I think, to just waive the whole infernal
> > cost for this storyline and play on. But I suppose it's too late for
> > that. Hopefully, though, I'm just being dense, and this was actually
> > playtested by more than a one small group of players, once, and someone
> > can hop in and point out what I'm missing. Any takers?
I'd be interested in this myself, of course. But I have True Faith in
"It will all be ok". Ok, ignorance may indeed be bliss.... >:)
Still, if we're going to mess around with rules in the SL tournaments,
might as well mess around bigtime. Think of it as a big, world-wide
open playtest, if you like. :)
> I guess there isn´t much to change about it, but storylines are optional
> anyway aren´t they. I will in any case happily grab my Anson deck and switch
> to the infernal side for heaps of extra pool, having those Delaying Tactics
> ready for the Parity Shifts and paying 1 pool per turn (it untapping is
> needed at all) isn´t a big deal either ... :-)
Taking a decktype that is currently considered broken (or at least
bloody annoying) by many as an example, is, IMHO, a better point for a
discussion on that decktype than on the validity of the optional rules
in this tournament. So let's not get into the particulars of Anson
here.
I'll happily play infernal as well, and try to get the bottom out the
can as to compensation for it, of course. I might even put an Anson,
recruitment, bleeding the vine and succubus club in my deck just to
contest the heck out of you. (Please do not consider this last
paragraph as part of any serious discussion).
Tobias
Deventer
> 1. Holding out for infinite pool: I would have no problem, as judge,
> getting around this. Ok, it might mean a ruling that some mightn't
> like (and it may even need discussion on whether sactioning would
> still be possible, after that), but no group of players is going to
> come and mess up my tournament with that kind of attitude. I'll start
> by gently reminding them they're here to play the infernal plague
> tournament first. After that, blind auctions, or "I am setting the
> limit at X and will choose half of you to play infernal at random if
> you don't agree on things (as announced beforehand)" are possible
> options.
[snip]
> This is a good way for
> the waters to be tested. It's only one tournament, guys, where's your
> sense of adventure? Try to break it, if you were right in the end,
> best we know ASAP. Anyways, I'm derailing the thread by now, I think.
I see a controversy here.
I would also like to point out that a tournament that can be broken by the
players is not the best of ideas. Also note that if you as the judge
intervene you probably strip your particular tournament of the possibility
to be an official storyline tournament (by imposing additional rules).
That said, I really think the only real problem is going to be the 2-hour
time limit. If you go blocker, the table will time out, if you go FFW, you
probably have about 40 pool to cleave through (as opposed to about 20).
Meaning you either dilute your deck or settle for 2-3 ousts...
What it might actually be good for (aside of Master Card decks and weenie
princes with 30 Parity Shifts) are toolboxes. An infernal toolbox might
get the head start needed to grab some essential permanents that will set
up some bloat and some defences that may last through the bulk of a
non-infernal predator's offence.
However, I'm kind of sure I'll be playing infernalists and include at
least one copy of Marlene, the Infernalist... ;) Maybe Dylan too!
Best Regards,
Daneel
Daneel wrote:
> I would also like to point out that a tournament that can be broken by the
> players is not the best of ideas
Sure, yeah, the tournament can be broken by the players (for instance, if no
one agrees to be on the Infernal team till they get 90 extra pool each...).
But so what? It is one tournament that is going to run for one event. Some
people might be fortunate and get to play twice. But overall, it is a single
wacky tournament with wacky rules that may or may not work really well, but
is likely to be entertaining anyway.
If it works, great! If not, is it going to be disasterous? No, it'll just be
kinda funny and the general reaction will be "well, ok, maybe not such a
good idea..."
So is this format, like, the best idea ever? Probably not. But it'll still
likely be pretty entertaining, at least to some extent, and as long as
everyone just goes with it, it'll be just fine.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6
"Mr. President, ask not what your rest home can do for you.
Ask what you can do for your rest home."
-Elvis
On Mon, 13 Sep 2004 15:34:43 -0400, Peter D Bakija <pd...@lightlink.com>
wrote:
> Daneel wrote:
>>> I would also like to point out that a tournament that can be broken by
>> the
>> players is not the best of ideas>
> Sure, yeah, the tournament can be broken by the players (for instance,
> if no
> one agrees to be on the Infernal team till they get 90 extra pool
> each...).
