If a vampire with PRO is in combat with Watenda, and plays the new
Form of Mist, can he decide to wait for Watenda to cancel it before burning
the blood?
If Watenda does cancel it, can they play another one?
I presume that blood-burned or not, Watenda doesn't have to burn any, since
it is not a cost of the card...
Jozxyqk wrote:
> If a vampire with PRO is in combat with Watenda, and plays the new> Form of Mist [at superior], can he decide to wait for Watenda to> cancel it before burning the blood?
He would have to, just like he would have to wait for Watenda to
cancel it before continuing the action.
> If Watenda does cancel it, can they play another one?
No. Card text limits it to being played at superior only once.
> I presume that blood-burned or not, Watenda doesn't have to burn any, since
> it is not a cost of the card...
Correct.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
LSJ <vte...@white-wolf.com> wrote in message news:<3ECB664...@white-wolf.com>...
> Jozxyqk wrote:
> > If a vampire with PRO is in combat with Watenda, and plays the new
> > Form of Mist [at superior], can he decide to wait for Watenda to
> > cancel it before burning the blood?
>
> He would have to, just like he would have to wait for Watenda to
> cancel it before continuing the action.
>
> > If Watenda does cancel it, can they play another one?
>
> No. Card text limits it to being played at superior only once.
How is Watenda's ability different from Direct Intervention? How is
Watenda vs Form of Mist different from DI vs. Bleed Modifiers?
Currently, the text on the bleed modifier is ignored (allowing you to
play a different bleed modifier) but the same modifier cannot be
played due to No Repeat Action Modifier Game Rule.
However, Form of Mist is no longer an Action Modifier, right? No
symbol on the new card. (Unless [RTR 19980623] is still in effect
after the Anarch Reprinting). Only the text on Form of Mist prohibits
you from playing more than one on the same action. And that is
cancelled, yes?
-Mike Ooi
On 21 May 2003 14:49:46 -0700, sh...@texas.net (MikeOoiGoogle) wrote:
>Currently, the text on the bleed modifier is ignored (allowing you to
>play a different bleed modifier) but the same modifier cannot be
>played due to No Repeat Action Modifier Game Rule.>However, Form of Mist is no longer an Action Modifier, right? No
>symbol on the new card. (Unless [RTR 19980623] is still in effect
>after the Anarch Reprinting). Only the text on Form of Mist prohibits
>you from playing more than one on the same action. And that is
>cancelled, yes?
Card text on the next Form of Mist sees that you have already played
one and prohibits its play.
Same as a second Giant's Blood when the first was suddened, a DI'd
Carrion Crows, a DI'd Ancient Influence.
Carpe noctem.
Lasombra
http://www.TheLasombra.com
sh...@texas.net (MikeOoiGoogle) wrote in message news:<6abb59ad.03052...@posting.google.com>...
[ quoted text not captured ]
Found this on a search for "direct intervention + threats". Should
clear things up. I believe Watenda slots into to the description of a
DI'd immortal grapple.
-scrote
Search Result 1
From: James Coupe (ja...@zephyr.org.uk)
Subject: Re: [LSJ] Direct Intervention again...
View: Complete Thread (6 articles)
Original Format
Newsgroups: rec.games.trading-cards.jyhad
Date: 2003-02-26 02:30:48 PST
In message <2CX6a.9609$Nf.2...@news1.west.cox.net>, Kevin M.
<you...@imaspammer.org> writes:
>Of course you are. DI doesn't work the same for everything, even
though
>it should. This is one of those counter-intuative things you just
have
>to memorize.
No, Direct Intervention works the same for everything (with a couple
of
extra bits on top for retrieving cost). However, different cards work
differently *in the first place*.
There is a RULE in the game that says "You may not play the same
action
modifier twice in the same action with the same minion." Direct
Intervention cancels the effect of the card, not the fact that it was
*ever played*.
So, you play Threats. It gets DI-ed. *But you still played Threats*.
So you cannot play another Threats.
The *entire text* of Threats is cancelled. So there is nothing
prohibiting you from playing another bleed modifier from the Threats
card text. (But you cannot play Threats again, due to the same action
modifier.)
