rec.games.trading-cards.jyhad

Terror Frenzy as a rush deterrant

8 messages from 6 participants · 29 August 2001 – 30 August 2001
original thread on Google Groups

Matt Latham

I've been tinkering pretty heavily with Animalism-based long range combat decks recently due to the preponderance of weenie potence rush going on. (and because as Nosferatu Antitribu Newsletter editor, I owe it to you, my constituants, to research Obfuscate, Animalism, and Potence very heavily) What are people's opinion of Terror Frenzy as a tourney-viable card? Text repeated below for ease of discussion. -------------------------------------------------------- Name: Terror Frenzy Type(s): Combat Discipline: Animalism Blood Cost: 1 Rarity: Rare Artist(s): Jeff Klimek Card Text: Only usable before range is determined on the first round. During this combat, the opposing minion can only use maneuvers to set the combat at long range, cannot press to continue combat, and cannot use equipment. Only usable before range is determined. Opposing minion pays an additional blood when playing combat cards during this combat. Matt

Roger Carhult

"Matt Latham" <mla...@diamondtoolmfg.com> wrote in message news:9mivd1$ck0$1...@nntp1-cm.news.eni.net... [ quoted text not captured ] My experience is that it's a truly great card that you not often see at tournaments (why I don't know, maybe it's a metagame issue). I like boht inferior and superior and usually you include them in a deck mostly to use inferior or mostly for the superior. I had a nice Goratrix deck though, where I played it twice in combat, one of each level, since I could use his ability to gain back spent blood =) Dragos is also great for this, but I think that for him superior version is the most useful generally. In a combat deck where you load lots of combat cards it's really nice to have TF played at superior...where they need to spend an extra blood for maneuvers, additional strikes, strike cards, presses etc! In a weenie animalism deck the inferior is far better though, combined with Aid from Bats and Carrion Crows....maybe Taste of Vitae sometimes to fill up since TF's cost is big for a weenie after a few combats ;) Roger

LSJ

[ quoted text not captured ] Current text is "Opposing vampire burns an additional blood when playing combat cards this combat." at superior - "burns", not "pays". Current text (superior) also says "A vampire may play only one Terror Frenzy at superior each combat." -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Derek Ray

"Matt Latham" <mla...@diamondtoolmfg.com> wrote in news:9mivd1$ck0$1...@nntp1-cm.news.eni.net: > I've been tinkering pretty heavily with Animalism-based long range > combat decks recently due to the preponderance of weenie potence rush > going on. (and because as Nosferatu Antitribu Newsletter editor, I owe > it to you, my constituants, to research Obfuscate, Animalism, and > Potence very heavily) > > What are people's opinion of Terror Frenzy as a tourney-viable card? It's an excellent card. The inferior is simply the inverse of Drawing out the Beast (without the +1 strength, better yet), and it removes gun decks (and Sniper Rifle) from the picture entirely, something that any long-range deck definitely needs to worry about. TF/Aid from Bats is a superb two- card, one-blood defensive strategy requiring only inferior Animalism. It's not perfect, of course, but nothing is. TF/.44 Magnum is even better. :) All you really have to do is watch the number of people bitching about Cailean at any given point, because really, isn't that basically what HE does, except without the equipment and press bits? =) All that said, it costs a blood and that's why I generally avoid it. The big advantage Animalism decks have is the "free" aspect; the only transient cards that cost them blood are Shepherd's Innocence, Song in the Dark, Terror Frenzy, and now Crimson Fury. Of those four, two provide effects that you're not likely to see more than once per game (if that), and one is sufficiently expensive that you aren't likely to play it much. This means you can get maximum use out of your Blood Dolls, as a minion with zero blood is still "operational"; if its hunt is blocked, it can still play Carrion Crows/Aid from Bats, doing damage while surviving. =) However, there's something to be said for combining it with judicious Taste of Vitae; TF/Crows/Bats/Taste is a net gain of two with superior ANI. And if you REALLY want to splat blood off people, TF/Assault Rifle, with occasional Tastes, will do the trick. Now you just need to figure out how to pay for the Assault Rifles *and* make them effective at the same time. ;) (At least with the Nossies you can Disguised Weapon.)