> But so what?
Come to think of it, such concerted action seems unlikely. The reason is
quite simple: if more than enough players volunteer for the last bid, then
randomization will be employed.
Now, if everyone agrees that they will be playing for the 90 pool, and
everyone cuts in at 90, then there will be 50% chance of getting 90 pool,
and 50% chance of playing against people who got 90 pool. Also, even if
you get 90 pool, half of the other players also got 90 pool.
Note the time limit for preliminary rounds.
So all in all I think most players will adapt one of three strategies
after meditating upon the intricacies of getting tempted into infernalism:
1. No Way, No How: Make a deck that takes advantage of others having more
pool and/or having to burn pool for their minions. You theoretically hold
out till infinity and under no circumstances join the infernals.
2. Every Man Has His Price: Make a normal deck, decide upon a cut-off
point and wait and see. If the cut-off point is reached (from where your
deck starts to profit from getting infernal), you give in, otherwise you
stay pure.
3. Long Hard Road: Either go for fatties to minimize the drawback, or
employ some other method to reduce the hindrance. Do Paths, go Baali,
either from a practical POV, or from a "heck, this is a one of a kind
tournament" perspective.
I think that most people will belong to #2 with maybe a preference for
either extreme (which will likely be influential of the individual cut-off
point).
Bye,
Daneel
"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:2qgco9F...@uni-berlin.de...
> I suppose this thing is a done deal, but this idea is horrible.
> The auction opens up all kinds of problems. Players holding out
> for infinite pool.
Huh? OK, great. Hold out for infinite pool. I'll be infernal
for, say, 5 billion pool. Now, try and oust me and my 5 billion
pool before I can oust you and your 30 pool.
I mean, they _can_ - but it seems like a pretty stupid move on
their part. I'm confused why people keep bringing this up.
> Other players just Parity Shifting it all to their side.
Well, that's an interesting point, I agree. Of course, there
are plenty of cards to stop such things. (I guess it's good that
you can't somehow pass a Parity Shift with a Dia de los Muertos.)
But Parity Shift does sound like a pretty strong card to show up
with, none the less. Of course, as politics go, Dramatic Uphevel
is still better and doesn't even require a title.
> If the Infernal mechanic is so bad that players need a bribe
> of 30 pool to play with it, perhaps the mechanic itself needs to
> be revisited.
The point of the auction is to handicap the disadvantage of being
infernal. If you insist on calling it a "bribe" and looking on it
as a bad thing, I suppose you're not going to like the format.
Such attitudes are a matter of choice, however. To me, it looks
like an interesting side contest.
Fred
"Daneel" <dan...@eposta.hu> wrote in message
news:opsd9un3...@news.chello.hu...
> I would also like to point out that a tournament that can be broken by
> the players is not the best of ideas.
Sure. And as soon as someone actually demonstrates how this
can be "broken" by players, I'll worry. The point that players are
likely to bid infinite pool is not a concern, however. It seems like
not everyone in this forum understands the rules - or else they're
not thinking through the strategy very well, one or the other.
Fred
Daneel <dan...@eposta.hu> wrote in message news:<opsd9un3...@news.chello.hu>...
> > 1. Holding out for infinite pool: I would have no problem, as judge,
> > getting around this. Ok, it might mean a ruling that some mightn't
> > like (and it may even need discussion on whether sactioning would
> > still be possible, after that), but no group of players is going to
> > come and mess up my tournament with that kind of attitude. I'll start
> > by gently reminding them they're here to play the infernal plague
> > tournament first. After that, blind auctions, or "I am setting the
> > limit at X and will choose half of you to play infernal at random if
> > you don't agree on things (as announced beforehand)" are possible
> > options.
>
> [snip]
>
> > This is a good way for
> > the waters to be tested. It's only one tournament, guys, where's your
> > sense of adventure? Try to break it, if you were right in the end,
> > best we know ASAP. Anyways, I'm derailing the thread by now, I think.
>
> I see a controversy here.
>
> I would also like to point out that a tournament that can be broken by the
> players is not the best of ideas.
Any tournament can be broken, by the players. If only just by not
showing up.
