In article <F2KK8t.5B3.0.sta...@dcs.ed.ac.uk>, Ben O'Leary
<b...@dcs.ed.ac.uk> writes
>can someone please explain to me the reasoning behind the 7/7 rulings on
>aggravated
>damage?
>
Sure.
>as far as i see it, in the v:tes rulebook
Well, the V:TES rules wording is now redundant, of course.
>(i no longer have a copy of the jyhad
>rulebook, but i thought it went along the same lines), if a vampire takes 1
>point of
>normal damage, he/she burns 1 blood, or, if he/she has no blood to burn, he/she
>goes
>to torpor at the end of strike resolution. if he/she takes 1 point of aggravated
>damage, he/she burns 1 blood AND goes to torpor at the end of strike resolution,
>or,
>if he/she has no blood to burn, he/she is burned at the end of strike
>resolution.
This is, as far as I can see, more or less correct.
>
>then according to what i read about 7/7, the 1st point of aggravated damage
>received does not burn a
>blood, but counts as 1 "unhealed point of damage", and only if a vampire already
>has
>1 or more "unhealed point(s) of damage" will taking 1 point of aggravated damage
>bring about the burning of 1 blood, or the burning of the vampire if it had no
>blood
>to burn.
>
This, as far as I can see, is correct.
>this seems to me to make it incredibly hard to burn a vampire in combat.
Not really. At any point, deal X+2 damage to a vampire where X is the
amount of blood they are currently on and they don't have any points of
unhealed damage. At least 1 point of damage you deal must be
aggravated. Then they burn. No problem. A 0 blood vampire can be
killed with a lucky blow and a claw card, for example (2 damage, at
least 1 aggravated).
>was
>this the
>intention, so there would be more diablerie?
The intention wasn't necessarily for more diablerie. The thing is, in
V:TM, burning vampires outright (no diablerie) is very hard. Jyhad also
made it very hard - because every *source* of aggravated damage was
packetted so you had to get 2 points of aggravated damage from one
source. When V:TES tried to stream-line the rules, it made it very easy
to do.
>
>i recall someone (i can't remember whom) posting on this newsgroup that the 7/7
>rulings (excuse me if the quote isn't very accurate) "meant that the ivory bow,
>or a
>vamp with a single point of agg hand damage could now burn a vampire, whereas
>they
>couldn't before the 7/7 rulings".
Erm, you've probably misquoted me and got it the wrong way round. It is
designed to make it harder to burn vampires with aggravated damage in
small amounts. Between V:TES' release, and 7/7, it was very easy to
burn a vampire. Jyhad made it difficult. Post 7/7 makes it more
difficult (but not quite as bad as Jyhad).
>this seems complete garbage. 7/7 now makes
>this
>impossible.
With only an ivory bow or any other source simply of 1 point of
aggravated damage, yes, most probably.
>before 7/7 a vampire could be burned in combat if it was blocked
>while
>attempting to hunt because it had no blood, and took 1 agg damage.
Before V:TES, it wouldn't have been.
>so, was 7/7
>to
>stop things like this happening, or have i got all my facts wrong (sorry if i
>have).
A few of the facts, yes. But generally, 7/7 is designed to tone down
small sources of agg. damage.
>
>i still think that the rule in the v:tes rulebook is best.
The ruling in the V:TES rulebook is fairly simple. Since the game cards
weren't changed radically from Jyhad to V:TES, the change in the rules
made some things much easier. Burning vampires very easily with a piece
of equipment is not a good thing, so it was altered by the now Rules
Team.
>
>
>btw why the ruling that you can't increase stealth unless you need to? to stop
>people
>cycling through their cards too quickly?
Basically, yes. This isn't a ruling, though, it's in the rulebook.
In a Malkavian Stealth Bleed deck, they could just throw down stealth to
get to their bleed. By not blocking and not providing an opportunity to
cycle stealth, they won't get enough bleed in hand.
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.net