In article <3n0loh$f...@tadpole.fc.hp.com>, ni...@fc.hp.com (Nick Ingegneri)
wrote:
> 1) You must take the top vampire from your crypt.
>
> 2) You may search you crypt for the vampire you are looking for.
>
> Does anybody know how this card should be played, and is there any way
> to positively back up one interpretation or the other?
I know of no way to positively back up one interpretation or the other. I
can say that my group plays that EM allows you to take the top vamp off
the crypt. Our reasoning is as follows: We feel that if you could take
any vamp out of the crypt, the card would say any. (Just our opinion of
course) The fact that for expending a master phase you save 1 pool and 4
transfers _and_ that you can influence that vamp on the round it is
brought from the crypt is very powerful. Having the added advantage that
you could choose whatever vamp you like seemed a bit too powerful. If
that were the case, everyone would stack quite a few in their deck,
knowing they could bring out whatever vamp they wished. It would make the
original random order of the crypt fairly insignificant.
Understand that this is just my opinion, and that I really don't have any
support except for the reasons above.
Anyone else know of an official ruling?
stephen
In article <3n0loh$f...@tadpole.fc.hp.com>,
Nick Ingegneri <ni...@fc.hp.com> wrote:
>Greetings,
>
>My gaming group has a dispute on how the card "Effective Management" should
>be played, so I thought I would post here to see if anybody can clarify with
>us (or join the argument).
>
>The card says that you can move "a vampire" from your crypt to your inactive
>region. It does not say to move the "top vampire" from your crypt to your
>inactive region. Our group has two ways of reading this card:>
> 1) You must take the top vampire from your crypt.
>
> 2) You may search you crypt for the vampire you are looking for.
>
>Does anybody know how this card should be played, and is there any way
>to positively back up one interpretation or the other?
Since it doesn't say "top card" you could in theory take any card from
the crypt. But, since it doesn't say you may look at your crypt, then you
must make your choice "blind" - randomly.
Now, with the Nos that lets you look at the top card of your crypt,
things are less random, but if you're bound and determined to munchkinize
the game, go ahead.
In article <3n0loh$f...@tadpole.fc.hp.com>,
Nick Ingegneri <ni...@fc.hp.com> wrote:
>The card says that you can move "a vampire" from your crypt to your inactive
>region. It does not say to move the "top vampire" from your crypt to your
>inactive region. Our group has two ways of reading this card:
>
> 1) You must take the top vampire from your crypt.
>
> 2) You may search you crypt for the vampire you are looking for.
>
>Does anybody know how this card should be played, and is there any way
>to positively back up one interpretation or the other?
Hrm. I definitely think that the intent was to move the top
card (much like "draw a card" implies the top one, but isn't
specifically defined as "take the top card"). Interpreting the card
it any other way is a bit extreme.
I mean, if you were able to look through your crypt for a
vampire, it would probably specify that you could look through your
crypt. That's a bit too powerful from a game balance perspective
otherwise. I'd strongly recommend the top card. And if I were a
betting man, I'd say that the official ruling would be that you pull the
top card (but I'm not a betting man, so that's my best guess).
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
The official interpretation is that you simply pull the top card off of
the crypt. I suppose that if someone insists on being able to grab any
card from the crypt, the "you can do so, but choose blindly" interpretation
isn't too horrible.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.