That response aside, sure, tournaments with well-balanced rules are
better than unbalanced tournaments in my opinion as well.
> Also note that if you as the judge
> intervene you probably strip your particular tournament of the possibility
> to be an official storyline tournament (by imposing additional rules).
As I noted in my earlier post, yes. That's something we'd need to ask.
> That said, I really think the only real problem is going to be the 2-hour
> time limit. If you go blocker, the table will time out, if you go FFW, you
> probably have about 40 pool to cleave through (as opposed to about 20).
> Meaning you either dilute your deck or settle for 2-3 ousts...
Could be. That +20 pool you need to cleave through will be dropping by
itself, though.
> What it might actually be good for (aside of Master Card decks and weenie
> princes with 30 Parity Shifts) are toolboxes. An infernal toolbox might
> get the head start needed to grab some essential permanents that will set
> up some bloat and some defences that may last through the bulk of a
> non-infernal predator's offence.
Who knows?
Tobias
On Mon, 13 Sep 2004 18:37:01 -0700, "Frederick Scott"
<dont...@mymail.com> scrawled:
>"David Cherryholmes" <david.che...@duke.edu> wrote in message
>news:2qgco9F...@uni-berlin.de...>> I suppose this thing is a done deal, but this idea is horrible.
>> The auction opens up all kinds of problems. Players holding out
>> for infinite pool.>
>Huh? OK, great. Hold out for infinite pool. I'll be infernal
>for, say, 5 billion pool. Now, try and oust me and my 5 billion
>pool before I can oust you and your 30 pool.
>
>I mean, they _can_ - but it seems like a pretty stupid move on
>their part. I'm confused why people keep bringing this up.
if i see someone holding out for a very very large pool amount, and i
was previously planning on being the non-infernals, i jump ship and
join the infernals, with 'near' very large pool bonus, and that guy
that was holding out is now on the non-infernal team, and i have a
butt-load more pool than him.
that's how i see things going. no-one is going to get infinite pool.
as soon as 1 player thinks another will have too big an advatage with
the pool the bidding is at, _they_ will opt for that poo increase
instead, by the definition of them thinking it's too much of an
advantage. unless they really really really don't wanna play for the
infernals.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
(replace "hotmail" with "yahoo" to email)
"Frederick Scott" <dont...@mymail.com> wrote in message
news:_Zr1d.88232$yh.84365@fed1read05...
[ quoted text not captured ]
Posting to the forums without pausing to think it through?
That's crazy! :-)
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
Daneel <dan...@eposta.hu> wrote in message news:<opseagky...@news.chello.hu>...
> Come to think of it, such concerted action seems unlikely. The reason is
> quite simple: if more than enough players volunteer for the last bid, then
> randomization will be employed.
>
> Now, if everyone agrees that they will be playing for the 90 pool, and
> everyone cuts in at 90, then there will be 50% chance of getting 90 pool,
> and 50% chance of playing against people who got 90 pool. Also, even if
> you get 90 pool, half of the other players also got 90 pool.
>> Daneel
Of course, if everyone agrees that they will be playing for the 90
pool and waiting for that to cut in, the first person to say 'I lied,
89 is enough for me, I'm infernal' has not 50 but 100% chance of
getting (at least) 89 pool... and somehow, I suspect more than a few
players would happily trade one potential pool for a guaranteed 59.
And yeah, excellent point. The more pool you hold out for, the more
pool you're giving roughly half of the decks you have to beat, too...
-John Flournoy
What i fear is that everybody non-infernal will use Parity Shift and a
lot of infernal decks will be allies decks since you dont pay the
infernal cost with allies.
just my 2 cents ...
Mechadick
"Steve Wieck" <stevewNOS...@white-wolf.com> wrote
> Players who join with the infernalists
> (including Baali players forced to join) will pay the infernal pool penalty
> as described in Section 4 of the V:TES rulebook for each of their own crypt
> cards that enter play. If card text already identifies a minion as
> infernal, the infernal pool penalty is doubled for that minion.
Restated/amended to avoid confusion:
Every vampire in the crypts of the players who join with the
infernalists (including all vampires in the crypts of the Baali
players) gains the infernal attribute (see section 4 of the rules). If
the vampire's card text already identifies him as infernal, the
infernal pool penalty is increased by one pool (the controller must
burn 2 pool or tap that vampire).
