LSJ#
On VTES-L, "....salem christ...." <k940...@BOHM.ANU.EDU.AU> wrote:
> this bit..
>
> > ii. Pay one vampire blood for any title that the vampire is Contesting.
> > A Vampire may choose to go to Torpor if he has no blood to pay.
> > Vampires in Torpor must yield. (15.1) [17.2] A Contested Vampire
> > holding a Contested Title must yield the Title. [TOM]
> > iii. Burn any card that you are yielding, along with any other cards
> > or blood on that yielded card. (15) [8]
> > c. Resolve card effects that occur during the Untap Phase. (6.1) [12.1]
> > d. (Optional) Announce your intention to Withdraw. (10.1) [18.2]
> > 4. Any vampire in torpor still contesting a title yields. (15.1.3) [17.2]
>
> and then down here is says if the vampire is in torpor it yields the title.
> so in your one untap phase, you have no blood on your title contesting
> vampire, so it chooses to go to torpor, and then one step later in that
> same phase it loses it's title. why? i had always assumed that it would
> keep it's title contesting for one more turn...the "go to torpor if no
> blood" thing seems to serve no purpose this way, other than as _another_
> way to get that famed vampire into torpor.
Because that's the way the rules read. See the cited sections.
> > 3. Employ Retainer (REQ: Retainer card). +1 stealth (6.4) [12.3.1 p21]
> > a. Put the Retainer on the Acting Minion.
>
> which retainers can allies recruit _and use_? there seemed to be a lot of
> "all kindred" text removed between jyhad and vtes, and some cards say
> "controlling vampire.." which might be able to able to allies if the effect
> isn't a blood burning one....
Rules Team Rulings: 05/30/96
13) Any retainer that refers to the "vampire" employing the retainer
should be read as referring to the "minion" employing the retainer
instead, unless the retainer's ability involves something that clearly
only applies to vampires, such as rescuing vampires in torpor or burning
blood. Note that this is only likely to be relevant for retainers without
a Discipline or clan requirement, but the errata still applies to those
with such a requirement. This includes: Ghoul Escort, Ghoul Retainer,
Guiseppe, J.S. Simmons, Jackal (from Ancient Hearts), Jackie Therman, Mr.
Winthrop, Owl Companion, Raven Spy, Resplendent Protector, Spiritual
Protector, Tasha Morgan, Wolf Companion, and Zombie.
> > 6. Take Equipment from another Minion controlled by the same Methuselah
> > +1 stealth (NO card). (6.4) [12.3.1 p22]
> > a. Move the Equipment to the Acting Minion.
> > b. Any amount Equipment may be taken at one time from the same Minion.
>
> does the "other minion" have to be ready? (ie: can they be torpored vampires?)
No (ie: Yes).
> > c. Burn the target Vampire in Torpor. The Acting Vampire gets all of
> the
> > Equipment and blood from the burned Vampire. Other cards on the
> > burned Vampire are burned as well.
>
> is the gaining of equipment (and/or blood?) optional? (arose in a game with
> lots of "temptations")
No.
> > F. END TURN
> > 1. Move any new Allies to your Ready Region. (6.4) [12.3.1 p24]
> > 2. All political action cards burned for votes are replaced. [DCI] [SAB]
>
> if you get to replace pol cards at this step, but also have to reduce your
> hand size (because of dreams of the sphynix running out, for example) can
> you order them (ie: replace vote cards, then reduce hand size, or reduce
> hand size, then replace votes) or do you just work out what your final hand
> size should be and discard/draw as appropriate until you have that many
> cards in hand?
The former (you may order the events).
> >NOTE: Any time a second copy of a Unique card comes into play, it is
> Contested.
>
> "second or subsequent" perhaps...?
Sure. Except for that 80-column formatting.
> > 2. Stealth and Intercept. [13.3.2]
> > a. Blocking Minion can play a Reaction card to increase Intercept only
> > if the Acting Minion has Stealth greater than the Blocking Minion's
> > Intercept. (:18.2.3) Any cost of the the Reaction is paid.
>
> so did a clarification on locations/non-action/reaction cards being used
> get made?
No. The restriction applies to all intercept-adding effects.
> > NOTE: If one of the Minions involved in the Combat is a Vampire in Torpor,
> > then Combat does NOT occur. If the opposing Minion is a ready Vampire,
> > then he has the opportunity to Diablerize. If the opposing Minion is
> > also a Vampire in Torpor, or is an Ally, then Combat does NOT occur and
> > nothing happens. [precedent set by blocking a 'Leave Torpor' action and
> > by blocking a 'Rapid Healing' action -LSJ]
>
> so...vampires A and B, A is acting...
>
> A has one blood. he bleeds. B blocks, both strike hands for 1. there is a
> press. second round, B strikes: catatonic fear (sup) and A strikes: Form of
> mist (sup). combat ends. A takes 1 damage from cat Fear, goes to torpor.
> but the action (bleed) is still continuing at +1 stealth (FoM). if A is
> blocked, the blocker may commit diablerie, correct?
No. Going to torpor precludes the continuation of the action. [TOM 951001]
> > G. Round Ends. (21) [15.1]
> > 1. Apply any end-of-round effects.
> > 2. If a Press to continue Combat was not matched, then Combat continues
> > (Go back to step A).
>
> should there be a "lose all unused optional manoovers and presses"
> phase/step/thingy here, like with the master phase?
Possibly, except that you don't lose them - you just can't use them.
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
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