I mean, I like them a lot, and I'm all for creating clan-themed decks
that are a bit unusual (especially Bloodlines), but what do Nagaraja
provide that a regular Giovanni deck couldn't? Bleed reduction and
untapping minions with Precognizant Mobility. Hardly seems worth
dealing with scarcity.
Nagaraja don't seem to have any unique Disciplines, strong combat
defence, library cards, or good Discipline combinations to make the
effort worthwhile. I could attempt Dominate bleeds with necrostealth -
Ex Nihilo, Call of the Hungry Dead, and Spectral Divination - but the
Giovanni can do exactly the same thing without being scarce. Hmmm.
I've got enough Nagaraja to make a deck, but no good ideas. I may just
start making more Giovanni decks, and put one or two Nagaraja in each
one.
--
james o'rance
http://www.geocities.com/dragon-dreamer/vampire
[ quoted text not captured ]
The point to building a Nagaraja deck right at the moment is to win storyline
events and get them a card that actually makes them something besides Giovanni
wanna-bes. But, of course, this isn't going to happen. Point in general for a
Nagaraja deck is if you want an extraordinary challenge while building a deck
you know could have been better if you weren't building around Nagaraja - build
the best (or is it worst?) nut puncher.
They sort of succeed in the Bloodlines mission statement of "oh no, we don't
want you to build decks that only use bloodlines, they are just suppose to
support real clans". Kanimana is decent with Giovanni. Le Dinh Tho has a lot
of advocates. But, whereas Salubri and Trujah open up distinctly new
possibilities for decks, these guys fail to expand the number of archetypes.
Don't see much hope for them getting any more useful. A clan card would only
make sense if more were made or current ones were reprinted. What set will do
that? Do we really expect a Bloodlines 2? An Aus+Nec card would make sense to
me, but while I think the HoS could use the help, there may be a philosophy
that they or no one does. Don't ever really expect a card that combines Aus,
Dom, and Nec in some way. Could make a card that reduces the pain of
scarceness, but the whole point of scarceness is to discourage people from
playing multiple scarcies of the same bloodline to prevent scarcie decks which
has the one good feature of reducing the chance of contestation.
But, if they aren't going to add much to the game, why were they made? Seems
to me that it's important for them to do something distinctive to justify
eating up space in Bloodlines that could have been used to flesh out other
bloodlines.
jor...@sydcon.net (James O'Rance) wrote in message news:<7455ad7.03091...@posting.google.com>...
> I mean, I like them a lot, and I'm all for creating clan-themed decks
> that are a bit unusual (especially Bloodlines), but what do Nagaraja
> provide that a regular Giovanni deck couldn't? Bleed reduction and
> untapping minions with Precognizant Mobility. Hardly seems worth
> dealing with scarcity.
"The Nag" are all about the individual vampires and their unique
specials. All three have such great specials that they work well with
almost any deck. You shouldn't really consider them a clan per se,
since only one has more than 2 in clan abilities at superior.
In fact by my count, two of them are ever so slightly underpowered:
Le Dinh Tho:
4 points of disciplines
1 to 2 points of special
-1 for drawback (-1 stealth on hunting)
-0.5 to -1 for scarce
For 5 pool, you either get best case 4.5 points of vampire, worst case
3 points. However, he is so cheap for his ability and skillset that he
is one of the best vampires in the game, so you could easily overlook
this.
Raful al-Zarqa
5 points of disciplines
1 point of special
-0.5 to -1 point for scarceness
For 6 pool, you get 5 to 5.5 points of vampire. The skills are all
inferior except Auspex (which is screwy considering that all the other
skills are aggressive and yet Auspex is defensive). And the special is
average.
> Nagaraja don't seem to have any unique Disciplines, strong combat
> defence, library cards, or good Discipline combinations to make the
> effort worthwhile. I could attempt Dominate bleeds with necrostealth -
> Ex Nihilo, Call of the Hungry Dead, and Spectral Divination - but the
> Giovanni can do exactly the same thing without being scarce. Hmmm.
Like I say, it's all about the specials and individual vampires. The 7
cap fits with a Malks with Protean deck, the 6 cap fits with a Group 1
Malk deck or a deck with Carlotta or Pochlti in, the 5 cap fits in any
deck with dominate in. It's barely worth commiting their names to
memory!
> I've got enough Nagaraja to make a deck, but no good ideas. I may just
> start making more Giovanni decks, and put one or two Nagaraja in each
> one.
Simple advice? Don't bother. Keep the Le Dinh Tho's, trade the Rafuls
ASAP and keep a couple of Kanimana's for a rainy day.
They are not a clan, they are padding for certain decks.