[ quoted text not captured ]
LSJ <vte...@white-wolf.com> wrote:
> "Steve Wieck" <stevewNOS...@white-wolf.com> wrote>> Players who join with the infernalists
>> (including Baali players forced to join) will pay the infernal pool penalty
>> as described in Section 4 of the V:TES rulebook for each of their own crypt
>> cards that enter play. If card text already identifies a minion as
>> infernal, the infernal pool penalty is doubled for that minion.> Restated/amended to avoid confusion:> Every vampire in the crypts of the players who join with the
> infernalists (including all vampires in the crypts of the Baali
> players) gains the infernal attribute (see section 4 of the rules). If
> the vampire's card text already identifies him as infernal, the
> infernal pool penalty is increased by one pool (the controller must
> burn 2 pool or tap that vampire).
What happens if you, as a non-infernalist player, steal a Baali from
an Infernalist player, with a permanent effect like Corruption?
Does the "extra Infernal" level stick?
What happens if you, as a non-infernalist player, happen to have Baali
in your crypt? Are those Baali "extra Infernal" or just "plain Infernal"?
"Jozxyqk" <jfeu...@eecs.tufts.edu> wrote in message
news:dxF1d.48021$D%.10319@attbi_s51...
> LSJ <vte...@white-wolf.com> wrote:
> > "Steve Wieck" <stevewNOS...@white-wolf.com> wrote
> >> Players who join with the infernalists
> >> (including Baali players forced to join) will pay the infernal pool
penalty
> >> as described in Section 4 of the V:TES rulebook for each of their own
crypt
> >> cards that enter play. If card text already identifies a minion as
> >> infernal, the infernal pool penalty is doubled for that minion.
>
> > Restated/amended to avoid confusion:
>
> > Every vampire in the crypts of the players who join with the
> > infernalists (including all vampires in the crypts of the Baali
> > players) gains the infernal attribute (see section 4 of the rules). If
> > the vampire's card text already identifies him as infernal, the
> > infernal pool penalty is increased by one pool (the controller must
> > burn 2 pool or tap that vampire).
>
> What happens if you, as a non-infernalist player, steal a Baali from
> an Infernalist player, with a permanent effect like Corruption?
> Does the "extra Infernal" level stick?
Note the "Every vampire in the crypt" verbiage.
Was the Baali one of the vampires in the infernalists crypt?
> What happens if you, as a non-infernalist player, happen to have Baali
> in your crypt? Are those Baali "extra Infernal" or just "plain
Infernal"?
Was the Baali one of the vampires in an infernalists crypt?
[ quoted text not captured ]
Mechadick wrote:
> What i fear is that everybody non-infernal will use Parity Shift and a
> lot of infernal decks will be allies decks since you dont pay the
> infernal cost with allies.
So play with a bunch of Poision Pills and Entrancements.
Metagame, baby. Metagame.
[ quoted text not captured ]
In message <eb4eb7f8.04091...@posting.google.com>,
vte...@white-wolf.com (LSJ) mumbled something about:
>"Steve Wieck" <stevewNOS...@white-wolf.com> wrote>> Players who join with the infernalists
>> (including Baali players forced to join) will pay the infernal pool penalty
>> as described in Section 4 of the V:TES rulebook for each of their own crypt
>> cards that enter play. If card text already identifies a minion as
>> infernal, the infernal pool penalty is doubled for that minion.>
>Restated/amended to avoid confusion:
>
>Every vampire in the crypts of the players who join with the
>infernalists (including all vampires in the crypts of the Baali
>players) gains the infernal attribute (see section 4 of the rules). If
>the vampire's card text already identifies him as infernal, the
>infernal pool penalty is increased by one pool (the controller must
>burn 2 pool or tap that vampire).
Hopefully this repairs most of the confusion, as well as providing a
certain amount of benefit to actually going infernal.
However, this does mean that Baali decks are non-viable for this
tournament, since you are stuck with whatever everyone _else_ accepts
for a pool bonus as infernal, and you're paying twice as much. With no
way to guarantee any influence over your own starting pool bonus, I
can't see any good reason to play Baali, unless you just WANT to lose
horribly.
