this recently came up...
Minion A declines to maneuver (Acting)
Minion B declines to maneuver
Minion A maneuvers
Now at this point at least two of us at the table started screaming (well
not literally, but we quickly objected) to which the player controlling the
acting minion said "Where does it say that". The online rulebook was
consulted as well as three different editions of the rule books, rulings
were quickly searched, etc
What is boils down to is: that despite being certain that there is a rule
somewhere preventing this, we could not find it.
If someone could point me in the right direction (or correct me if I'm
totally out to lunch) of where to find said ruling it would be greatly
appreciated.
-JTP
"John" <verg...@hotmail.com> wrote in message
news:vBrQ8.46631$s82.3...@news1.calgary.shaw.ca...
[ quoted text not captured ]
Hey, I'll take a shot at this, as I had to look it up one time, and this is
what I used:
(IANLSJ, and the *notable text indicators* have been inserted by me.)
-~-~-~-~-~-
1.6.1 [6.] Sequencing
If two or more players want to play a card or effect, the acting Methuselah
plays first. At every stage, the acting player always has the opportunity to
play the next card or effect. So after playing one effect, she may play another
and another. *Once she is finished*, the opportunity passes to the defending
Methuselah (in the cases of directed actions and combat), then to the rest of
the Methuselahs in clockwise order from the acting Methuselah. Note that *if
any card or effect is used by any Methuselah*, the acting Methuselah again gets
the opportunity to play the next effect.
-~-~-~-~-~-
So:
- Methuselah A's minion (acting) chooses to not maneuver.
- Methuselah B's minion chooses not to maneuver.
- Methuselah A's minion cannot now maneuver, since no card or effect has been
used by any Methuselah in the Determine Range step (which is the only way that
the step can "continue", aside from explicit card text).
- Determine Range step ends.
That's what I used as a "ruling".
>
> -JTP
Kevin M., Prince of Madison, WI (USA)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
"Kevin M." <kjme...@PLEASENOSPAMMEcharter.net> wrote in message
news:uh4mf6c...@corp.supernews.com...
[ quoted text not captured ]
Quite correct. Meth A has passed up the oppourtunity to manuver and barring
any other card or effect being used by another meth the acting meth can't
then just decide to manuver.
> Quite correct. Meth A has passed up the oppourtunity to manuver and barring
> any other card or effect being used by another meth the acting meth can't
> then just decide to manuver.
This is all a little irrelevent as player B got a chance to cancel
player A's second
manoever chance, so all player A did in effect was to take the gameplay
back in time a little and start again. A bit petty if you ask me...
--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
"John Keech" <john.d...@virgin.net> wrote in message
news:8bfa47d2b989fb6dc30...@mygate.mailgate.org...
> > Quite correct. Meth A has passed up the oppourtunity to manuver and
barring
> > any other card or effect being used by another meth the acting meth
can't
> > then just decide to manuver.
>
> This is all a little irrelevent as player B got a chance to cancel
> player A's second
> manoever chance, so all player A did in effect was to take the gameplay
> back in time a little and start again. A bit petty if you ask me...
Not really, meth A might be able to fight at close or long and say "I don't
manuver" to see if meth B manuvers, indicating his preference for long
range, in which case meth A will probably choose to attempt to make the
combat short range to try to muck up meth B's combat plan. This is
particularly relevant when meth B is play with cards that are only useable
at a specific range.
e.g. Meth A is playing Potence/Celerity and has a Pushing the Limits and a
Thrown Sewer Lid ( and no dodge/prevent ). Meth B is playing Tzimisce.
Meth A has a delemma, go for range and risk a Breath of the Dragon or go for
close and risk a Blood of Acid and/or agg hand strike.
Meth A would quite possibly manuver out with the Gate, hopoing to avoid
Blood of Acid/agg hand strike unplesantness, only to get Breath of the
Dragoned.
On the other hand, if you could do what we're discussing.
Meth A says "I don't manuver" and Meth B manuvers out, Meth A now can be
pretty sure that Meth B has a BotD and will probably manuver in with the
Gate. Leaving Meth B needing another manuver or taking agg damage from his
own BotD ( or needing a 3rd card to get an agg hand strike ). I'd say Meth A
has gained an advantage. Meth B has had to use a manuver he otherwise might
not have had to.
"GreySeer" <e...@i.think.not> wrote in message news:<uh99vop...@news.supernews.com>...
[ quoted text not captured ]
Grey Seer's idea here is correct but the last paragraph of the example
is wrong. What it should state:
Meth A says "I don't manuver" and Meth B says "I also do not manuver".
Meth A now can be pretty sure that Meth B has a Blood of Acid and/or
agg hand strike and will wnat to manuver away leaving Meth B with the
need for a manuver to get to proper range which he should not need to
do since Meth A declined to manuver.
The last 2 sentences in the paragragh sill aptly apply to the
situation.
"GreySeer" <e...@i.think.not> wrote in message news:<uh99vop...@news.supernews.com>...
[ quoted text not captured ]
Grey Seer's idea is correct but the last paragraph of the example is
wrong. What it should state is:
Meth A says "I don't manuver" and Meth B says "I also do no
manuver". Meth A can now be sure that Meth B has a Blood of Acid
and/or agg hand strike and will want to manuver away, leaving Meth B
needing another manuver to get to the proper range for his strike when
he should not need to since Meth A previously declined to manuver.
The last 2 sentences of the paragraph still aptly apply to the
situation.
"Kevin M." <kjme...@PLEASENOSPAMMEcharter.net> wrote in message
news:uh4mf6c...@corp.supernews.com...
> Hey, I'll take a shot at this, as I had to look it up one time, and this
is
> what I used:
>
> (IANLSJ, and the *notable text indicators* have been inserted by me.)
>
> -~-~-~-~-~-
> 1.6.1 [6.] Sequencing
> If two or more players want to play a card or effect, the acting
Methuselah
> plays first. At every stage, the acting player always has the opportunity
to
> play the next card or effect. So after playing one effect, she may play
another
> and another. *Once she is finished*, the opportunity passes to the
defending
> Methuselah (in the cases of directed actions and combat), then to the rest
of
> the Methuselahs in clockwise order from the acting Methuselah. Note that
*if
> any card or effect is used by any Methuselah*, the acting Methuselah again
gets
> the opportunity to play the next effect.
> -~-~-~-~-~-
thanks for help but a thought intrudes on my peace of mind (perhaps I've
been playing the game wrong for all these years...)
Acting minion plays a bleed action and declares is done playing effects
Target methuselah declines to block
Now since target methuselah has decided not to block, he/she has not been
"reacted to", so can the acting methuselah play conditioning? Or is he
"done" playing effects? Or is the decision to not block sufficient of an
even for the acting minion to again be permitted to play action modifiers.
feeling foolish,
-JTP
John wrote:
> Acting minion plays a bleed action and declares is done playing effects
> Target methuselah declines to block
> Now since target methuselah has decided not to block, he/she has not been
> "reacted to", so can the acting methuselah play conditioning? Or is he
> "done" playing effects? Or is the decision to not block sufficient of an
> even for the acting minion to again be permitted to play action modifiers.
The decision not to block is an event.
After that event, the acting Methuselah gets the next chance to play the
next effect. She could play Conditioning at that point.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
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