Dave
> I mean, I like them a lot, and I'm all for creating clan-themed decks
> that are a bit unusual (especially Bloodlines), but what do Nagaraja
> provide that a regular Giovanni deck couldn't? Bleed reduction and
> untapping minions with Precognizant Mobility. Hardly seems worth
> dealing with scarcity.
See possible answers on Giovanni + Aus in a recent thread :
http://minilien.com/?DwggP2LvNw .
> Nagaraja don't seem to have any unique Disciplines, strong combat
> defence, library cards, or good Discipline combinations to make the
> effort worthwhile. I could attempt Dominate bleeds with necrostealth -
> Ex Nihilo, Call of the Hungry Dead, and Spectral Divination - but the
> Giovanni can do exactly the same thing without being scarce. Hmmm.
>
> I've got enough Nagaraja to make a deck, but no good ideas. I may just
> start making more Giovanni decks, and put one or two Nagaraja in each
> one.
I agree onthe point that the Nags are mostlyabout specials, and a little
about their disciplines too. All 3 of them are great in the appropriate
decks (in 3 or 4 copies) :
Le Din Tho doubtless gave me many Giovanni victories : being able to take a
Deflect, an Archon Investigation a rush, a Contract, a Minion Tap, a Protect
Thine Own I have just delayed, etc etc from your prey or predator's hand is
worth 5 pool anytime (he can also bleed...) ; and he was the only way I
could make deals, with the Delaying Tactics, because a D action in a forward
deck is a great asset. Plus, he has NEC and Dom, and if you play Leonardo
and some Blood Dolls his handicap never should be one. On the Necropoll
currently active on http://necrobones.free.fr, Le comes first in the list of
Necro vamps I proposed (mostly Bloodlines or clans without Nec as a built-in
discipline), at 28%, before Matthias at 22%.
Kanimana was my less favourite one, but will be the main vampire in my next
AUS/DOM/NEC vote deck (I plan to do a Sabbat and an Anarch versions). Her
special is great if you can untap her. Unfortunately, you will be able to do
so obly with an extra discipline or a Firebrand, but then in between turns
she can use Homonculus.
And of course, Raful Al-zarqa is a good addition in a Gio Obf deck (no Pot)
: I'm thinking mostly of allies decks needing some Obf. Her special would
be nice in many cases. But I agree : she is a much better addition for the
Malks, who won't need to put more than one of her anyway. Still trying to
find a deck idea with her 4 disciplines, but even with the recent Sorceress
she feels sort of alone...
You may want to check what Nagaraja / Arpèges said about them on
http://necrobones.free.fr/nagaraja.htm.
So, except for Storyline purposes (and the Giovanni have much more chances
of winning it if we all fight the good fight) there isn't much interest in
putting more than 1 Nagaraja (thrice or more) in a given deck, as is
intended for a Scarce, 3-vamps bloodline.
Hope that answers your question,
Orpheus
cur...@aol.commetal (Curevei) wrote:
>
> They sort of succeed in the Bloodlines mission statement of "oh no, we don't
> want you to build decks that only use bloodlines, they are just suppose to
> support real clans". Kanimana is decent with Giovanni.
Kanimana is also worth trying in a !Gangrel deck with Sebastian Goulet
and Caitlin. She gives some additional bleed defence and can Compel
the Abominated BS Buddy's Spirit, too.
-Antero
"Orpheus" <orph...@free.fr> wrote:
> I agree onthe point that the Nags are mostlyabout specials, and a little
> about their disciplines too. All 3 of them are great in the appropriate
> decks (in 3 or 4 copies) :
I have at least three copies of each, so this is doable.
I'm not sure that I have -that- many Giovanni decks to play, though!
> So, except for Storyline purposes (and the Giovanni have much more chances
> of winning it if we all fight the good fight)
I like to play Harbingers in storyline tournaments. :)
Unfortunately September is a horribly busy month for me this year; it
looks like I won't be able to make any more tournaments. Considering
that I built a Harbinger political deck the njight before the Sydney
tournament it did okay, but I would have liked to try it again with
the more aggressive votes added.
[ quoted text not captured ]
>Le Dinh Tho:
>4 points of disciplines
>1 to 2 points of special
>-1 for drawback (-1 stealth on hunting)
>-0.5 to -1 for scarce
I'd say:
4 points of disciplines
2 points for special
-1 for drawback
From my observations, Scarce doesn't give extra points as much as it affects
the specialness of the special.
So if you ignore the Scarce cost, you can end up with about 5 points. And even
with what he's got, Le Dinh Tho is simply an AMAZING vampire. I've known decks
that share none of his discipine put him in just for his special.