Oh, and I forgot to mention that you also lose any surprise value for
your deck -- when you're announced as forced-infernal at pool 0,
everyone knows you're playing a Baali deck. This is pretty grim,
overall; was the intent of the format to exclude Baali?
-- Derek
a host is a host from coast to coast
and no one will talk to a host that's close
unless the host that isn't close
is busy, hung, or dead
Derek Ray wrote:
> However, this does mean that Baali decks are non-viable for this
> tournament, since you are stuck with whatever everyone _else_ accepts
> for a pool bonus as infernal, and you're paying twice as much.
Well, ecxept that if you bring a Baali deck, you are gauranteed a spot on
Team Infernal, meaning you *will* in all likelyhood, get extra pool, where
the players who are not Baali don't have this insurance. If, for instance,
you are the only player to bring a Baali deck to the tournament, I think you
are in a good position (assuming you build the deck to mitigate the extra
pool cost as much as possible)--you know that you are on Team Infernal, but
there is likely to be alot of pool extra due to 4 or 5 or 10 other players
bidding.
Bringing a non Baali deck, you have no reasonable assurance that you will be
on Team Infernal, so building the deck to deal specifically with the
Infernalism (say, you have 4 Path of Evil Revelations in your deck, and a
bunch of Poison Pills to fight the inevitable Parity Shifts) is a
significant gamble, as there is always the possibility that everyone else
will underbid you, or you will be frozen out by virtue of random selection.
If you are a Baali, you *know* you are going to be Team Infernal. You know
the Paths are going to be good. You know the Poison Pills are going to be
good. Yeah, 2 pool per minion per turn is a lot. But you could make the deck
to specifically work while tapped (say lots of Fortitude skill cards, Force
of Will/Freak Drive, and a lot of Concordance...), while the non Baali decks
don't have this option, at least safely.
[ quoted text not captured ]
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:BD6D08D0.196AE%pd...@lightlink.com...
> Well, ecxept that if you bring a Baali deck, you are gauranteed a
> spot on Team Infernal, meaning you *will* in all likelyhood, get
> extra pool, where the players who are not Baali don't have this
> insurance.
If you're a non-Baali player, you can always bid zero, too. This
is just as much of a gurantee of being infernal as the Baali player
will get and will result in just as large of a bonus - excepting one
scenario: there are more than the necessary number of infernal
players who show up with Baali decks and/or who volunteer to be
infernal at a bid of zero. In that case, just as well NOT be
infernal. (I don't care how many PoER you brought...)
Of course, I can't think of any reason to recommend bidding zero
as a non-Baali player. But the point is, it's not any kind of an
advantage for the Baali player, either - other than if you think
the ability to use vampires possessing Daimoinon is a good thing.
Fred
Frederick Scott wrote:
> If you're a non-Baali player, you can always bid zero, too.
Well, ya know, *everyone* could bid zero, and then they'd get randomly
selected...
[ quoted text not captured ]
Peter D Bakija <pd...@lightlink.com> wrote:
> Frederick Scott wrote:>> If you're a non-Baali player, you can always bid zero, too.> Well, ya know, *everyone* could bid zero, and then they'd get randomly
> selected...
Nobody ever answered my question along these lines,..
What if more than half (or EVERYONE) brings a Baali clan deck?
What does that do to the "half and half" ratio? Will there be Baali
forced onto the non Infernal side?
In message <BD6D08D0.196AE%pd...@lightlink.com>,
Peter D Bakija <pd...@lightlink.com> mumbled something about:
>Derek Ray wrote:
>>> However, this does mean that Baali decks are non-viable for this
>> tournament, since you are stuck with whatever everyone _else_ accepts
>> for a pool bonus as infernal, and you're paying twice as much.>
>Well, ecxept that if you bring a Baali deck, you are gauranteed a spot on
>Team Infernal, meaning you *will* in all likelyhood, get extra pool, where
Which won't be enough to compensate for the fact that your minions cost
2 pool each to untap -- and you don't have any way to influence the
extra pool amount you gain. If the bidding goes lightly (ie, many
people jump to the infernal side early, due to deck construction focused
on parity shifts, etc.), then you'll likely be unable to play your deck
at all.
>the players who are not Baali don't have this insurance. If, for instance,
But the players who aren't Baali don't need it. They can sit on their
duffs until the pool gets high enough to convince them to jump.
