rec.games.trading-cards.jyhad

A little assistance please

9 messages from 6 participants · 20 June 2002 – 12 July 2002
original thread on Google Groups

John

this recently came up... Minion A declines to maneuver (Acting) Minion B declines to maneuver Minion A maneuvers Now at this point at least two of us at the table started screaming (well not literally, but we quickly objected) to which the player controlling the acting minion said "Where does it say that". The online rulebook was consulted as well as three different editions of the rule books, rulings were quickly searched, etc What is boils down to is: that despite being certain that there is a rule somewhere preventing this, we could not find it. If someone could point me in the right direction (or correct me if I'm totally out to lunch) of where to find said ruling it would be greatly appreciated. -JTP

Kevin M.

"John" <verg...@hotmail.com> wrote in message news:vBrQ8.46631$s82.3...@news1.calgary.shaw.ca... [ quoted text not captured ] Hey, I'll take a shot at this, as I had to look it up one time, and this is what I used: (IANLSJ, and the *notable text indicators* have been inserted by me.) -~-~-~-~-~- 1.6.1 [6.] Sequencing If two or more players want to play a card or effect, the acting Methuselah plays first. At every stage, the acting player always has the opportunity to play the next card or effect. So after playing one effect, she may play another and another. *Once she is finished*, the opportunity passes to the defending Methuselah (in the cases of directed actions and combat), then to the rest of the Methuselahs in clockwise order from the acting Methuselah. Note that *if any card or effect is used by any Methuselah*, the acting Methuselah again gets the opportunity to play the next effect. -~-~-~-~-~- So: - Methuselah A's minion (acting) chooses to not maneuver. - Methuselah B's minion chooses not to maneuver. - Methuselah A's minion cannot now maneuver, since no card or effect has been used by any Methuselah in the Determine Range step (which is the only way that the step can "continue", aside from explicit card text). - Determine Range step ends. That's what I used as a "ruling". > > -JTP Kevin M., Prince of Madison, WI (USA) "Know your enemy, and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment... Complacency... Catastrophe!" -- Joseph Chevalier

GreySeer

"Kevin M." <kjme...@PLEASENOSPAMMEcharter.net> wrote in message news:uh4mf6c...@corp.supernews.com... [ quoted text not captured ] Quite correct. Meth A has passed up the oppourtunity to manuver and barring any other card or effect being used by another meth the acting meth can't then just decide to manuver.

John Keech

> Quite correct. Meth A has passed up the oppourtunity to manuver and barring > any other card or effect being used by another meth the acting meth can't > then just decide to manuver. This is all a little irrelevent as player B got a chance to cancel player A's second manoever chance, so all player A did in effect was to take the gameplay back in time a little and start again. A bit petty if you ask me... -- Posted via Mailgate.ORG Server - http://www.Mailgate.ORG

GreySeer

"John Keech" <john.d...@virgin.net> wrote in message news:8bfa47d2b989fb6dc30...@mygate.mailgate.org... > > Quite correct. Meth A has passed up the oppourtunity to manuver and barring > > any other card or effect being used by another meth the acting meth can't > > then just decide to manuver. > > This is all a little irrelevent as player B got a chance to cancel > player A's second > manoever chance, so all player A did in effect was to take the gameplay > back in time a little and start again. A bit petty if you ask me... Not really, meth A might be able to fight at close or long and say "I don't manuver" to see if meth B manuvers, indicating his preference for long range, in which case meth A will probably choose to attempt to make the combat short range to try to muck up meth B's combat plan. This is particularly relevant when meth B is play with cards that are only useable at a specific range. e.g. Meth A is playing Potence/Celerity and has a Pushing the Limits and a Thrown Sewer Lid ( and no dodge/prevent ). Meth B is playing Tzimisce. Meth A has a delemma, go for range and risk a Breath of the Dragon or go for close and risk a Blood of Acid and/or agg hand strike. Meth A would quite possibly manuver out with the Gate, hopoing to avoid Blood of Acid/agg hand strike unplesantness, only to get Breath of the Dragoned. On the other hand, if you could do what we're discussing. Meth A says "I don't manuver" and Meth B manuvers out, Meth A now can be pretty sure that Meth B has a BotD and will probably manuver in with the Gate. Leaving Meth B needing another manuver or taking agg damage from his own BotD ( or needing a 3rd card to get an agg hand strike ). I'd say Meth A has gained an advantage. Meth B has had to use a manuver he otherwise might not have had to.

Robert Scythe

"GreySeer" <e...@i.think.not> wrote in message news:<uh99vop...@news.supernews.com>... [ quoted text not captured ] Grey Seer's idea here is correct but the last paragraph of the example is wrong. What it should state: Meth A says "I don't manuver" and Meth B says "I also do not manuver". Meth A now can be pretty sure that Meth B has a Blood of Acid and/or agg hand strike and will wnat to manuver away leaving Meth B with the need for a manuver to get to proper range which he should not need to do since Meth A declined to manuver. The last 2 sentences in the paragragh sill aptly apply to the situation.

Robert Scythe

"GreySeer" <e...@i.think.not> wrote in message news:<uh99vop...@news.supernews.com>... [ quoted text not captured ] Grey Seer's idea is correct but the last paragraph of the example is wrong. What it should state is: Meth A says "I don't manuver" and Meth B says "I also do no manuver". Meth A can now be sure that Meth B has a Blood of Acid and/or agg hand strike and will want to manuver away, leaving Meth B needing another manuver to get to the proper range for his strike when he should not need to since Meth A previously declined to manuver. The last 2 sentences of the paragraph still aptly apply to the situation.

John

"Kevin M." <kjme...@PLEASENOSPAMMEcharter.net> wrote in message news:uh4mf6c...@corp.supernews.com... > Hey, I'll take a shot at this, as I had to look it up one time, and this is > what I used: > > (IANLSJ, and the *notable text indicators* have been inserted by me.) > > -~-~-~-~-~- > 1.6.1 [6.] Sequencing > If two or more players want to play a card or effect, the acting Methuselah > plays first. At every stage, the acting player always has the opportunity to > play the next card or effect. So after playing one effect, she may play another > and another. *Once she is finished*, the opportunity passes to the defending > Methuselah (in the cases of directed actions and combat), then to the rest of > the Methuselahs in clockwise order from the acting Methuselah. Note that *if > any card or effect is used by any Methuselah*, the acting Methuselah again gets > the opportunity to play the next effect. > -~-~-~-~-~- thanks for help but a thought intrudes on my peace of mind (perhaps I've been playing the game wrong for all these years...) Acting minion plays a bleed action and declares is done playing effects Target methuselah declines to block Now since target methuselah has decided not to block, he/she has not been "reacted to", so can the acting methuselah play conditioning? Or is he "done" playing effects? Or is the decision to not block sufficient of an even for the acting minion to again be permitted to play action modifiers. feeling foolish, -JTP

LSJ

John wrote: > Acting minion plays a bleed action and declares is done playing effects > Target methuselah declines to block > Now since target methuselah has decided not to block, he/she has not been > "reacted to", so can the acting methuselah play conditioning? Or is he > "done" playing effects? Or is the decision to not block sufficient of an > even for the acting minion to again be permitted to play action modifiers. The decision not to block is an event. After that event, the acting Methuselah gets the next chance to play the next effect. She could play Conditioning at that point. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/