rec.games.trading-cards.jyhad

Questions from our weekly group #2

11 messages from 9 participants · 04 December 1995 – 12 December 1995
original thread on Google Groups

L. Scott Johnson

In article <DJ2CA...@freenet.carleton.ca>, Eric Tullis <ap...@FreeNet.Carleton.CA> wrote: >Greetings all! Here's another batch of queries from our group. Thanks in >advance for any and all responses! > >[1] During my master phase, I play Elder Library, contesting it with my >prey. Does his hand size shrink by one until someone yields? If so, when >does the downsize take place: at the moment of contestation, or at some >time during his next turn? Any time he loses the location, his hand size immediately decreases by one. This includes contesting the location. >[2] Regarding Strike: Destroy Equipment: Does this act refer to any item >that resides on an equipment card, or only to cards that have the word >"equipment" specifically printed on them? The same question applies to >stuff like Steal Equipment (a la Lucian), or stuff that lets you root >through your Library looking for a piece of "equipment" for your minion. All cards with the gun symbol on them are equipment - and therefore targettable by these things. Note that the Zip Gun states that it is kept "as equipment" and therefore a legal target as well. >[3] If the answer to [2] is that I can steal anything that's on an >equipment card, am I obligated to steal a weapon if the weapon is getting >used against me in minion combat? Example: My Lucian is in combat with >Gunther, who has a gun of some kind and a Sport Bike. He's striking me >with the gun. If I know I'll be preventing the gun's damage, or if I >simply don't care about the damage, can I steal the Sport Bike instead of >the gun? Sure. You make the choise as to what you are stealing when the strike is announced - and you may steal any one peice of equipment that you fancy. >[4] Fragment of the Book of Nod: Can this be used anytime during your >turn, or only during a particular phase? Any time that you could play a card (which is nearly any time) - and not restricted to "on your turn". >[5] Is it legal to oust yourself by using your last pool to pay for an >equip action? (I'm guessing that it is, but I just wanted to check.) Sure. >[6] The rules say that retainers can only be harmed by "ranged" damage. >Does it matter whether that damage is inflicted at short range or long >range? I know that at long range, the dealer of the damage gets to choose >whether the damage goes to the minion or the retainer, but what if a >ranged damage weapon is used at close range? Jyhad: close or long range combat is fine - damage need only be R. VtES: Combat must be at long range. >[7] Can a vamp use the Fifth Tradition on itself, or must the recipient of >the blood be a vamp other than the acting vamp? On itself is officially okay. >[8] Finally, an Inner Cirle question: I got to play Arika in my political >deck last week, and it immediately brought a question to my mind: There are >plenty of Action and Political Action cards in the original game that require >a Prince or a Justicar to use, and these were around before IC vamps were >conjoured up. Now, to me, it seems silly that there might be actions that >Princes and Justicars can take that IC members can not. Perhaps it is too >early to expect feedback from the Rules Team on this, but I would expect >that house rules may start to spring up that would allow IC members to use >cards that only say Prince and Justicar on them. (Note that I'm not really >talking about DS cards here. Since they were developed alongside the IC >vamps, I'm not going to question their wording. If there's a DS card that >calls out Princes and Justicars and *not* IC members, then I'll guess that >there's some backstory reason why this is so. This may be giving more credit >than is deserved, but that's another point! ;) I'm sure IC members will be able to use P/J cards, but have not heard the official ruling stating so yet. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and V:tES Rulemonger | and subject to card text -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and V:tES Rulemonger | and subject to card text