>you are the only player to bring a Baali deck to the tournament, I think you
>are in a good position (assuming you build the deck to mitigate the extra
I think if you bring a Baali deck to this tournament, you should expect
to lose horribly. You will be competing against tournament-grade decks
with both half your penalties, and NONE of your penalties -- and the
Baali are hard enough to win with when you only need ONE pool to untap
them.
Competing against a non-infernal Ventrue Law Firm, who pays 2 pool less
per minion per turn than you? Forget it; your deck has lost.
>pool cost as much as possible)--you know that you are on Team Infernal, but
>there is likely to be alot of pool extra due to 4 or 5 or 10 other players
>bidding.
There won't be enough.
If you get 3 minions, they are 6 pool per turn. That is awful. That's
like taking Govern + Conditioning to the head every single turn, with NO
guaranteed means of recouping.
>Bringing a non Baali deck, you have no reasonable assurance that you will be
>on Team Infernal, so building the deck to deal specifically with the
>Infernalism (say, you have 4 Path of Evil Revelations in your deck, and a
>bunch of Poison Pills to fight the inevitable Parity Shifts) is a
>significant gamble, as there is always the possibility that everyone else
>will underbid you, or you will be frozen out by virtue of random selection.
Or you simply build to be non-infernal and know that you aren't going to
switch for anything less than an unbelievable amount of pool.
>If you are a Baali, you *know* you are going to be Team Infernal. You know
>the Paths are going to be good. You know the Poison Pills are going to be
>good. Yeah, 2 pool per minion per turn is a lot. But you could make the deck
>to specifically work while tapped (say lots of Fortitude skill cards, Force
>of Will/Freak Drive, and a lot of Concordance...), while the non Baali decks
>don't have this option, at least safely.
You surely aren't recommending trying to play a trick deck under a
2-pool-per-minion penalty, right? With the prevalence of Direct
Intervention these days , _needing_ Freak Drive is going to hurt. Clan
Impersonation/Blessing of the Name is going to hurt. Just about
anything you try that isn't insane amounts of Minion Tap/Voter Cap is
going to hurt... and even that is probably not going to be enough to
win, just enough to allow you to bring 3 minions out without dying.
[ quoted text not captured ]
> >Restated/amended to avoid confusion:
> >
> >Every vampire in the crypts of the players who join with the
> >infernalists (including all vampires in the crypts of the Baali
> >players) gains the infernal attribute (see section 4 of the rules). If
> >the vampire's card text already identifies him as infernal, the
> >infernal pool penalty is increased by one pool (the controller must
> >burn 2 pool or tap that vampire).
>
> Hopefully this repairs most of the confusion, as well as providing a
> certain amount of benefit to actually going infernal.
>
AND allowing you to pack PoER, because if you join the infernal team, your
minions will be infernal and thus will be able to use it.
Hey! A real !tremere infernal deck is possible. infernal familiar, infernal
pact, lots of rutor's, several concordance, condemnations, conflagrations
...
"Derek Ray" <lor...@yahoo.com> wrote in message
news:9gffk0pis1fainbv7...@4ax.com...
> In message <BD6D08D0.196AE%pd...@lightlink.com>,
> Peter D Bakija <pd...@lightlink.com> mumbled something about:
>
> >Derek Ray wrote:
> >
> >> However, this does mean that Baali decks are non-viable for this
> >> tournament, since you are stuck with whatever everyone _else_
accepts
> >> for a pool bonus as infernal, and you're paying twice as much.
> >
> >Well, ecxept that if you bring a Baali deck, you are gauranteed a
spot on
> >Team Infernal, meaning you *will* in all likelyhood, get extra pool,
where
>
> Which won't be enough to compensate for the fact that your minions
cost
> 2 pool each to untap -- and you don't have any way to influence the
> extra pool amount you gain. If the bidding goes lightly (ie, many
> people jump to the infernal side early, due to deck construction
focused
> on parity shifts, etc.), then you'll likely be unable to play your
deck
> at all.
I think the only real answer to this is Path of Evil Revelations.
Besides "stupid tricks" like Rutor's Hand, Freak Drive, etc. Path +
Clan Impersonation + Blessing of the Name is actually pretty hilarious
(if not actually *good* it can at least win games) in my experience,
too.
