L. Scott Johnson#
A vampire can only have one title. If it is given another one, the old title
is ignored, even if the new title would be a demotion. [DTR]
Caitiff are clanless. [DTR]
Dodges are always strikes, even if a card forgets to say so. [DTR]
Retainers are never optional. [DTR]
Equipment is always optional. [DTR]
When rescuing a Vampire from Torpor, one of the two blood cost must be paid
by the rescuer. [DTR]
Encountering a Vampire in torpor is a directed action. [DTR]
============================================================================
CARD-SPECIFIC RULINGS
Anarch Troublemaker - Unique Master:
May tap up to two minions. [DTR]
Can only be "activated" during untap. [DTR] (*Whose* untap is up in the air).
Army of Rats - Action (an):
Having multiple copies out are not cumulative (errata). [DTR]
Arson - Action:
Is automatically successful against a location which is Contested. [DTR]
(The above is probably not correct - TOM).
Cannot be attempted against a location which is Contested. [DTR]
Astrid Thomas - Vampire:
Tremere can choose to abstain. [DTR]
Betrayer - Master:
Each of their turns, the person subjected to Betrayer names a vampire.
If the guess is correct, Betrayer is burned. [DTR]
Can be damaged by multiple Betrayers each turn. [DTR]
If the vampire chosen for Betrayer is burned, so is Betrayer. [DTR]
If the vampire chosen for Betrayer becomes contested, Betrayer is
nullified until the contention is resolved, at which time the Betrayer
is reactivated. [DTR]
If a player takes control of the vampire that is the target ofthe betrayer,
that player takes the pool loss. [DTR]
Black Cat - Vampire:
The lower pool cost is used for purposes of cards such as Peace Treaty.
If she is equipped with something and that equipment is transferred to
another minion, then it regains its normal pool value.
Conversely, if a piece of equipment moves onto her, its effective pool cost
is lowered by 1. [DTR]
Blood Doll - Master:
The Methuselah controlling the Vampire gets the benefit of the Blood Doll.
[DTR]
Bonding - Action Modifier (do):
Only one of Bonding, Conditioning, or Threats may be used during an action,
but any number of that CARD may be played (by different minions) [TOM]
Brainwash - Master:
Transfers may not be made to the vampire - neither to put blood on nor to
move blood off. [DTR]
Business Pressure - Action Modifier:
Can only be used during a political action. Consider this errata. [DTR]
Cat Burglary - Action (ce):
The inferior version to just bleed at +1 stealth, maximum of 1 bleed. The
superior version is to bleed any player in this manner (errata). [DTR]
Charming Lobby - Action (ps):
This card requires three vampires to be effective: one to play Charming
Lobby, another to call the first vote, and the third to call the second
vote. Only votes which are successfully called apply. [DTR]
[So a bloodhunt vote would not qualify, since a vampire didn't call it -lsj]
Charnas the Imp - Retainer (Tre) (1):
Does nothing to an empty vampire which untaps in torpor. [DTR]
Cannot be damaged by host, but does not stop host from using effects which
would normally damage it. For example, the host can use Body of Sun, but
would not damage Charnas as a result. [DTR]
Chantry - Master: Unique Location (Tre):
Using the Chnatry is optional. [DTR]
Cloak the Gathering - Action Modifier (ob):
+1 stealth should be bold. The rest of the text should be plain typeface.
[DTR] (Not correct, leave the card alone -TOM)
Dawn Operation - Action Modifier (fo):
Should be read as "If this vampire is blocked..." [DTR]
Deflection - Reaction (do) (1):
Cost is paid from the vampire, not from your pool (errata). [DTR]
Disarming Presence - Action Modifier (ps):
The tapping is a side effect, not a cost, so tapped vampires can still
vote. [DTR]
Disputed Territory - Politcal Action:
The political action symbol is missing, but it is a political action. [DTR]
Domain Challenge - Politcal Action:
Tapped minions are counted after the vote is completed. [DTR]
Eagle's Sight - Reaction (au):
Does not allow a vampire to block an unblockable action. [DTR]
Elder Kindred Network - has no effect on a successful Referendum. [TOM]
Fame - Unique Master:
Fame is a unique master card, and should be contested as such. [DTR]
Flesh of Marble - Combat (pt):
Reduces all damage *that was not prevented* to one point. [DTR]
Form of Mist - Combat (pt):
If the superior form is used to continue an action, then all action
modifiers, including stealth and Dawn Operation, are still in effect. [DTR]
The superior version can be used by a blocking vampire, but this will
not cause the action to be continued. [DTR]
Ghoul Retainer - Retainer (2):
Read as "Each round of combat, Ghoul can use hands for 1 damage
or a weapon of the employing minion that the minion is not
presently using." [DTR]
Gird Minions - Master:
May be used on a vampire in torpor. [DTR]
Glaser Rounds - Combat:
Must wait until the second time a given gun is used in a given combat. [DTR]
Haven Uncovered - Master:
Does not allow its victim to be attacked while its victim is in torpor. [DTR]
Hidden Lurker - Action Modifier (ob):
The card is an Action Modifier, not an Action. [TOM]
Card Text should be:
Usable only by an untapped Vampire other than the Acting Minion after the
Acting Minion is blocked and combat is over. This Vampire now enters
combat with the Blocking Minion. The first round of combat, the
Blocking Minion cannot use any strikes.