>Raful al-Zarqa
>5 points of disciplines
>1 point of special
>-0.5 to -1 point for scarceness
5 points of disciplines
1 point of special
As before, Scarceness affects the quality of the special. Generally, smaller
vampires don't get built-in stealth so perhaps the Scarceness penalty allows
her to have that ability at such a low capacity?
Similarly, with Kanimana you get 7 points of disciplines and a special. And if
you allow Scarceness to apply to the uniqueness of the special, she comes out
right as well.
Generally speaking, same thing for the other Scarce vampires.
Krassimir: 7 discipline points + special
Synesios: 8 discipline points + title + special (he actually ends up a little
ahead)
Nu: 9 discipline points + special (a little short but synergy may make up for
it)
Miriam: 4 discipline points + two specials (point-wise a little ahead. But the
inferior Obeah really hurts which is why she sees less play than the others).
Blanche Hill: 5 discipline points + special. Ignoring the Scarceness, on track
for a 6-cap but the Scarceness compensates for her awesome ability.
Matthias: 7 points + 2 specials.
Halcyan 2
"Halcyan 2" <halc...@aol.com> wrote in message
> >Raful al-Zarqa
> >5 points of disciplines
> >1 point of special
> >-0.5 to -1 point for scarceness
>
> 5 points of disciplines
> 1 point of special
> As before, Scarceness affects the quality of the special. Generally,
smaller
> vampires don't get built-in stealth so perhaps the Scarceness penalty
allows
> her to have that ability at such a low capacity?
she would be more played if the +1 stealth was free.
Or if she could burn one blood to give +1 stealth to one of your other
minions.
As she is, Raful can still be a pretty evil bleeding machine, with a pulse
of the canaille and consistent bleeds for 3 +. With Le din tho cleaning your
receiving end's hand, it's a first prey in the pocket.
jor...@sydcon.net (James O'Rance) wrote in message news:<7455ad7.03091...@posting.google.com>...
[ quoted text not captured ]
Well, there's one angle that Orpheus (my preferred source on Necro
matters) seems to have skipped over for now, which is Bartholomew.
He's an 8-cap Kyasid, and by some fluke of nature has AUS dom MYT NEC
obt as his disciplines. He also has an amazing special: if he's
untapped at the start of your turn, you gain a pool. Use him to reduce
bleeds wherever needed (with Telepathic Counter and Folderol), and
have the rest of the deck be dom/nec bleed (or aus/nec vote with
Telepathic Vote Counting if so inclined), with Le Dinh Tho and more
auspex to strip your prey's defences. It's all good :).
Regards,
Patrick
Columbus, OH
>I'd say:
>
>4 points of disciplines
>2 points for special
>-1 for drawback
>From my observations, Scarce doesn't give extra points as much as it affects
>the specialness of the special.
>
>So if you ignore the Scarce cost, you can end up with about 5 points.
Doesn't this mean you are ignoring the drawback of scarceness on every level?
Already giving 2 points for his special which means the compensation for
scarceness isn't being factored in, then not counting it as worth anything on
the other end.
>>Raful al-Zarqa
>>5 points of disciplines
>>1 point of special
>>-0.5 to -1 point for scarceness>
>5 points of disciplines
>1 point of special
>As before, Scarceness affects the quality of the special. Generally, smaller
>vampires don't get built-in stealth so perhaps the Scarceness penalty allows
>her to have that ability at such a low capacity?
Special is really good when taken in isolation. Add possessing Dominate and
you'd think Raful would rock. But, the fool sucks. This is why I don't like
the current, official point system. Overvalues excess disciplines.
Undervalues superior disciplines. Raful would be about right with another
inclan at superior, keeping or dropping the out of clan.
>Similarly, with Kanimana you get 7 points of disciplines and a special. And
>if
>you allow Scarceness to apply to the uniqueness of the special, she comes out
>right as well.
Her special isn't good. I've tried a couple of decks built around it and
discovered that increasing my hand size only caused me to want to increase it
more. Generally would give up around a 10 card hand and would still be better
off having The Barrens in play.
>Generally speaking, same thing for the other Scarce vampires.
That they get shafted on points?
>Krassimir: 7 discipline points + special
>Synesios: 8 discipline points + title + special (he actually ends up a little
>ahead)
>Nu: 9 discipline points + special (a little short but synergy may make up for
>it)
>
>Miriam: 4 discipline points + two specials (point-wise a little ahead. But
>the
>inferior Obeah really hurts which is why she sees less play than the others).
>Blanche Hill: 5 discipline points + special. Ignoring the Scarceness, on
>track
>for a 6-cap but the Scarceness compensates for her awesome ability.
>Matthias: 7 points + 2 specials.