You wanted to play Threats, but it was DI-ed. So you play
Conditioning.
Conditioning's card text: "After playing this card, you cannot play
another action modifier to further increase the bleed for this
action."
*AFTER PLAYING THIS CARD*. Conditioning does not look at *previously*
played cards. And there has been no *previous* card text to stop
Conditioning being played. (Threats' card text was cancelled.)
Next type of card: Immortal Grapple.
There is no rule that says "Two copies of the same combat card cannot
be
played during the same combat." For instance, you can play Flash
twice
in the same combat, or the same round of combat. (For instance, to
maneuver away to long range twice, with a maneuver to close range in
between, or a maneuver and a press, both at inferior.)
So, you play Immortal Grapple. It gets DI-ed. There is nothing *in
terms of the rules* that prevents you playing another Immortal
Grapple.
HOWEVER, card text says: " A vampire may play only 1 Immortal Grapple
each round." This is *VERY* different to Threats and Conditioning
etc.
They refer to bleed modifiers played *afterwards*. Immortal Grapple
refers to Immortal Grapple in the *entire round*. Just as with
Threats,
Immortal Grapple was played, but its text was cancelled. Immortal
Grapple was still played, however. The card text *on the second
Immortal Grapple* says "Only one can be played". Since playing it
would
automatically break this card text (it would see that *2* had been
played), you cannot play it.
Direct Intervention still works the same. Immortal Grapple was still
played and had no effect. *But the second copy of Immortal Grapple's
card text prevents it being played the second time round, because it
looks at the whole round.* This is not the same card text as Threats
or
Bonding.
(Threats or Bonding etc. saying "Only one action modifier per action"
would mean they couldn't be played with DOM Command of the Beast,
rendering it largely useless, because they would look retroactively at
the action, even though the lack of card text exploits the fact that
the
only things that prevent a bleed modifier being played are the repeat-
action-modifier rule AND the fact that the bleed modifiers only
restrict
*later* bleed modifiers, not *earlier* ones.)
Next type of card: Action.
There is a rule which refers to repeating actions - either by it being
a
*bleed* or a *political action* or a *named card*. However, this only
kicks in *when the action resolves*. With Direct Intervention, you
stop
the card *as it is played*, so the action never even *starts*. Direct
Intervention goes in the gap before the action is even announced. (So
you play DI before you play, say, Seduction.)
So, I play Govern the Unaligned. I get DI-ed. There is no rule that
says I cannot take another bleed action (because it never resolved) or
play GtU again (because it never resolved).
"The taint is applied to the minion who is the acting minion when the
action resolves (successfully, blocked, ended, or otherwise)."
[LSJ 20021217]
'Right. The NRA rule doesn't care about action cards "played".
It cares about actions performed. If the action never happens,
it isn't performed.' [LSJ 20011005] (And the NRA rule works in the
same
respect as the new TCE rule.)
Any others?
--
James Coupe PGP Key:
0x5D623D5D
EBD690ECD7A1FB457CA2
Hi! I'm Nancy Drew! You must be the Hardy Boys!
13D7E668C3695D623D5D
MikeOoiGoogle wrote:
> How is Watenda's ability different from Direct Intervention? How is
DI causes the cost not to be played. Watenda's ability can only be
used on combat cards. DI costs a pool and a master phase action in
your next master phase. Watenda's ability costs X blood.
Other than that, they're basically the same.
> Watenda vs Form of Mist different from DI vs. Bleed Modifiers?
It's not, save for the rule on repeating action modifiers (and where
card text differ, of course).
> Currently, the text on the bleed modifier is ignored (allowing you to
> play a different bleed modifier) but the same modifier cannot be
> played due to No Repeat Action Modifier Game Rule.
Correct.
> However, Form of Mist is no longer an Action Modifier, right? No
> symbol on the new card. (Unless [RTR 19980623] is still in effect
> after the Anarch Reprinting). Only the text on Form of Mist prohibits
> you from playing more than one on the same action. And that is
> cancelled, yes?
Yes. But the card text on the next one you want to play, the uncanceled
one, prohbits itself from being played.
[ quoted text not captured ]