Superior: As above, but with an optional Press. [LSJ]
High Stakes - Political Action (Ven):
The last two sentences are talking to each player, not just the player
playing High Stakes. [DTR]
Hunting Grounds - Master. Unique Location (Clan):
All Hunting Grounds should be read as "received by a given vampire",
not "given to a vampire". [DTR]
Kindred Society Games - Master (Tor):
The last sentence is vague. Replace it with "If the vampire doesn't
untap but instead moves the Society Games on, but there is no tapped
younger vampire to move it to, Society Games is burned instead." [DTR]
Malkavian Dementia - Master:
You lose control of that Malkavian when you start your untap phase. This
is not an untap effect that you order among your other untap effects; it
happens when the phase begins. You do not untap the Malkavian [TOM]
If you are ousted while you have control of a Demented Malkavian, the
Malkavian returns to the control of the original Methuselah. [DTR]
Malkavian Madness Network - Unique Master (Mal):
Reaction Cards may not be played on your own turn. Action cards may not be
played except on your own turn. The Madness Network does not change whose
turn it is. [DTR]
Malkavian Time Auction - Master (Mal):
The Methuselah playing the Time Auction cannot bid (errata). [DTR]
Minion Tap - Master:
May be used on a vampire in torpor. [DTR]
Minor Boon - Master Out-of-Turn:
If a vampire is going to torpor due to combat and a minor boon is played,
thus saving it, combat is still over. [DTR]
Murder of Crows - Retainer (an) (1):
Follows all Wolf Companion rulings, except that the damage can happen
when the combat is at range. [DTR]
Pulled Fangs - Combat:
Used during the press step, and counts up damage successfully inflicted
during the round by the opposing minion (retainers don't count). [DTR]
The actions to burn this card may be taken by different vampires, and may
be taken on different turns. [DTR]
Rapid Healing - Action (fo):
Read as "If this vampire is blocked..." [DTR]
Rotshreck - Master Out-Of-Turn:
This card affects the Vampire dealing aggravated damage. [DTR]
Note: This has apparently be re-reversed to:
This card affects the Vampire about to receive aggravated damage.
but, I haven't seen any official source to this effect. [LSJ]
Scorn of Adonis - Action Modifier (Tor):
Must be played before Voting starts. [DTR]
The Embrace - Action (2):
The vampire created by this card is of the same clan as the acting
vampire. [DTR]
The Second Tradition - Domain - Reaction (Prince/Justicar):
Only usable by a tapped Prince or Justicar. This vampire untaps and
attempts to block at +2 intercept. (errata) [DTR]
The Third Tradition - Progeny - Action (Prince/Justicar) (1):
The vampire created is of the same clan as the acting vampire. [DTR]
Uriah Winter - Vampire:
Can still defect if in torpor, and will remain in torpor if he does so. [DTR]
Ventrue Justicar - Political Action (Ven):
Makes the vampire Justicar of the Ventrue, not Justicar of
the Tremere. Title is misspelled. [DTR]
Wolf Companion - Retainer (an) (1):
The damage is not a strike, so cannot be prevented by a dodge. [DTR]
The damage is done during normal damage dealing, so a Combat Ends will stop
it, as will sending its controller to torpor during first strike. [DTR]
Only does damage at close range. [DTR]
Does not gain any additional strikes of its controller. [DTR]
As with any retainer, the number of lives is set when it is recruited, and
will not change if its controller's level of Animalism changes. [DTR]
Zip Gun - Combat:
Ammo cards just modify the strike, not the damage done to the wielder. [DTR]
============================================================================
[TOM] Tom Wylie - WotC Net Representative
[DTR] WotC Design Team Ruling