Problem with scarcity as a disad is that it's either meaningless or it's like a
2+ point disad. Salubri end up okay if you never plan on bringing out more
than one and if no one else plays one first. Trujah don't. Obeah has good
synergy with the Salubri's other disciplines and has powerful effects.
Temporis has powerful effects but poor synergy. Okay, quality of disciplines
and quality of discipline spread doesn't go into points. But, on top of the
difference in quality, the Trujah come in at lower point totals and have the
significant additional disadvantage of not being able to Celeritize.
It's my view that bloodline vampires as a whole weren't designed with the idea
of being good vampires. A lot of pain comes from how awful some of the
disciplines are. Some from brutal disads like infernal. But, even given
these, outside of a small number of cases, there was little attempt to make
bloodlines vampires compete with better existing vampires. And, there doesn't
seem to be any attempt to compensate bloodlines for having a discipline or a
discipline spread that is limited to a small number of crypt choices. Though
sometimes a trivial disad, often not.
Curevei wrote:
> This is why I don't like
> the current, official point system. Overvalues excess disciplines.
> Undervalues superior disciplines.
The current point system is "official" only in that it is used as one check
for balance. Discipline spread (or focus) is also used as another check (or,
if you like, as a justification for exceeding or falling short of the "official"
point system formula's number).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
cur...@aol.commetal writes:
>Problem with scarcity as a disad is that it's
>either meaningless or it's like a 2+ point disad.
Which means scarcity should be treated as a
0-point disad. Vamps in general are costed for
their "best use" (i.e. full price even for very
hard-to-use discipline combos). Since, in
"best use" scarcity is not a meaningful disad
(when you use only one vamp of the clan) it
shouldn't count for anything. That means the
vamps "should" be overcosted for use in
decks that use multiple vamps of the same
scarce clan - but I think that's the point.
Curt Adams (curt...@aol.com)
"It is better to be wrong than to be vague" - Freeman Dyson
Ye Olde Point System Debate
>Curevei wrote:>> This is why I don't like
>> the current, official point system. Overvalues excess disciplines.
>> Undervalues superior disciplines.>
>The current point system is "official" only in that it is used as one check
>for balance. Discipline spread (or focus) is also used as another check (or,
>if you like, as a justification for exceeding or falling short of the
>"official"
>point system formula's number).
I think I see this at times when you don't print vampires like:
FoS
5
OBF, PRE, ser
But, if this check is in place all of the time, I don't see it being used
effectively. My check on a point system is whether it correlates to how good a
vampire is from experience, both my own and based on how often I see it played
by others. Certainly not the greatest way to go, but not having it correlate
suggests strongly a flawed system.
Whatever total system you are using seems to think that vampires that aren't
balanced against each other are.
>>Problem with scarcity as a disad is that it's
>>either meaningless or it's like a 2+ point disad.>
>Which means scarcity should be treated as a
>0-point disad. Vamps in general are costed for
>their "best use" (i.e. full price even for very
>hard-to-use discipline combos). Since, in
>"best use" scarcity is not a meaningful disad
>(when you use only one vamp of the clan) it
>shouldn't count for anything. That means the
>vamps "should" be overcosted for use in
>decks that use multiple vamps of the same
>scarce clan - but I think that's the point.
This only makes sense if scarcity only applied to what you bring out, right? I
can't control my opponent bringing out a scarcie of my clan, which means I can
get screwed randomly. Seems like more than a zero point disad.
Then, it's something of a disad to have only one minion in play who can play
certain cards at certain levels. So, I'm not seeing the best use being play
only one. Even if you never bring out more than one, another will clog the
uncontrolled region.
Curevei expounded:
[ quoted text not captured ]
Personally I don't think all vampires should see equal amounts of play
or even be "equally powerful" -people should at least have the option of
playing something that they know is going to be harder.
I trust your not claiming Le Dinh Tho is underpowered?
cur...@aol.commetal writes:
>This only makes sense if scarcity only applied
>to what you bring out, right? I
>can't control my opponent bringing out a scarcie
>of my clan, which means I can
>get screwed randomly. Seems like more than a
>zero point disad.
Well, even effects vs. major clans seem usually
to be just color; with 20 major clans it's fairly
infrequent that it ever makes a difference, so
they usually have no cost/payback. An effect
which only applies if somebody else in the game
is playing a specific *bloodline* simply activates
to rarely to justify any points. I've never seen
2 players with the same bloodline - I know it
happens, but it's very rare.
>Then, it's something of a disad to have
>only one minion in play who can play
>certain cards at certain levels.
>So, I'm not seeing the best use being play
>only one. Even if you never bring out
>more than one, another will clog the
>uncontrolled region.
