rec.games.trading-cards.jyhad

[DECK] The Blue Army

24 messages from 11 participants · 04 October 2002 – 13 October 2002
original thread on Google Groups

agzocgud

Reading the treads on Tyler and the concept of having the entire table for dinner I sat down and tried to make such a deck of my own. The following ingredients should be included in the deck. 1. The Rowan Ring or some other torporizing strike 2. A shitload of votes or some blood hunt special ability/card 3. Some way of hosing combat ends (not IG) 4. Some way of surviving combat 5. Some form of defence against bleeds if your minions are huge 6. Some way of getting into combat In the upcoming storyline tournament there will be few weeniedecks, so this may be the chance to eat the soul of every vampire around. Here愀 my first attempt. Comments are welcome. Deck Name: The Blue Army Created By: PMO Crypt: (12 cards, Min: 35, Max: 43, Avg: 9,83) ---------------------------------------------- 3 Marcus Vitel DOM FOR OBF OBT PRE 10, Ventrue, Prince 3 Lucinde Alastor DOM FOR obf pot PRE tha 10, Ventrue, Justicar 3 Queen Anne aus DOM FOR obf PRE 10, Ventrue, Prince 3 Arika aus cel DOM FOR OBF PRE 11, Ventrue, Inner Circle Library: (90 cards) ------------------- Master (13 cards) 1 Barrens, The 2 Information Highway 1 Island of Yiaros 7 Minion Tap 1 Mob Connections 1 Ventrue Headquarters Action (3 cards) 2 Govern the Unaligned 1 Scouting Mission Action Modifier (15 cards) 2 Faceless Night 3 Forgotten Labyrinth 7 Freak Drive 3 Lost in Crowds Political Action (5 cards) 5 Archon Reaction (9 cards) 3 Deflection 6 Second Tradition: Domain, The Combat (36 cards) 8 Amaranth 10 Indomitability 9 Rolling with the Punches 9 Thoughts Betrayed Equipment (6 cards) 1 Crimson Sentinel, The 1 Ivory Bow 3 Rowan Ring 1 Sengir Dagger Combo (3 cards) 3 Swallowed by the Night

Tobias

per_m...@hotmail.com (agzocgud) wrote in message news:<6f108788.02100...@posting.google.com>... [ quoted text not captured ] I noticed the power of those 4 elders myself. I use them in a stealth-bleed/bloat/vote deck though. And from that viewpoint: - 1 only 2 info highways means slooow minion pulling. And having few minions means being highly vulnerable to minion-targetting D-actions. - Why would they block anyone (Except Arika and the Archon action), since there's very little threat. A few Conditionings may make them jumpy, and allow a faster oust once the prey's vampires are cleared away. - Anathema would allow some additional bloat. You could then reduce the Minion tap angle slightly, allowing for influence-boosters such as Zillah's - with only 3 rings, you might miss the essential equipment. Of course, when it's going, it's powerful. I'd test it out a couple of times for flow. Good luck! Tobias

David Cherryholmes

On 4 Oct 2002, Tobias wrote: > - Anathema would allow some additional bloat. You could then reduce > the Minion tap angle slightly, allowing for influence-boosters such as > Zillah's Most of his combat is of the "poke" variety, the Island of Yaros and Crimson Sentinel being the exceptions I caught. Those torporizing effects don't mix too well with Anathema. David Cherryholmes Duke Radiology P.E.T. Facility (919) 684-7714 d...@petsparc.mc.duke.edu

reyda

David Cherryholmes wrote: > On 4 Oct 2002, Tobias wrote: > >> - Anathema would allow some additional bloat. You could then reduce >> the Minion tap angle slightly, allowing for influence-boosters >> such as Zillah's > > Most of his combat is of the "poke" variety, the Island of Yaros and > Crimson Sentinel being the exceptions I caught. Those torporizing > effects don't mix too well with Anathema. When you play amaranth on a vampire going to torpor (due to the Rowan ring or ivory bow), you drain its blood before destroying him, triggering the anathema.