Stuart J. Pieloch

ap...@FreeNet.Carleton.CA (Eric Tullis) writes: >Greetings all! Here's another batch of queries from our group. Thanks in >advance for any and all responses! Thanks for posting them here, at least all of those not covered in the DTR/Rules/and House rulings. >[1] During my master phase, I play Elder Library, contesting it with my >prey. Does his hand size shrink by one until someone yields? If so, when >does the downsize take place: at the moment of contestation, or at some >time during his next turn? As soon as the Elder Library becomes contested, he may no longer keep the 8 cards in his hand. After one of you yields, during the appropriate players untap, the Elder Library will come back and you will draw to * (hand size) >[2] Regarding Strike: Destroy Equipment: Does this act refer to any item >that resides on an equipment card, or only to cards that have the word >"equipment" specifically printed on them? The same question applies to >stuff like Steal Equipment (a la Lucian), or stuff that lets you root >through your Library looking for a piece of "equipment" for your minion. All Equipment has the equipment symbol in the upper left corner. Looks like a gun in a circle I believe. That is equipment. >[3] If the answer to [2] is that I can steal anything that's on an >equipment card, am I obligated to steal a weapon if the weapon is getting >used against me in minion combat? Example: My Lucian is in combat with >Gunther, who has a gun of some kind and a Sport Bike. He's striking me >with the gun. If I know I'll be preventing the gun's damage, or if I >simply don't care about the damage, can I steal the Sport Bike instead of >the gun? Steal Equipment means steal equipment, no restrictions. However, to not steal the flamethrower would be kinda STUPID. >[4] Fragment of the Book of Nod: Can this be used anytime during your >turn, or only during a particular phase? ANYTIME. especially included in this time isthe oppourtunity to block part of an action trying to steal the Frag.Book.Nod. My personal favourite time to tap it to make sure it goes across tapped. >[5] Is it legal to oust yourself by using your last pool to pay for an >equip action? (I'm guessing that it is, but I just wanted to check.) Yep. not vvery wise, but perfoectly legal. >[6] The rules say that retainers can only be harmed by "ranged" damage. >Does it matter whether that damage is inflicted at short range or long >range? I know that at long range, the dealer of the damage gets to choose >whether the damage goes to the minion or the retainer, but what if a >ranged damage weapon is used at close range? A V:TES rule (from Tom I believe) states that only ranged damge done at range may be applied to retainers. Jyhad rules used to allow close range ranged-dameage to be dealt to retainers. That is no longer the case unless you want to house rule it. >[7] Can a vamp use the Fifth Tradition on itself, or must the recipient of >the blood be a vamp other than the acting vamp? Technically, yes, a Fifth Tradition may be used on itself. HOWEVER, almost every house rule set I know of makes this impossible for the simple reason that 5Th minion tap is a really hard deck to kill. >[8] Finally, an Inner Cirle question: I got to play Arika in my political >deck last week, and it immediately brought a question to my mind: There are >plenty of Action and Political Action cards in the original game that require >a Prince or a Justicar to use, and these were around before IC vamps were >conjoured up. Now, to me, it seems silly that there might be actions that >Princes and Justicars can take that IC members can not. Perhaps it is too >early to expect feedback from the Rules Team on this, but I would expect >that house rules may start to spring up that would allow IC members to use >cards that only say Prince and Justicar on them. (Note that I'm not really >talking about DS cards here. Since they were developed alongside the IC >vamps, I'm not going to question their wording. If there's a DS card that >calls out Princes and Justicars and *not* IC members, then I'll guess that >there's some backstory reason why this is so. This may be giving more credit >than is deserved, but that's another point! ;) Right now, they are not allowed to take that action as the cards specifically require a Prince/Justicar. However, this will probably change soon. >As always, thanks in advance! >Eric Tullis >jen...@iquest.net No Problem Thanks for taking the time to ask. and for keeping the game alive. Stu -- "Bother," said Pooh as he realized he couldn't speak Klingon.

Eric Tullis

Greetings all! Here's another batch of queries from our group. Thanks in advance for any and all responses! [1] During my master phase, I play Elder Library, contesting it with my prey. Does his hand size shrink by one until someone yields? If so, when does the downsize take place: at the moment of contestation, or at some time during his next turn? [2] Regarding Strike: Destroy Equipment: Does this act refer to any item that resides on an equipment card, or only to cards that have the word "equipment" specifically printed on them? The same question applies to stuff like Steal Equipment (a la Lucian), or stuff that lets you root through your Library looking for a piece of "equipment" for your minion. [3] If the answer to [2] is that I can steal anything that's on an equipment card, am I obligated to steal a weapon if the weapon is getting used against me in minion combat? Example: My Lucian is in combat with Gunther, who has a gun of some kind and a Sport Bike. He's striking me with the gun. If I know I'll be preventing the gun's damage, or if I simply don't care about the damage, can I steal the Sport Bike instead of the gun? [4] Fragment of the Book of Nod: Can this be used anytime during your turn, or only during a particular phase? [5] Is it legal to oust yourself by using your last pool to pay for an equip action? (I'm guessing that it is, but I just wanted to check.) [6] The rules say that retainers can only be harmed by "ranged" damage. Does it matter whether that damage is inflicted at short range or long range? I know that at long range, the dealer of the damage gets to choose whether the damage goes to the minion or the retainer, but what if a ranged damage weapon is used at close range? [7] Can a vamp use the Fifth Tradition on itself, or must the recipient of the blood be a vamp other than the acting vamp? [8] Finally, an Inner Cirle question: I got to play Arika in my political deck last week, and it immediately brought a question to my mind: There are plenty of Action and Political Action cards in the original game that require a Prince or a Justicar to use, and these were around before IC vamps were conjoured up. Now, to me, it seems silly that there might be actions that Princes and Justicars can take that IC members can not. Perhaps it is too early to expect feedback from the Rules Team on this, but I would expect that house rules may start to spring up that would allow IC members to use cards that only say Prince and Justicar on them. (Note that I'm not really talking about DS cards here. Since they were developed alongside the IC vamps, I'm not going to question their wording. If there's a DS card that calls out Princes and Justicars and *not* IC members, then I'll guess that there's some backstory reason why this is so. This may be giving more credit than is deserved, but that's another point! ;) As always, thanks in advance! Eric Tullis jen...@iquest.net