Well, "best use" would be a deck built on the
assumption of getting one particular scarcie
out. You could make an argument that some
vamps just can't justify having a deck built
around them, say Miriam, and such
vamps would then be overcosted (scarce
interferes with full use of their disciplines)
But that kind of ultra-fine-tuning isn't really
done. Matthias, Blanche, Synesios, and Nu
certainly justify being deck backbones.
Krassimir and Miriam, probably not. The
Nagaraja have no unique discipline so it doesn't
apply to them.
[ quoted text not captured ]
>Personally I don't think all vampires should see equal amounts of play
>or even be "equally powerful" -people should at least have the option of
>playing something that they know is going to be harder.
You don't think a CCG is more fun when there is more variety in competitive
decks?
I don't think you can make everything equal, but if you don't try, you end up
with crap that no one plays.
It's always possible to challenge oneself. Can do things like grafting
Dementation on Gangrel or doing Daughters rush. What making bad cards does is
reduce options not increase them.
>I trust your not claiming Le Dinh Tho is underpowered?
Overrated maybe, but no, not underpowered. Krassimir is underpowered. Jack
Dawson is underpowered. Advanced Marcus, Elizabeth Westcott. Etc. Would have
to look at CE vampires to name some, doesn't seem worth the effort when the
idea should be clear.
> But that kind of ultra-fine-tuning isn't really
> done. Matthias, Blanche, Synesios, and Nu
> certainly justify being deck backbones.
> Krassimir and Miriam, probably not.
Stop underestimating Krassimir !! In the right decks, the guy can kick
ass...
Orpheus, who owes more than one GW to Krassimir.
> Well, there's one angle that Orpheus (my preferred source on Necro
> matters)
Thanks for that ! :-)
> seems to have skipped over for now, which is Bartholomew.
No, I just include him in this thread because he didn't seem "in-subject"
for me : the original question from James O'Rance being "what do Nagaraja
provide that a regular Giovanni deck couldn't?".
> He's an 8-cap Kyasid, and by some fluke of nature has AUS dom MYT NEC
> obt as his disciplines. He also has an amazing special: if he's
> untapped at the start of your turn, you gain a pool. Use him to reduce
> bleeds wherever needed (with Telepathic Counter and Folderol), and
> have the rest of the deck be dom/nec bleed (or aus/nec vote with
> Telepathic Vote Counting if so inclined), with Le Dinh Tho and more
> auspex to strip your prey's defences. It's all good :).
I agree that a deck based on Bart, a Nagaraja and some friends is a nice
variant on the Aus / Nec / Dom theme. I would have trouble telling you the
opposite, as I posted a deck of mine on the Necrosite :
http://necrobones.free.fr/Death_Pact_Decks/Bart_Returns.htm.
This is a post-CE version of an older (Bloodlines...) deck, and the Crypt
includes :
3 Bartholomew AUS dom MYT NEC obt 8, Kiasyd
1 Beatrice L'Angou aus dom MYT nec 5, Kiasyd
1 Gillespi Giovanni aus DOM NEC POT 7, Giovanni
2 Ian Forestal AUS DOM THA 8, Tremere Antitribu
1 Isabel Giovanni DOM NEC pot 5, Giovanni
1 Kanimana Belghazi AUS DOM NEC pro 7, Nagaraja
2 Le Dinh Tho aus dom NEC 5, Nagaraja
1 Valois Sang AUS DOM nec tha 6, Tremere
As for the TVC angle, I'm working on it right now (but it can't be Storyline
valid, so it'll have to wait until after that...).
Keep your bones warm. Any Necrofan is a friend of mine, ;-)
Orpheus
Curevei wrote:
> I don't think you can make everything equal, but if you don't try, you end up
> with crap that no one plays.
The current designer tries to make things equal.
[ quoted text not captured ]
On Thu, 18 Sep 2003, LSJ wrote:
> The current designer tries to make things equal.
This being Usenet, and the default voice being "screech", I just want to
say that I think you've done a great job with the game, so please don't
read any implicit criticism into this post.
That said, how well do you feel your efforts have been successful? It's
pretty clear that all Clans and Sects aren't equally competitive. Do you
disagree? Is there some kind of master timetable in your head that will
bring all the clans into parity? I would find it interesting to hear some
of your thoughts with your "developer's hat" on, if it's the kind of thing
you can share.
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
david.che...@duke.edu
David Cherryholmes wrote:
> On Thu, 18 Sep 2003, LSJ wrote:
>
>>>The current designer tries to make things equal.>
>
> This being Usenet, and the default voice being "screech", I just want to
> say that I think you've done a great job with the game, so please don't
> read any implicit criticism into this post.