agzocgud

> - 1 only 2 info highways means slooow minion pulling. And having few > minions means being highly vulnerable to minion-targetting D-actions. > - Why would they block anyone (Except Arika and the Archon action), > since there's very little threat. A few Conditionings may make them > jumpy, and allow a faster oust once the prey's vampires are cleared > away. > - Anathema would allow some additional bloat. You could then reduce > the Minion tap angle slightly, allowing for influence-boosters such as > Zillah's > - with only 3 rings, you might miss the essential equipment. > > Of course, when it's going, it's powerful. I'd test it out a couple of > times for flow. > > Good luck! > > Tobias Thanks. Just wanted to point out that the minion taps are not a one-trick pony. After an amaranth there will (hopefully) be plenty of blood to tap next round. The anathemas would the deck even slower. The number of rings is limited to my collection. Influence is a weakness, but what the hell should I remove? Bum愀 rush and disguised weapon would remove the need for stealth, but that takes more cards. Discipline-wise I would have to say that Stanislava is the top dog for this kind of deck. Her friends are not as comptent as the ventrues though. /Mathias

David Cherryholmes

On Fri, 4 Oct 2002, reyda wrote: > When you play amaranth on a vampire going to torpor (due to the Rowan ring > or ivory bow), you drain its blood before destroying him, triggering the > anathema. Learned something today, didn't I? Thanks. [ quoted text not captured ]

Emile Bosman

"reyda" <true_...@hotmail.com> wrote in message news:<3d9ddf95$0$29954$79c1...@nan-newsreader-02.noos.net>... [ quoted text not captured ] On another note try adding the Zilla's Valey Parity shift combo it's a great way of getting huge minions out fast and getting something back for it as well. Emile "We are an ape with a symbiotic relationship to a mushroom"

Darky

"reyda" <true_...@hotmail.com> wrote in message news:<3d9ddf95$0$29954$79c1...@nan-newsreader-02.noos.net>... [ quoted text not captured ] When you play amarath on a vampire going to torpor due to the rowan ring, however, i think he burns due to the anathema affect before equipment is transferred, making this a non-viable option imo

LSJ

Darky wrote: > When you play amarath on a vampire going to torpor due to the rowan > ring, however, i think he burns due to the anathema affect before > equipment is transferred, making this a non-viable option imo No. The Ring is given to the victim when he is struck. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Darky

LSJ <vte...@white-wolf.com> wrote in message news:<3DA013C3...@white-wolf.com>... > Darky wrote: > > When you play amarath on a vampire going to torpor due to the rowan > > ring, however, i think he burns due to the anathema affect before > > equipment is transferred, making this a non-viable option imo > > No. The Ring is given to the victim when he is struck. I meant transferred back to the striking vampire, who uses amaranth in conjunction with anathema (since draining blood is resolved before equipment is being transferred (back))

LSJ

[ quoted text not captured ] You strike with the Ring. The Ring goes to the victim. The victim is on his way to torpor. You diablerize him with Amaranth. You take the blood and equipment on him (including the Ring). [ quoted text not captured ]

Darky

> Reyda wrote: > When you play amaranth on a vampire going to torpor (due to the Rowan ring > or ivory bow), you drain its blood before destroying him, triggering the > anathema. So i assumed the following would happen: You call an 'Anathema' vote on the victim You get into combat with victim You strike with the Ring The Ring goes to the victim The victim is on his way to torpor. You diablerize him with Amaranth: - Diablerie is resolved as follows: 1. All blood of the victim goes to you, excess drains off. (*) 2. You may take any equipment on the vampire 3. The victim is burned and all cards and counters on him are burned. 4. If the victim was older.. blah. Since anathema is a card that is on the vampire, if all these 3 points would resolve simultaneously there would be no time for anathema to kick in. Therefore i (wrongly) assumed these points would be resolved independantly. Resuming at (*) Victim is at 0 blood, anathema kicks in Victim burns, you gain X pool, where X equal to the victims capacity The Ring burns. Rest of the parts of the diablerie fizzle since the victim was burned already. However, this was a wrong assumption, since the rules state: "The steps of diablerie are treated as a single unit; effects may be played before or after, as appropriate" Conclusion: Reyda was wrong, I assumed he was right. :)

