rec.games.trading-cards.jyhad

Questions: Flak Jackets & Agg. Damage

2 messages from 2 participants · 07 October 2000
original thread on Google Groups

Jason Mowat

Greets, If I have a minion who happens to be wearing 2 flak jackets, and she is attacked by a minion who plays Burning Wrath at superior: Burning Wrath (Dark Sovereigns) 3 blood -- Potence -- Combat Strike: <Strength+1> damage, aggravated. Strike: <Strength+2> damage, aggravated. Can the defending minion split the damage up between flak vests as they deem fit? For example, can the defender state that they will physically take 1 point of non-aggravate damage (the "strength" value of B.W., assuming normal hand damage of 1), and then portion out the Agg. damage to each flak jacket? We made a quick ruling that all the damage was done at one time, with Strength being non agg, and the +2 being agg; strength hit 1 flak vest, 1 agg his second flak vest, 2 agg hit minion, burning no blood, but torporizing her. We assigned damage in this perceived order. Is this the right way to play this? Second, if I have a minion in my torpor region, but during my influence, I bring out that same minion and contest them both, I have to pay at least one blood on my untap phase, even when I yield the vamp in torpor, right? If so or if not, could you explain the logic behind this? Third, I can throw in a single political card for a single vote during a blood hunt, right? Fourth, if I choose to use a political card as a vote, I can't redraw another card until the political action is concluded (i.e. all votes/reactions/action mods have been played), correct? Cheers, Jason

LSJ

"Jason Mowat" <jmo...@digitalpraxis.com> wrote: > If I have a minion who happens to be wearing 2 flak jackets, > and she is attacked by a minion who plays Burning Wrath at > superior: > > Burning Wrath (Dark Sovereigns) > 3 blood -- Potence -- Combat > Strike: <Strength+1> damage, aggravated. > Strike: <Strength+2> damage, aggravated. > > Can the defending minion split the damage up between flak vests > as they deem fit? For example, can the defender state that they Yes. > will physically take 1 point of non-aggravate damage (the > "strength" value of B.W., assuming normal hand damage of 1), and > then portion out the Agg. damage to each flak jacket? Well, you can split it any way you like, but Burning Wrath does "Strength+2 damage, aggravated" which, in this case, is 3 aggravated damage. A better example would be a Saturday Night Special with Dragons Breath Rounds (DBR adding two aggravated damage to the SNS's one normal damage). In that case, you could use the two Flak Jackets to prevent the two aggravated and burn a blood to heal the remaining point of damage (which happens to be normal). > We made a quick ruling that all the damage was done at one time, > with Strength being non agg, and the +2 being agg; strength hit > 1 flak vest, 1 agg his second flak vest, 2 agg hit minion, > burning no lood, but torporizing her. We assigned damage in > this perceived order. Is this the right way to play this? Damage preventions effects can prevent any pending point ogf damage - they are not bound to prevent the point of damage that would be resolved first. > Second, if I have a minion in my torpor region, but during my > influence, I bring out that same minion and contest them both, > I have to pay at least one blood on my untap phase, even when > I yield the vamp in torpor, right? Yes, or you could yield them both. > If so or if not, could you explain the logic behind this? If by Logic you mean real-world explanation, well, there you won't find much help - the "real world" logic would have a hard time justifying a Methuselah contesting cards with herself in the first place. Rules logic: You have two contested cards. During your untap, you must choose which (if any) of your contested cards you wish to continue contesting. For those, you burn one pool each. The rest are yielded. Note: after burning a pool to contest one copy and yielding the other, the copy you still have is still contested until your next untap phase, by the rulebook. > Third, I can throw in a single political card for a single vote > during a blood hunt, right? Right. > Fourth, if I choose to use a political card as a vote, I can't > redraw another card until the political action is concluded > (i.e. all votes/reactions/action mods have been played), correct? Until the referendum is concluded, right. You redraw after the referendum. If the referendum was part of a political action, then the acting minion could still play, for example, Freak Drive. -- LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ Sent via Deja.com http://www.deja.com/ Before you buy.