>
> That said, how well do you feel your efforts have been successful? It's
> pretty clear that all Clans and Sects aren't equally competitive. Do you
> disagree? Is there some kind of master timetable in your head that will
Of course not. As has been noted already in this thread (by Curvei), achieving
absolute equality is impossible.
> bring all the clans into parity? I would find it interesting to hear some
> of your thoughts with your "developer's hat" on, if it's the kind of thing
> you can share.
No timetables for anything, no.
Disparities are addressed as they can be.
Sorry it doesn't get much deeper than that. Design work tends to be more art
than science (which is getting at the point of my earlier post in this thread
that the "official formula" is not the only hook on which all vampire design
is hung).
As such, even if one person (designer or otherwise) felt that absolute
equality had been achieved, others could certainly have valid claims
to the contrary.
[ quoted text not captured ]
sam...@hotmail.com (Patrick van der Reest) wrote in message news:<92081c66.0309...@posting.google.com>...
<snip>
> Regards,
>
> Patrick
> Columbus, OH
Patrick. 've been trying to mail you. Please mail me your address.
Tx.
Tobias
Deventer
>> But that kind of ultra-fine-tuning isn't really
>> done. Matthias, Blanche, Synesios, and Nu
>> certainly justify being deck backbones.
>> Krassimir and Miriam, probably not.>
>Stop underestimating Krassimir !! In
>the right decks, the guy can kick
>ass...
Guy? Don't you mean "individual whose gender is indeterminate?" =P
Halcyan 2
LSJ <vte...@white-wolf.com> wrote in message news:<3F6A4294...@white-wolf.com>...
> Curevei wrote:
> > I don't think you can make everything equal, but if you don't try, you end up
> > with crap that no one plays.
>
> The current designer tries to make things equal.
Good. To that end you should make some more vampires with obtenbration
and animalism. My animalism/obtenebration deck sucks. And while you
are at make some more cool ravnos. Maybe kill two birds with one stone
and make a cool ranvos with obtenebration. And also send me an
engraved plaque and free cards ... and a birthday cake.
>To that end you should make some more vampires with obtenbration
>and animalism. My animalism/obtenebration deck sucks.
Mine ended up a lot better than expected. Someone who borrowed it thought it
had problems. Maybe I just had really low expectations and found the amusement
factor high enough.
Deck Name: Shadow Beasts
Created By: Luther
Description:
Crypt: (12 cards, Min: 17, Max: 23, Avg: 5.00)
----------------------------------------------
3 Luther ANI for obt pro 6, Gangrel Antitribu
1 Bobby Lemon ANI pro 4, Gangrel
1 Lord Ashton ANI for pro 5, Gangrel
2 Josef ani obf obt 4, Nosferatu Antitribu
1 Nigel the Shunned ANI obf POT 5, Nosferatu Antitribu
1 Calebros ANI obf pot 5, Nosferatu, Prince
2 Gemini ani OBF obt pot 5, Nosferatu
1 Devin Bisley ANI AUS vic 5, Tzimisce
Library: (80 cards)
-------------------
Master (15 cards)
1 Animalism
5 Blood Doll
1 Club Zombie
2 Effective Management
5 Obtenebration
1 Rumor Mill, Tabloid Newspaper, The
Action (12 cards)
5 Computer Hacking
6 Shadow Twin
1 Shepherd's Innocence
Action Modifier (7 cards)
3 Shadow Play
4 Shroud of Night
Reaction (15 cards)
4 Cats' Guidance
5 Eyes of the Night
3 Forced Awakening
3 Wake with Evening's Freshness
Combat (27 cards)
11 Aid from Bats
2 Arms of the Abyss
3 Canine Horde
7 Carrion Crows
4 Taste of Vitae
Retainer (4 cards)
4 Raven Spy
cur...@aol.commetal (Curevei) wrote in message news:<20030919140507...@mb-m20.aol.com>...
[ quoted text not captured ]
So let me get this right, the only cards you have that are Obt are
Shadow twin, a handful of stealth and interecept cards and a couple of
Arms of the Abyss? That's 15 cards total!
Why didn't you go for broke and throw in some Entombments for the
combat - the most fun, if nothing else a War Ghoul smacker.
AS it stands, bearing in mind the crypt, you could almost do the same
with Tier of Souls, some Obfuscate stealth, some Ahrimanes intercept
and a couple of dodges. Roughly the same thing for better card economy
too.
Dave
cur...@aol.commetal (Curevei) wrote:
> Mine ended up a lot better than expected. Someone who borrowed it thought it
> had problems. Maybe I just had really low expectations and found the amusement
> factor high enough.
How about moving the focus to !Gangrel, and add Protean to third
Discipline (Luther, Bobby and Ashton have it already). These
suggestions base on that.