agzocgud

> On another note try adding the Zilla's Valey Parity shift combo it's a > great way of getting huge minions out fast and getting something back > for it as well. > > Emile I think it愀 hard as it is to make room for more votes. That theme is very powerful, but goes better with the minion tap/ voter cap deck. Protect thine own *3 would also have been nice, for example. But fot my next deck, that won愒 be a problem. "The Lord of the Ring" Crypt: Tariq the Silent *5 Some blockers Library: Forced Awakening Fast Reaction Disguised Weapon Rowan Ring Amaranth That leads to my question (LSJ) When playing Forced Awakening followed by fast reaction, you didn愒 block the action. When do you burn the blood, before or after FR resolves?

Joshua Duffin

"agzocgud" <per_m...@hotmail.com> wrote in message news:6f108788.0210...@posting.google.com... > Thanks. Just wanted to point out that the minion taps are not a > one-trick pony. After an amaranth there will (hopefully) be plenty of > blood to tap next round. The anathemas would the deck even slower. You should probably try it out with your group before making any changes based on my comments, but: in my experience Amaranths don't keep filling you up with blood long enough to pay for relatively- expensive combat. I played a Theo Bell/Jaroslav Pascek/etc deck this past weekend, with Immortal Grapple/Burning Wrath/Amaranth being the main combat combo, and my vampires ended up very low on blood every game. Yeah, my combo cost 3 blood where yours (Thoughts Betrayed) "only" costs 2, but even 2 a combat is enough that you need your opponents to have quite a bit of blood for the Amaranths to keep you going. And they probably won't have that much blood for the whole game. Given that, I'd play (and did play) Blood Dolls rather than Minion Taps. Yeah, they don't give you as quick a recoupment of your influenced pool, but they do let you put blood back on your vamps if they end up needing it to play the expensive combat cards. Josh di-ab-ler-ie, di-ab-ler-ie...

reyda

Darky wrote: ::: Reyda wrote: :: ::: When you play amaranth on a vampire going to torpor (due to the ::: Rowan ring or ivory bow), you drain its blood before destroying ::: him, triggering the anathema. (snip) :: Conclusion: :: Reyda was wrong, I assumed he was right. :) I doubt i was wrong. You drain the blood of a vampire before destroying him. If not you wouldn't get the blood on him. YOU were wrong. Period.

Jeroen

jja....@hccnet.nl (Darky) wrote in message news:<93148a54.02100...@posting.google.com>... > > Reyda wrote: > > > When you play amaranth on a vampire going to torpor (due to the Rowan ring > > or ivory bow), you drain its blood before destroying him, triggering the > > anathema. <snip> > > Conclusion: > Reyda was wrong, I assumed he was right. :) Nope, Reyda's right. for reference: do google search on "Amaranth +"Anathema", dated 12 oct 2001, a post from Mike Ooi. i'd post the link but it's waaaay to long to function. Jeroen

Joshua Duffin

"Jeroen" <joen...@hotmail.com> wrote in message news:5f0d2397.02100...@posting.google.com... [ quoted text not captured ] Yes, Reyda was correct. Anathema "goes off" on an Amaranth diablerie of a non-empty vampire because the diablerie empties the victim of blood before burning him. This is the LSJ message in the thread that Jeroen is referring to: http://groups.google.com/groups?selm=3BC79D6E.AD430FF5%40white-wolf.com Note that, at the bottom, "the Anathema diablerie" should be "the Amaranth diablerie", and "Fatty's controller gains pool" should be "Badger's controller gains pool." (LSJ was suffering typoitis that day. :-) The upshot is, when you Amaranth a vampire with Anathema on it, the Anathema "triggers" when you empty the vampire of blood. The diablerie is performed as an uninterruptible unit, so Anathema can't preemptively burn the vamp before the diablerie gets to the "burn that vamp" step, but the pool-gaining effect will still kick in. (And Anathema will still *try* to burn the vamp, it'll just be redundant since the vamp will already have been burned by diablerie.) That is, the steps of diablerie are performed in sequence, as you had assumed, Darky; it's just that they can't be interrupted by anything else actually *happening* in between them. Things that would trigger partway through diablerie have to wait until after the whole diablerie is completed. Josh citatious