Eric Pettersen

lsc...@crl.com (L. Scott Johnson) wrote: -> -> In article <DJ2CA...@freenet.carleton.ca>, -> Eric Tullis <ap...@FreeNet.Carleton.CA> wrote: -->Greetings all! Here's another batch of queries from our group. Thanks in -->advance for any and all responses! --> -->[1] During my master phase, I play Elder Library, contesting it with my -->prey. Does his hand size shrink by one until someone yields? If so, when -->does the downsize take place: at the moment of contestation, or at some -->time during his next turn? -> -> Any time he loses the location, his hand size immediately decreases by -> one. This includes contesting the location. -> Hmmm, I vaguely recall Tom Wylie saying that no discard was forced; the player just didn't replace the next card he/she played or discarded. Is your answer to Eric's question from some official source (i.e. am I spacing on this one)? --- Eric Pettersen pe...@cgl.ucsf.edu (NeXTmail capable)

rit...@cruzio.com

In article <DJ2CA...@freenet.carleton.ca>, ap...@FreeNet.Carleton.CA (Eric Tullis) writes: > Greetings all! Here's another batch of queries from our group. Thanks in > advance for any and all responses! > > [1] During my master phase, I play Elder Library, contesting it with my > prey. Does his hand size shrink by one until someone yields? If so, when > does the downsize take place: at the moment of contestation, or at some > time during his next turn? > Yes, his hand size shrinks immediately, so he must immediately discard. > [2] Regarding Strike: Destroy Equipment: Does this act refer to any item > that resides on an equipment card, or only to cards that have the word > "equipment" specifically printed on them? The same question applies to > stuff like Steal Equipment (a la Lucian), or stuff that lets you root > through your Library looking for a piece of "equipment" for your minion. > `what'? If you mean `Can I go jack a Glazer Rounds from my library?' then the answer is a mungo huge No. Equipment cards are cards with the equipment symbol on them (those with the Gun symbol), and cards that say that they are equipment, a la Zip Gun. > [3] If the answer to [2] is that I can steal anything that's on an > equipment card, am I obligated to steal a weapon if the weapon is getting > used against me in minion combat? Example: My Lucian is in combat with > Gunther, who has a gun of some kind and a Sport Bike. He's striking me > with the gun. If I know I'll be preventing the gun's damage, or if I > simply don't care about the damage, can I steal the Sport Bike instead of > the gun? > Sport Bikes are equipment, so any steal or destroy equipment will work fine on them. > [4] Fragment of the Book of Nod: Can this be used anytime during your > turn, or only during a particular phase? > If it just says `tap' and has no qualifiers, it can be used at any time. > [5] Is it legal to oust yourself by using your last pool to pay for an > equip action? (I'm guessing that it is, but I just wanted to check.) > Sure. There is no reason to do this, as your predator gets the pool and the victory point. > [6] The rules say that retainers can only be harmed by "ranged" damage. > Does it matter whether that damage is inflicted at short range or long > range? I know that at long range, the dealer of the damage gets to choose > whether the damage goes to the minion or the retainer, but what if a > ranged damage weapon is used at close range? > Nope. as long as the damage has the qualifier `ranged' or `R', it can be used to smack retainers. > [7] Can a vamp use the Fifth Tradition on itself, or must the recipient of > the blood be a vamp other than the acting vamp? > If it doesn't say that it can't be used on yourself, then it can. The fifth traditiion can be used to fill up the acting prince. > [8] Finally, an Inner Cirle question: I got to play Arika in my political > deck last week, and it immediately brought a question to my mind: There are > plenty of Action and Political Action cards in the original game that require > a Prince or a Justicar to use, and these were around before IC vamps were > conjoured up. Now, to me, it seems silly that there might be actions that > Princes and Justicars can take that IC members can not. Perhaps it is too > early to expect feedback from the Rules Team on this, but I would expect > that house rules may start to spring up that would allow IC members to use > cards that only say Prince and Justicar on them. (Note that I'm not really > talking about DS cards here. Since they were developed alongside the IC > vamps, I'm not going to question their wording. If there's a DS card that > calls out Princes and Justicars and *not* IC members, then I'll guess that > there's some backstory reason why this is so. This may be giving more credit > than is deserved, but that's another point! ;) > As yet, IC members still can't, but they probably will soon. > As always, thanks in advance! > Eric Tullis > jen...@iquest.net > Ritaxis --