Yes, Baali don't need to be doubly infernal to be balanced even with
extra pool. (One and a half times would probably be more than enough,
even if it'd be a little silly-sounding to write a rule that way.) Yes,
they are still going to be "a challenge" to play in this storyline.
(which I suspect means that there won't actually be any tournaments
facing Josh Feurstein's dilemma of having *more* than 50% Baali players
show up... :-) But I don't think they'll be *totally* unplayable.
Just somewhere around the same level of unplayability that they usually
have.
Josh
an infernal racketeer
I am more concerned with the problems that Firm Law decks can have
sure infernal will pay, and baali will pay a lot, but PoER needs only
1 pool per turn both to baali and other infernal decks to untap.
i think we will see a lot of PoER
on top of this infernal deck could be able, if the players are not
dumb, to jump to impossible high levels of pool
nothing prevents players who wants to go infernal to agree not to go
infernal before the bid goes around 260-290 pool
what are you going to do if your infernal ventrue prey has 200 or more
pool?
play a KRC for 3/1 pool damage?
pray to be a malkavian B&S DOM?
Taglio
Peter D Bakija <pd...@lightlink.com> wrote in message news:<BD6CC7E5.19695%pd...@lightlink.com>...
> Mechadick wrote:
>
> > What i fear is that everybody non-infernal will use Parity Shift and a
> > lot of infernal decks will be allies decks since you dont pay the
> > infernal cost with allies.
>
> So play with a bunch of Poision Pills and Entrancements.
> Metagame, baby. Metagame.
Or maybe try Ventrue Barons with lots of Firebrands.
Choose a specified amount where you can consider infernalism
profitable.
Choose between two paths:
1. Better to Rule in Hell than to be a Pawn on Earth: If the bid
reaches that far, accept the offer and use it to compensate the slow
build-up usual to anarchy. Arrange deals with the Camarilla's big
voters to support their Parity Shifts against other infernalists in
exchange of maintaining your Barons' titles. Once you're set up with
3+ minions and Firebrand, you can refrain from paying infernalism most
of the time.
2. Freedom is most important to Anarchists: If the bid is not enough
to entice your anarchs to join the darker side, just keep going with
your Firebrand strategy and start to bloat.
Either case, make sure to include some events to build up to the Fall
of the Camarilla.
If all goes well, you achieve vote lock somewhere at the midgame,
prevent people from playing more annoying Parity Shifts and make the
weenie Prince's player stuck wityh lots of votes he just can't pass.
It's a risk. But it can work.
best,
Fabio Sooner
V:TES National Coordinator for Brazil
[ quoted text not captured ]
Most players will play decks that can go either way. They might have a
preference, but they will just jump in when the incentive is high enough.
Even if I'm playing lawfirm with the intention of using Parity Shifts to
strip infernalists of their pool, I might be inclined to jump on the
infernal bandwagon if the bid is high enough. There will always be people
who have more pool than I do, and if there are none, then likely I'm not
in that big of a trouble.
Also, even if I aim to be non-Infernal, I will surely include at least one
Path of Evil Revelations. Just in case I feel like being tempted to join
the infernals (or to contest someone else's Path...)
Bye,
Daneel
Derek Ray wrote:
> You surely aren't recommending trying to play a trick deck under a
> 2-pool-per-minion penalty, right?
Well, ya know, I am. I don't necessarily think it is a good idea (heck--I'm
not playing the Baali...). But is is certainly a possibility.
[ quoted text not captured ]
Derek Ray <lor...@yahoo.com> wrote in message news:<9gffk0pis1fainbv7...@4ax.com>...
> You surely aren't recommending trying to play a trick deck under a> 2-pool-per-minion penalty, right? With the prevalence of Direct
> Intervention these days , _needing_ Freak Drive is going to hurt. Clan
> Impersonation/Blessing of the Name is going to hurt. Just about
> anything you try that isn't insane amounts of Minion Tap/Voter Cap is
> going to hurt... and even that is probably not going to be enough to
> win, just enough to allow you to bring 3 minions out without dying.
>
> -- Derek
Wow, I was all set to play my kick ass Baali deck, but now Derrek has
made me rethink the whole thing ;)