Darky

"Joshua Duffin" <jtdu...@yahoo.com> wrote in message news:<anumus$hd5mk$1...@ID-121616.news.dfncis.de>... [ quoted text not captured ] oki, thanks for the explanation, the line "he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity." had me confused, because of the "burned vampire's" part. /me apologizes to reyda -D

reyda

Darky wrote: :: "Joshua Duffin" <jtdu...@yahoo.com> wrote in message :: news:<anumus$hd5mk$1...@ID-121616.news.dfncis.de>... ::: "Jeroen" <joen...@hotmail.com> wrote in message ::: news:5f0d2397.02100...@posting.google.com... :::: jja....@hccnet.nl (Darky) wrote in message ::: news:<93148a54.02100...@posting.google.com>... :::::: Reyda wrote: ::: :::::: When you play amaranth on a vampire going to torpor (due to :::::: the Rowan ring or ivory bow), you drain its blood before :::::: destroying him, triggering the anathema. ::: <snip> ::::: ::::: Conclusion: ::::: Reyda was wrong, I assumed he was right. :) :::: :::: Nope, Reyda's right. :::: :::: for reference: do google search on "Amaranth +"Anathema", dated :::: 12 oct 2001, a post from Mike Ooi. i'd post the link but it's :::: waaaay to long to function. ::: ::: Yes, Reyda was correct. Anathema "goes off" on an Amaranth ::: diablerie of a non-empty vampire because the diablerie empties ::: the victim of blood before burning him. ::: ::: This is the LSJ message in the thread that Jeroen is referring to: ::: ::: http://groups.google.com/groups?selm=3BC79D6E.AD430FF5%40white- ::: wolf.com ::: ::: Note that, at the bottom, "the Anathema diablerie" should be "the ::: Amaranth diablerie", and "Fatty's controller gains pool" should be ::: "Badger's controller gains pool." (LSJ was suffering typoitis ::: that day. :-) ::: ::: The upshot is, when you Amaranth a vampire with Anathema on it, ::: the Anathema "triggers" when you empty the vampire of blood. The ::: diablerie is performed as an uninterruptible unit, so Anathema ::: can't preemptively burn the vamp before the diablerie gets to the ::: "burn that vamp" step, but the pool-gaining effect will still ::: kick in. (And Anathema will still *try* to burn the vamp, it'll ::: just be redundant since the vamp will already have been burned by ::: diablerie.) ::: ::: That is, the steps of diablerie are performed in sequence, as you ::: had assumed, Darky; it's just that they can't be interrupted by ::: anything else actually *happening* in between them. Things that ::: would trigger partway through diablerie have to wait until after ::: the whole diablerie is completed. ::: ::: ::: Josh ::: ::: citatious :: :: :: oki, thanks for the explanation, the line "he or she is burned, and :: the Methuselah controlling the opposing minion gains pool equal to :: the burned vampire's capacity." had me confused, because of the :: "burned vampire's" part. :: /me apologizes to reyda :: :: -D no problem ;)

jeroen rombouts

"Joshua Duffin" <jtdu...@yahoo.com> wrote in message news:anumus$hd5mk$1...@ID-121616.news.dfncis.de... > > "Jeroen" <joen...@hotmail.com> wrote in message > news:5f0d2397.02100...@posting.google.com... > > jja....@hccnet.nl (Darky) wrote in message > news:<93148a54.02100...@posting.google.com>... > > > > Reyda wrote: > > > > > > > When you play amaranth on a vampire going to torpor (due to the Rowan > ring > > > > or ivory bow), you drain its blood before destroying him, triggering > the > > > > anathema. > > <snip> > > > > > > Conclusion: > > > Reyda was wrong, I assumed he was right. :) > > > > Nope, Reyda's right. > > > > for reference: do google search on "Amaranth +"Anathema", dated 12 oct > > 2001, a post from Mike Ooi. i'd post the link but it's waaaay to long > > to function. > > Yes, Reyda was correct. Anathema "goes off" on an Amaranth diablerie > of a non-empty vampire because the diablerie empties the victim of > blood before burning him. > > This is the LSJ message in the thread that Jeroen is referring to: > > http://groups.google.com/groups?selm=3BC79D6E.AD430FF5%40white-wolf.com How did you do that? the link I copy/pasted out of my browser was 6 lines long... Jeroen