Thomas R Wylie

Inner Circle members may not play any of the VTES cards that require a Justicar (and/or Prince) to be played. They may only play expansion cards that require a Justicar and/or Prince of the card specifically allows it. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Biomech8

In article <4a85jg$6...@darkstar.UCSC.EDU>, aa...@cats.ucsc.edu (Thomas R Wylie) writes: >Inner Circle members may not play any of the VTES cards that require >a Justicar (and/or Prince) to be played. They may only play expansion >cards that require a Justicar and/or Prince of the card specifically >allows it. This makes no sense what so ever. Either 1) IC members should be able to cast all prince or justicar votes 2)no prince or justicar votes, or 3)only prince or justicar votes from Jyhad and V:TES and not from DS. Having them not able to cast P/J (thats prince/justicar not peanut butter/jelly, though that combo is good as well :-) votes from Jyhad/V:TES before the IC was released and able to cast P/J votes in the set they were released in seems silly (if the P/J votes in DS were supposed to include the IC then all the votes should have said so!)

Pete & Deanora

aa...@cats.ucsc.edu (Thomas R Wylie) wrote: > >Inner Circle members may not play any of the VTES cards that require >a Justicar (and/or Prince) to be played. They may only play expansion >cards that require a Justicar and/or Prince of the card specifically >allows it. > This seems rather limiting to IC Vamps. It seems to me that IC members should be able to do anything a Prince of Justicar can do??? -=Pete=-

Colin Bunnell

In message <4acoin$q...@newsbf02.news.aol.com>, Biomech8 said: > >Inner Circle members may not play any of the VTES cards that require > >a Justicar (and/or Prince) to be played. They may only play expansion > >cards that require a Justicar and/or Prince of the card specifically > >allows it. ^^ should be 'if', I think--i.e. expansion P/J cards can only be cast by IC if the card specifically says P/J/IC > This makes no sense what so ever. Either 1) IC members should be able to > cast all prince or justicar votes 2)no prince or justicar votes, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The way I think it's supposed to be (except those that are explicitly P/J/IC.) I think that was what Tom was saying... -c -- _____ Colin Bunnell "Running over the same old ground, \ __/_ cjbu...@unix.amherst.edu What have we found? \\ / http://www.amherst.edu/~cjbunnel/ The same old fears. \/ Wish you were here." -PF

Colin Bunnell

In message <4ad25t$s...@calweb.calweb.com>, Pete & Deanora said: > >Inner Circle members may not play any of the VTES cards that require > >a Justicar (and/or Prince) to be played. They may only play expansion > >cards that require a Justicar and/or Prince of the card specifically > >allows it. > This seems rather limiting to IC Vamps. It seems to me that IC members > should be able to do anything a Prince of Justicar can do??? There's a certain logic to this, though, based upon the RPG Vampire: The Masquerade. From the main rulesbook section dealing with the organization of the Camarilla: "The primary function of the Inner Circle is to appoint the Justicars, the judges of the sect. One Justicar is chosen from each of the seven clans. They act of their own accord, but are required to take the decisions of the Inner Circle under consideration. By decree of the Inner Circle, Justicars hold the power to deal with members of the Camarilla who transgress the Traditions. The seven Justicars hold the true power in the Camarilla." --VtM 2nd Ed., pg. 43. As for Princes, "...the prince is the final arbiter of disputes between the Kindred in her city and his responsible for ensuring that the Masquerade is preserved..." (ibid, pg. 33) They are the representatives of the Camarilla in their city, and have many privileges (including control over the enforcement of the Traditions). The Inner Circle, powerful though they be in sheer might (they are the eldest of their clan in the Camarilla--note that Methuselahs, Inconnu, etc do not tend to be Camarilla so much as independent, so they don't count) and as a unit, they do not have the political clout in terms of direct action that the Princes and the Justicars do. They appoint the Justicars to be the enforcers so they don't have to. [ quoted text not captured ]

Thomas R Wylie

If you evr find yourself with more cards in hand than allowed, you must discard the excess immediately. [ quoted text not captured ]