charles lechasseur#
I have a question that came up on our local playgroup's web forum about
Illusions of the Kindred and Amaranth. There was an argument about this as
there seem to have been multiple reversals of the rulings at stake here, so
I thought I'd ask here to get the right answer.
Vampire A enters combat with vampire B. Before range, A plays Illusions of
the Kindred. Combat ends, and vampire B enters combat with illusory vampire
C. Combat goes on, and C pummels his/her opponent, sending it to torpor. C
then plays Amaranth. B burns. This means combat ends. In theory, C would
then be removed from the game.
In the online rulebook, the blood hunt is described in a section (6.5.6)
that is separate from the rest of the diablerie steps (6.5.5). 6.5.5 further
mentions that "After diablerie, a blood hunt may be called on the
diablerist."
However, a ruling for "Torpor and Diablerie" found on the Rulings & Errata
page mentions that "The steps of diablerie (section 6.5.5 of the rules) are
indivisible - you cannot interrupt them to play other effects (exceptions
made for effects played within the referendum, per 6.5.6)." The wording of
this errata seems to imply that the blood hunt (6.5.6) is part of the
diablerie itself.
The question:
Is the blood hunt part of the diablerie, thus happening before combat ends
(which could mean the illusory vampire, C, could be sent to the ash heap
instead of being removed from the game if he/she burns during the blood
hunt), or is the blood hunt separate from the diablerie, thus happening
after combat has ended (and thus in this case would not happen because C
would be removed from the game)?
Sorry if this post is long, just thought I'd provide all the details that
lead to our confusion. Thanks in advance for a clarification on this.