Joshua Duffin

"jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message news:dYZo9.153932$8o4....@afrodite.telenet-ops.be... > > "Joshua Duffin" <jtdu...@yahoo.com> wrote in message > news:anumus$hd5mk$1...@ID-121616.news.dfncis.de... > > This is the LSJ message in the thread that Jeroen is referring to: > > > > http://groups.google.com/groups?selm=3BC79D6E.AD430FF5%40white-wolf.com > > How did you do that? the link I copy/pasted out of my browser was 6 lines > long... Magic. ;-) No, actually, you can get shorter Google-groups URLs by clicking the "original format" link, deleting everything from the first & on the end of the link, and copy/pasting the URL. (The "&oe=UTF-8&output=gplain" bit at the end of the URL isn't necessary for Google to find the message.) This doesn't make every Google-groups-URL shorter than 80 characters, though... I don't know why some are substantially longer than others. Might be something to do with the message-ID numbers or the server they were posted from, or both. Or, allegedly, if you just set your posting preference to some really large line length (like 200 or 300 or something), most people's news- reading method will maintain the integrity of the link despite it wrapping onto additional lines when they're viewing your message. I've never tried that way though. Josh newsgroup wizard (or at least apprentice)

LSJ

Joshua Duffin wrote: > > "jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message > news:dYZo9.153932$8o4....@afrodite.telenet-ops.be... > > > > "Joshua Duffin" <jtdu...@yahoo.com> wrote in message > > news:anumus$hd5mk$1...@ID-121616.news.dfncis.de... > > > > This is the LSJ message in the thread that Jeroen is referring to: > > > > > > http://groups.google.com/groups?selm=3BC79D6E.AD430FF5%40white-wolf.com > > > > How did you do that? the link I copy/pasted out of my browser was 6 lines > > long... > > Magic. ;-) > > No, actually, you can get shorter Google-groups URLs by clicking the > "original format" link, deleting everything from the first & on the > end of the link, and copy/pasting the URL. (The "&oe=UTF-8&output=gplain" > bit at the end of the URL isn't necessary for Google to find the message.) > This doesn't make every Google-groups-URL shorter than 80 characters, > though... I don't know why some are substantially longer than others. > Might be something to do with the message-ID numbers or the server > they were posted from, or both. Right. The bit after "selm=" is exactly the message ID, no more, no less. Google has no control over the message IDs generated by other news servers. (And passes the cost on to you :-) > Or, allegedly, if you just set your posting preference to some really > large line length (like 200 or 300 or something), most people's news- > reading method will maintain the integrity of the link despite it > wrapping onto additional lines when they're viewing your message. I've > never tried that way though. If you've got a long link (from whereever), you can use a third-party link-shortener, like www.makeashorterlink.com or www.tinyurl.com, to get a redirection-link that's more palatable to news readers. [ quoted text not captured ]

reyda

LSJ wrote: :: If you've got a long link (from whereever), you can use a third- :: party link-shortener, like www.makeashorterlink.com or :: www.tinyurl.com, to get a redirection-link that's more palatable :: to news readers. www.minilien.com is also great =)

Peter Laan

"reyda" <true_...@hotmail.com> wrote [ quoted text not captured ] I like this tool: http://www.sellsbrothers.com/tools/urlrun.zip Just copy the link and run urlrun to unmangle the url and launch it in a browser. I have a shortcut in my quick launch bar. Really nice utility. Peter