rec.games.trading-cards.jyhad

A Couple of Questions for clarification (again)

5 messages from 4 participants · 23 August 1996 – 26 August 1996
original thread on Google Groups

Stephen Plasting

Someone wrote in reply to George Fink (I can't find the post anymore): lon.cs.ucdavis.edu (George Fink) writes: [snip] > >2. When Delaying Action is used to cancel a vote, and the vote card > >is returned to the hand, what happens to the card drawn to replace the > >vote card? > Anytime you find yourself with more cards in hand than your hand capacity, > discard down to hand capacity. The card discarded (in this case) may be > the vote card just returned or any other card. but I thought that a political action was the only one where you were not allowe d to replace untill the action was completed? Could someone please clarify? I also have a question concerning first strike. In the V:tES rules, it states th at S:CE cancels all the oposing minions' strikes, even cancelling first strike. So if a minion deals agravated damage or does more damage than the opposing vamp ire has blood, with first strike, does the oposing vampire go immediately to torpor, or does it get a chance to pl ay S:CE and end combat. Does the same thing apply if it is burned with first strike? The V:tES rules also state that a dodge cancels first strike. Is this still the case? Cheers Anuj Mitra (Via a friends account)

The Corrupter

On Fri, 23 Aug 1996, Stephen Plasting wrote: [Re: Being forced to discard a card after someone Delaying Tactics you] > but I thought that a political action was the only one where you were > not allowed to replace untill the action was completed? Once the political _process_ begins, you cannot replace cards, however, while it is still an action (possibly blocked, etc.) it replaces itself. Thus, once the vote hits the process stage (after blocks fail or are declined), then the acting Meths hand is full (typically seven cards...) and delaying tactics will force a discard. > I also have a question concerning first strike. In the V:tES rules, it > states that S:CE cancels all the oposing minions' strikes, even > cancelling first strike. > So if a minion deals agravated damage or does more damage than the > opposing vampire has blood, with first strike, does the oposing vampire > go immediately to torpor, or does it get a chance to play S:CE and end > combat. Strikes are declared first, and _then_ resolved. Thus, while vampire A may Walk of Flame in the Second round, that doesn't stop the opposing vampire from declaring a Riposte. When strikes resolve, the Riposte's S:CE will go off first, ending combat.... > Does the same thing apply if it is burned with first strike? S:CE beats first strike in resolution. > The V:tES rules also state that a dodge cancels first strike. Is this > still the case? Yes. @ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++ # Gamer Coffee-Addict Scripter Author # C(+++)$ USX+$ N++ e+* @#$ Comments ? sull...@cslab.uwlax.edu $#@ tv(+)> X++ b++(+++) @#$ <http://cslab.uwlax.edu/~sulli_al/jyhad> $#@ PS+&-+ PE&-&++ z*+?

L. Scott Johnson

Stephen Plasting <sp...@nortel.co.uk> writes: >Someone wrote in reply to George Fink (I can't find the post anymore): >lon.cs.ucdavis.edu (George Fink) writes: >[snip] >> >2. When Delaying Action is used to cancel a vote, and the vote card >> >is returned to the hand, what happens to the card drawn to replace the >> >vote card? >> Anytime you find yourself with more cards in hand than your hand capacity, >> discard down to hand capacity. The card discarded (in this case) may be >> the vote card just returned or any other card. >but I thought that a political action was the only one where you were >not allowe >d to replace untill the action was completed? >Could someone please clarify? Yes. The Political Card (if any) used to call a political action is replaced immediately, like all other cards (before any blocking attempts are announced and before the vote actually begins). If the action is unblocked then the political action phase begins, during which no cards are replaced (this includes all PA's burned for votes, as well as PA-only action modifiers and reaction cards like Dread Gaze and Bewitching Oration, as well as side-effect cards like Bribes, Malk Rider Clause, Elder Kindred Network, and Scorn of Adonis, and even resolution effects like Voter Captivation and Cryptic Rider) The "Delaying Action" card (a reaction card) allows someone to cancel the current political action. It also states that the card (if any) used to call the political action is to be returned to the caller's hand. By returning the card to her hand, the caller will have one too many cards. She must then discard one. >I also have a question concerning first strike. In the V:tES rules, it >states th >at >S:CE cancels all the oposing minions' strikes, even cancelling first >strike. >So if a minion deals agravated damage or does more damage than the >opposing vamp >ire has blood, with first strike, >does the oposing vampire go immediately to torpor, or does it get a >chance to pl >ay S:CE and end combat. >Does the same thing apply if it is burned with first strike? The would-be torporized/burned vampire always gets to declare a strike. The striking phase is divided into two parts: Strikes are announced in the following order: 1. Acting Minion. 2. Blocking/defending minion. However, strikes then *resolve* in the following order: 1. S:CE. If both play a S:CE, resolve them in the following order: a. S:CE played by the acting minion b. S:CE played by the blocking/defending minion 3. Dodge 4. Any strike done with "first strike" 5. Any other strike. >The V:tES rules also state that a dodge cancels first strike. Is this >still the >case? Yes, as in the above ordering. For a complete description of the process, see my Complete Rules Outline, available in the reference section of my VtES page: http://www.HomeFree.net/view/page.exe?236 (Which hasn't yet been updated to reflect the illogical split in S:CE strike resolution recently passed down by the RT - it still shows all strike of equal precedence resolving at the same time, as stated in the rules). -- L. Scott Johnson (sjoh...@math.sc.edu) | A one-bit brain with a http://www.math.sc.edu/~sjohnson | parity error. Graphics Specialist and V:tES Rulemonger. |

Pheersum

Stephen Plasting wrote: > but I thought that a political action was the only one where you were > not allowed to replace untill the action was completed? You immediately replace the card you played for the political action, but when you vote you do not redraw political cards burned for their votes. > S:CE cancels all the oposing minions' strikes, even cancelling first > strike. > So if a minion deals agravated damage or does more damage than the > opposing vampire has blood, with first strike, does the oposing > vampire go immediately to torpor, or does it get a chance to play > S:CE and end combat. In the V:tes rules it also states that a Combat Ends cancels a First Strike. So whether your opponent has played a strike aggravated or a first strike aggravated doesn't matter. No effect, no torpor. > The V:tES rules also state that a dodge cancels first strike. Is this > still the case? I don't know about any errata issued to change this one. -- --------------------------------------------------------------------- pheersum inhabits the mortal shell of eric schultheis. one channels phee...@sb.net. the oracle speaks--"life is uncertain, eat desert first!" ---------------------------------------------------------------------

L. Scott Johnson

Pheersum <phee...@sb.net> writes: >Stephen Plasting wrote: >> but I thought that a political action was the only one where you were >> not allowed to replace untill the action was completed? >You immediately replace the card you played for the political action, >but when you vote you do not redraw political cards burned for their >votes. Nor do you replace any other card burned for any purpose. Only cards played during the run-up (the PA used to call the vote, any intercept/stealth cards, dawn operation, etc.) are replaced. (And you cannot play any "only during a political action" cards during the run-up). [ quoted text not captured ]