>
> Deck Name: Shadow Beasts
> Created By: Luther
> Description:
>
> Crypt: (12 cards, Min: 17, Max: 23, Avg: 5.00)
> ----------------------------------------------
> 3 Luther ANI for obt pro 6, Gangrel Antitribu
> 1 Bobby Lemon ANI pro 4, Gangrel
> 1 Lord Ashton ANI for pro 5, Gangrel
> 2 Josef ani obf obt 4, Nosferatu Antitribu
> 1 Nigel the Shunned ANI obf POT 5, Nosferatu Antitribu
> 1 Calebros ANI obf pot 5, Nosferatu, Prince
> 2 Gemini ani OBF obt pot 5, Nosferatu
Replace Gemini with 2x Caitlin: ANI PRO and one vote.
> 1 Devin Bisley ANI AUS vic 5, Tzimisce
Replace with Aaron Duggan to general purposes, such as dying for the
greater good.
> Library: (80 cards)
90?
> -------------------
> Master (15 cards)
> 1 Animalism
Cut-
> 5 Blood Doll
> 1 Club Zombie
Could be Campground Hunting Ground
> 2 Effective Management
> 5 Obtenebration
> 1 Rumor Mill, Tabloid Newspaper, The
2x Society of Leopold would be nice with Shadow Twin.
>
> Action (12 cards)
> 5 Computer Hacking
> 6 Shadow Twin
> 1 Shepherd's Innocence
>
> Action Modifier (7 cards)
> 3 Shadow Play
> 4 Shroud of Night
>
> Reaction (15 cards)
> 4 Cats' Guidance
> 5 Eyes of the Night
> 3 Forced Awakening
> 3 Wake with Evening's Freshness
>
> Combat (27 cards)
> 11 Aid from Bats
> 2 Arms of the Abyss
> 3 Canine Horde
> 7 Carrion Crows
> 4 Taste of Vitae
Why send the opposing minions to Torpor? Try to Burn the instead: add
some Scorpion Stings and Claws of the Dead, cut some Aid from Bats and
perhaps 1 Canine Horde. Shadow Step is also nice, if you have them.
Makes the combat more complicated, but playing ANI/OBT is playing with
High Stakes already.
It seems that there is no room for Fleas of Marble, but that could
save your minion, when opposing minion Maneuvers to close and Grapples
after your Aid from Bats.
>
> Retainer (4 cards)
> 4 Raven Spy
1 Mr. Winthrop? (also for contesting purposes)
-Antero
"Jeff Haar" <kit3...@yahoo.com> wrote in message
news:6933e80c.03091...@posting.google.com...
> LSJ <vte...@white-wolf.com> wrote in message
news:<3F6A4294...@white-wolf.com>...
> > Curevei wrote:
> > > I don't think you can make everything equal, but if you don't try, you
end up
> > > with crap that no one plays.
> >
> > The current designer tries to make things equal.
>
> Good. To that end you should make some more vampires with obtenbration
> and animalism.
If we're onto suggestions for more alternate Discipline combos, I'd like to
see more:
Ani/Tha
Pre/Pro
Pro/Tha
Cel/Vic
Pot/Qui
Qui/Vic
Tha/Vic
:)
> > Ani/Tha
> > Pre/Pro
> > Pro/Tha
> > Cel/Vic
> > Pot/Qui
> > Qui/Vic
> > Tha/Vic
> >
> > :)
>
> Myt/Nec !!!!!!!!!!!!!!
I meant, of course, as dual-discipline... Sorry if it was kind of
out-of-subject, but I feel like this really is the missing link for the
Kiasyd.
> Orpheus
nom...@jippii.fi (AL) wrote in message news:<ea6a080a.03092...@posting.google.com>...
>
> How about moving the focus to !Gangrel, and add Protean to third
> Discipline (Luther, Bobby and Ashton have it already). These
> suggestions base on that.
No, no, no. Keep the animalism/obtenebration pure! I was going to run
light intercept and wierd long range combat but every time I build the
deck I want to cry. The real problem is certainly the crypt. As I
observe, the crypt is what makes a deck. If you can get a decent crypt
together for any skill set you can make a resonable deck. A-la,
serpentis/auspex/fortitude. The crypt is high capacity but you have
some minions to pick from and can force in some lower caps.
"Orpheus" <orph...@free.fr> wrote in message news:<3f6ee53d$0$28901$626a...@news.free.fr>...
[ quoted text not captured ]
Let's not forget Aus/Nec as a dual-discipline combo. I could imagine a
neat card like:
Nether Voices
Reaction, 1 blood
aus/nec Only usuable against a non-directed action. Untap and attempt
to block, with +1 intercept.
AUS/NEC Only usuable against a non-directed action. Untap and attempt
to block, with +1 intercept. This vampire can Combat Ends as a strike
on the first round of combat (if any).
