Stephen Plasting <sp...@nortel.co.uk> writes:
>Someone wrote in reply to George Fink (I can't find the post anymore):
>lon.cs.ucdavis.edu (George Fink) writes:
>[snip]
>> >2. When Delaying Action is used to cancel a vote, and the vote card
>> >is returned to the hand, what happens to the card drawn to replace the
>> >vote card?
>> Anytime you find yourself with more cards in hand than your hand capacity,
>> discard down to hand capacity. The card discarded (in this case) may be
>> the vote card just returned or any other card.
>but I thought that a political action was the only one where you were
>not allowe
>d to replace untill the action was completed?
>Could someone please clarify?
Yes. The Political Card (if any) used to call a political action is
replaced immediately, like all other cards (before any blocking attempts
are announced and before the vote actually begins). If the action is
unblocked then the political action phase begins, during which no cards
are replaced (this includes all PA's burned for votes, as well as PA-only
action modifiers and reaction cards like Dread Gaze and Bewitching Oration,
as well as side-effect cards like Bribes, Malk Rider Clause, Elder Kindred
Network, and Scorn of Adonis, and even resolution effects like Voter
Captivation and Cryptic Rider)
The "Delaying Action" card (a reaction card) allows someone to
cancel the current political action. It also states that the card
(if any) used to call the political action is to be returned to the
caller's hand. By returning the card to her hand, the caller will
have one too many cards. She must then discard one.
>I also have a question concerning first strike. In the V:tES rules, it
>states th
>at
>S:CE cancels all the oposing minions' strikes, even cancelling first
>strike.
>So if a minion deals agravated damage or does more damage than the
>opposing vamp
>ire has blood, with first strike,
>does the oposing vampire go immediately to torpor, or does it get a
>chance to pl
>ay S:CE and end combat.
>Does the same thing apply if it is burned with first strike?
The would-be torporized/burned vampire always gets to declare a strike.
The striking phase is divided into two parts:
Strikes are announced in the following order:
1. Acting Minion.
2. Blocking/defending minion.
However, strikes then *resolve* in the following order:
1. S:CE. If both play a S:CE, resolve them in the following order:
a. S:CE played by the acting minion
b. S:CE played by the blocking/defending minion
3. Dodge
4. Any strike done with "first strike"
5. Any other strike.
>The V:tES rules also state that a dodge cancels first strike. Is this
>still the
>case?
Yes, as in the above ordering.
For a complete description of the process, see my Complete Rules Outline,
available in the reference section of my VtES page:
http://www.HomeFree.net/view/page.exe?236
(Which hasn't yet been updated to reflect the illogical split in
S:CE strike resolution recently passed down by the RT - it still shows
all strike of equal precedence resolving at the same time, as stated in
the rules).
--
L. Scott Johnson (sjoh...@math.sc.edu) | A one-bit brain with a
http://www.math.sc.edu/~sjohnson | parity error.
Graphics Specialist and V:tES Rulemonger. |