Ethan Burrow

On Wed, 29 Aug 2001 10:45:24 -0400, "Matt Latham" <mla...@diamondtoolmfg.com> wrote: >I've been tinkering pretty heavily with Animalism-based long range combat >decks recently due to the preponderance of weenie potence rush going on. >(and because as Nosferatu Antitribu Newsletter editor, I owe it to you, my >constituants, to research Obfuscate, Animalism, and Potence very heavily) > >What are people's opinion of Terror Frenzy as a tourney-viable card? I've just recently built a Disguised .44 deck that uses Terror Frenzy to ensure long range for blurring goodness. I felt it was time to give all those POT/VIC/PRO Agg decks the finger. And yes I know they also have long range strikes as well. But our Metagame currently has lethal close range. I'm sure it'll change in a couple of weeks <g> ------------------------------- Ethan Burrow - Prince of Austin saa...@yahoo.com http://whitestar.ddg.com/vtes/

Ethan Burrow

On Wed, 29 Aug 2001 11:00:39 -0400, LSJ <vte...@white-wolf.com> wrote: >Current text is "Opposing vampire burns an additional blood when playing combat >cards this combat." at superior - "burns", not "pays". > >Current text (superior) also says "A vampire may play only one Terror Frenzy at >superior each combat." <sigh>, this isn't on the official rulings and errata page. I humbly request that it be added to avoid further confusion. :-) It's updated in Monger, however note that ELDB and the official White-Wolf page currently doesn't mention the new text of Terror Frenzy. [ quoted text not captured ]

LSJ

Ethan Burrow wrote: > > On Wed, 29 Aug 2001 11:00:39 -0400, LSJ <vte...@white-wolf.com> > wrote: > > >Current text is "Opposing vampire burns an additional blood when playing combat > >cards this combat." at superior - "burns", not "pays". > > > >Current text (superior) also says "A vampire may play only one Terror Frenzy at > >superior each combat." > > <sigh>, this isn't on the official rulings and errata page. I humbly > request that it be added to avoid further confusion. :-) > > It's updated in Monger, however note that ELDB and the official > White-Wolf page currently doesn't mention the new text of Terror > Frenzy. It's in the official card list on the White Wolf site. As printed text, it doesn't qualify as errata or ruling. It was listed in the "text migration" article posted here a few times (and archived on Lasombra's site). http://www.thelasombra.com/card_changes_by_set.txt (under Sabbat War) [ quoted text not captured ]

Wes

"Roger Carhult" <rogc...@student.luth.se> wrote > In a weenie animalism deck > the inferior is far better though, combined with Aid from Bats and Carrion > Crows....maybe Taste of Vitae sometimes to fill up since TF's cost is big > for a weenie after a few combats ;) I used about 4 of them in the weenie Animalism deck I took to Toronto a few months back. The deck won the tourney, though I never used the Terror Frenzy cards defensively as I had originally planned. Used in conjunction with Carrion Crows and Aid from Bats, it's easily cycled or held if you are likely to face an Immortal Grapple deck. (IG-based decks have been the thing I fear and plan defensively against *most* lately. I seem to plan for them moreso than planning for bleed or votes. They are proving to be much more prevalent than they were, but I think honestly that the truth is that I plan my tourney decks this way because POT-rush style decks *scare* me far more than any other deck.) The idea of course is to set the range using TF at inferior. Barring Thrown Gates or Breath of Dragon, I figure that you'd be unlikely to see too many ranged strikes. Most combat decks want to do you in at close range and this succeeds in jamming both their strikes and maneuvers. It's a beautiful thing when Jacko rushing with a Sword of Judgment is knocked empty into torpor by Vliam Andor with ANI, Carrion Crows, Terror Frenzy and a few Aid from Bats. The blood cost was somewhat detrimental, as all my guys were less than 4 capacity, but seeing as they were rarely hit by any opposing vampire, this did not prove to be much of an issue. Cheers, WES