What do you think?
Regards,
Patrick
Columbus, OH
PS. I claim no copyright or anything on this card idea. White Wolf is
encouraged to use it at their leisure :)
Patrick van der Reest expounded:
> "Orpheus" <orph...@free.fr> wrote in message news:<3f6ee53d$0$28901$626a...@news.free.fr>...
> > > > Ani/Tha
> > > > Pre/Pro
> > > > Pro/Tha
> > > > Cel/Vic
> > > > Pot/Qui
> > > > Qui/Vic
> > > > Tha/Vic
> > > >
> > > > :)
> > >
> > > Myt/Nec !!!!!!!!!!!!!!
> >
> > I meant, of course, as dual-discipline... Sorry if it was kind of
> > out-of-subject, but I feel like this really is the missing link for the
> > Kiasyd.
> >
>
> Let's not forget Aus/Nec as a dual-discipline combo. I could imagine a
> neat card like:
>
> Nether Voices
> Reaction, 1 blood
>
> aus/nec Only usuable against a non-directed action. Untap and attempt
> to block, with +1 intercept.
> AUS/NEC Only usuable against a non-directed action. Untap and attempt
> to block, with +1 intercept. This vampire can Combat Ends as a strike
> on the first round of combat (if any).
>
> What do you think?
How about: if the block is successful there is no combat?
> PS. I claim no copyright or anything on this card idea. White Wolf is
> encouraged to use it at their leisure :)
Nor do i:-)
kit3...@yahoo.com (Jeff Haar) wrote in message news:<6933e80c.03092...@posting.google.com>...
[ quoted text not captured ]
That is why I suggested adding some Protean: a dominate/obfuscate deck
is still a dom/obf deck even if it has some Auspex cards. I tried
ani/obt today (it had 6 Protean cards: 4 Claws and 2 Flesh of Marble)
It worked acceptably, scoring 1 vp. Highlight: Josef entombs Moncada
after a successful block. Downfall: hapless Josef burned in blood hunt
after eating the fat man.
-Antero
>Let's not forget Aus/Nec as a dual-discipline combo. I could imagine a
>neat card like:
>
>Nether Voices
>Reaction, 1 blood
>
>aus/nec Only usuable against a non-directed action. Untap and attempt
>to block, with +1 intercept.
>AUS/NEC Only usuable against a non-directed action. Untap and attempt
>to block, with +1 intercept. This vampire can Combat Ends as a strike
>on the first round of combat (if any).
>
>What do you think?
I'm not fond of cards that just roll together effects already available. Game
should expand. That's only going to come about with novel concepts. Not that
I have a good idea what novel concepts would work well in this game.
For instance, from a thematic standpoint, I could see an Aus/Nec card instead
doing something like -
Action
Cost = 0
<aus+nec>: +1 stealth action. Look at target player's hand and choose a card
in that player's hand. That player shuffles the chosen card into his or her
library.
<AUS+NEC>: +1 stealth action. Put this card into play. Any vampire with Aus
and Nec may perform the <aus+nec> action above.
Would have some similar use to Revelations, possibly too similar to be worth
its existence. Actually, might be more useful to unjam someone's hand,
including your own. Problem is that's just not interesting, not terribly
useful (certainly not useful enough to be help to Nagaraja and HoS), and likely
obnoxious, if possibly only due to the action(s) eating up time.
I don't know. On the one hand, I don't want to see the *game* unbalanced. On
the other, it really needs fresh mechanics that are strong enough to change the
balance of the *environment*.
"Timlagor" <Timlagor...@yahoo.com> wrote in message
news:MPG.19d93d25d...@news.freeserve.com...
> Patrick van der Reest expounded:
> > "Orpheus" <orph...@free.fr> wrote in message
news:<3f6ee53d$0$28901$626a...@news.free.fr>...
> > > > > Ani/Tha
> > > > > Pre/Pro
> > > > > Pro/Tha
> > > > > Cel/Vic
> > > > > Pot/Qui
> > > > > Qui/Vic
> > > > > Tha/Vic
> > > > >
> > > > > :)
> > > >
> > > > Myt/Nec !!!!!!!!!!!!!!
> > >
> > > I meant, of course, as dual-discipline... Sorry if it was kind of
> > > out-of-subject, but I feel like this really is the missing link for
the
> > > Kiasyd.
> > >
> >
> > Let's not forget Aus/Nec as a dual-discipline combo.
I was actually talking more about Discipline combinations to be found on new
vampires in future sets. There's a whole load of stuff that would be cool to
try, but it's not yet viable because there are only a few (or none) with the
combo at the moment.
Regards,
Mike